Technology Revamp
Posted: Mon Feb 18, 2019 6:53 pm
I think the technologies should work different.
instead of fixed amount of techs, make them all work the same as the covert levels except mix it up with gnr points.
example. first upgrade = 200bil + 1000 gnr and both double every time
after the first upgrade gnr is wiped same as when you ascend or you could offer a one time deal to exchange gnr for something.
i think this will aid the game no end, tons of people who are still active just sit in low ranks quiet and not much is going on.
this will make people have to farm a lot to keep up, plus have to gain rank within GNR range which will also be harder to obtain due to the rank race which in turn will make more massings ect.. like i said.. no end to the benefits to this and its a super easy update.
i would leave the unique tech fixed because that's based off current ascension and ms tech should stay at 10 but all the others could easily be upgraded. maybe 0.005 per upgrade.
i would also add 1 new tech. Resource efficiency.
Base farming off amount of miners you have, and the tech would define how much each miner can carry..
i would also link this to income.. if you can carry more gold when you steal it i guess it makes sense that you can mine more gold too.
just an idea to be played around with but i think it will increase activity especially if there is no caps.
people got to keep up
*would be in addition to race/ascension multiplier
*not sure if reset on ascensions would be needed
*in addition to usual techs and wouldn't apply until you bought them
instead of fixed amount of techs, make them all work the same as the covert levels except mix it up with gnr points.
example. first upgrade = 200bil + 1000 gnr and both double every time
after the first upgrade gnr is wiped same as when you ascend or you could offer a one time deal to exchange gnr for something.
i think this will aid the game no end, tons of people who are still active just sit in low ranks quiet and not much is going on.
this will make people have to farm a lot to keep up, plus have to gain rank within GNR range which will also be harder to obtain due to the rank race which in turn will make more massings ect.. like i said.. no end to the benefits to this and its a super easy update.
i would leave the unique tech fixed because that's based off current ascension and ms tech should stay at 10 but all the others could easily be upgraded. maybe 0.005 per upgrade.
i would also add 1 new tech. Resource efficiency.
Base farming off amount of miners you have, and the tech would define how much each miner can carry..
i would also link this to income.. if you can carry more gold when you steal it i guess it makes sense that you can mine more gold too.
just an idea to be played around with but i think it will increase activity especially if there is no caps.
people got to keep up
*would be in addition to race/ascension multiplier
*not sure if reset on ascensions would be needed
*in addition to usual techs and wouldn't apply until you bought them