OK I made this suggstion a while back but didn't post because of the whole fericide "issue" and thought people would just see it as a TL way of making the def easier to mass. I know Rodwolf now has the account, and so as to stop any conspiracy my suggestion would be to implement this if/when he ever lost his def
Suggestions
1) Rank 1-10? cannot use nox or critical while they hold this rank, to be considered the most powerful beings it's not right you can hide behind the nox
2) Being on nox/critical should have a detremental affect to your own strike, again if seeking the help of the nox to hide, then you shouldn't be able to wield your entire attacking power.
the 1-10 rank was just an idea...but maybe all of first page?
Nox Suggestions
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Nox Suggestions
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Re: Nox Suggestions
Sounds reasonable to me.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
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Re: Nox Suggestions
Hmm not a bad idea, and sounds a bit logical too.
Also expand it to decrease the use of PPT on those ranks perhaps ?
Not all, but more limited.
How often do we not see people in those ranks mostly riding it on PPT
Decrease by half or something, or make it far more expensive to use at that level.
Also expand it to decrease the use of PPT on those ranks perhaps ?
Not all, but more limited.
How often do we not see people in those ranks mostly riding it on PPT
Decrease by half or something, or make it far more expensive to use at that level.
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Re: Nox Suggestions
i like both ideas.. i can't see the 1st idea working but it's a good idea and second one yes you shouldn't be able to hide behind nox/crit without paying some kind of price.
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Re: Nox Suggestions
renegadze wrote:2) Being on nox/critical should have a detremental affect to your own strike, again if seeking the help of the nox to hide, then you shouldn't be able to wield your entire attacking power.
I like this one, for the stated reasons and also because it makes perfect sense in the RPG / SG context
(since the nox removed the weapons of SG1 after they healed them iirc)
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Re: Nox Suggestions
Reschef wrote:renegadze wrote:2) Being on nox/critical should have a detremental affect to your own strike, again if seeking the help of the nox to hide, then you shouldn't be able to wield your entire attacking power.
I like this one, for the stated reasons and also because it makes perfect sense in the RPG / SG context
(since the nox removed the weapons of SG1 after they healed them iirc)
Was just about to say that, the Roleplay of the nox even letting you attack while having nox on is crazy they were ridiculously against violence so why are you able to even attack if you have nox on?
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Re: Nox Suggestions
renegadze wrote:OK I made this suggstion a while back but didn't post because of the whole fericide "issue" and thought people would just see it as a TL way of making the def easier to mass. I know Rodwolf now has the account, and so as to stop any conspiracy my suggestion would be to implement this if/when he ever lost his def
Suggestions
1) Rank 1-10? cannot use nox or critical while they hold this rank, to be considered the most powerful beings it's not right you can hide behind the nox
2) Being on nox/critical should have a detremental affect to your own strike, again if seeking the help of the nox to hide, then you shouldn't be able to wield your entire attacking power.
the 1-10 rank was just an idea...but maybe all of first page?
I like the idea, but I wouldnt use the term "hide" . I would like to see it as an option a few times per day for a specific amount of time rather than automatic. OR remove 1 of the 2 phases. 1 is enough actually. It does not make much sense to me for an account to be covert phased and not nox phased. I would rather see removed the covert phase part and keep the Nox. In addition increase the % of attack required t0 hit a defense.
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Re: Nox Suggestions
TBH I dont think rank should come into it, what if your rank 15 and 5 people above you deliberately drop rank to make you vulnerable ?
But it would make sense if
1) Nox not only protected but also forced disarmament at a small % of weapons per turn.
2) Nox refused to protect you if you have a very high % of armysize trained as supers ( def or att ), nox could then see you as too militaristic to warrant protection.
But it would make sense if
1) Nox not only protected but also forced disarmament at a small % of weapons per turn.
2) Nox refused to protect you if you have a very high % of armysize trained as supers ( def or att ), nox could then see you as too militaristic to warrant protection.
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Nox Suggestions
it's just working out the right % for the nox to have no effect how many supers ect..
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Re: Nox Suggestions
~Da Vinci~ wrote:it's just working out the right % for the nox to have no effect how many supers ect..
The devil in the detail, there are many good suggestions that people agree on in principal but will never agree the % & calcs for.
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Nox Suggestions
MEZZANINE wrote:TBH I dont think rank should come into it, what if your rank 15 and 5 people above you deliberately drop rank to make you vulnerable ?
But it would make sense if
1) Nox not only protected but also forced disarmament at a small % of weapons per turn.
2) Nox refused to protect you if you have a very high % of armysize trained as supers ( def or att ), nox could then see you as too militaristic to warrant protection.
Forced disarmament is viable, it would give players the option to be below the threshold at log off. I would make it so you disarm yourself rather than losing weapons.
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Deni
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Re: Nox Suggestions
Sounds like a good plan. Who knows.. admin might like it.Jedi~Tank wrote:MEZZANINE wrote:TBH I dont think rank should come into it, what if your rank 15 and 5 people above you deliberately drop rank to make you vulnerable ?
But it would make sense if
1) Nox not only protected but also forced disarmament at a small % of weapons per turn.
2) Nox refused to protect you if you have a very high % of armysize trained as supers ( def or att ), nox could then see you as too militaristic to warrant protection.
Forced disarmament is viable, it would give players the option to be below the threshold at log off. I would make it so you disarm yourself rather than losing weapons.
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Re: Nox Suggestions
Power is not based on rank.
If you want to go with something like this then look at level of ascension... IE all Unknowns cannot use nox or something.
If you want to go with something like this then look at level of ascension... IE all Unknowns cannot use nox or something.
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Re: Nox Suggestions
if rank might do that trick the account total power cant do it.
NOX can be greyed out if the account reach a certain power which shows the account is too big to hide so far resulting in nox off. and the power check script to run once per day so selling some covert to expose a player wont work.
NOX can be greyed out if the account reach a certain power which shows the account is too big to hide so far resulting in nox off. and the power check script to run once per day so selling some covert to expose a player wont work.
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Re: Nox Suggestions
well not sure we can now punish uknowns when they didn't know this "feature"