Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

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MEZZANINE
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Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

As we all know, battle odds and loss rations are very much in favor of the attackers when massing someone who is off-line and unable to defend themselves, and this is why and when most massings happen. Also many players build a strike, use it, then either sell it or run to PPT to preserve it for re-use making massing far to cheap compared to the cost of building a def. The person that got massed often has nothing to hit back at and thats very frustrating, also 1 person with 1 strike can take down the defs of an entire alliance before they even realise they are under attack, rendering defs pointless. When an MS takes a planet you must wait for it to return and re-arm before sending it on another mission, when spying and sabbing you have a limited covert capacity, I think this should apply to strike troops as well.

What I propose is this,

1) Limit on ATs you can use in a set period of time ( reverse nox counter ), everytime you make an attack, the new meter recording ammunition and fatigue builds up and like the nox meter it goes back down incrementally on the turn tick over. When the Ammo&Fatigue meter is at 100%, strike actions can not be made.

2) If you sell weapons the sale value is reduced by a % linked to the Ammo&Fatigue meter and if you go on PPT you lose a % of strike weapons and troops linked to the Ammo&Fatigue meter. If your A&F meter is at 100% from massing someone and you PPT, you take total strike loss, stay off PPT unable to sell and at least the person massed has something to hit back at.


I think this would be a big improvement and make defs worth building even in war time. It may even encourage the use of sabbing defs over the unskilled click click click of the attack button and would definitely require better teamwork to take down a whole alliance.

All comments and thoughts welcome
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Dmonix
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

I like the idea of being stuck with weapons after massing etc, but if I may add a suggestion:

Link attack and defense potential, say your strike can only be whatever you want as long as a % of your attack is your defense, that way not only do you leave something to retaliate to after massing but they have a defnce that can be counter attacked.

Any thoughts?
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MEZZANINE
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

Dmonix wrote:I like the idea of being stuck with weapons after massing etc, but if I may add a suggestion:

Link attack and defense potential, say your strike can only be whatever you want as long as a % of your attack is your defense, that way not only do you leave something to retaliate to after massing but they have a defnce that can be counter attacked.

Any thoughts?


Thats the kind of thinking I like, if def had to be say 25% of strike or you only got 4x def power out of your strike no matter how big the strike is. That would mean if you catch someone massing you, you could take down their def to lower their strike and if they catch you off-line, you would at least have something to retaliate against.

Please post and encourage others to make or support suggestions

If we can keep the idea's coming, find the best options, put them to the vote and take them to admin with big player numbers in support, we might just change the game for the better.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

I like the idea but the name is kinda weird:)
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

MEZZANINE wrote:1) Limit on ATs you can use in a set period of time ( reverse nox counter ), everytime you make an attack, the new meter recording ammunition and fatigue builds up and like the nox meter it goes back down incrementally on the turn tick over. When the Ammo&Fatigue meter is at 100%, strike actions can not be made.
I assume this applies to raiding as well? If so, I don't like it at all. Maybe someone only has time to raid on weekends, and so uses a lot of AT in a short period of time. They can't do that now. I guess it also depends on the amount of attacking it allows, you can could possibly still raid effectively with this.

MEZZANINE wrote:2) If you sell weapons the sale value is reduced by a % linked to the Ammo&Fatigue meter and if you go on PPT you lose a % of strike weapons and troops linked to the Ammo&Fatigue meter. If your A&F meter is at 100% from massing someone and you PPT, you take total strike loss, stay off PPT unable to sell and at least the person massed has something to hit back at.
I don't like this either, you shouldn't be penalized for going on PPT. If you don't like PPT then don't use it, but there shouldn't be a penalty for people who want to use it. You are assuming that everyone uses 100% of their AT to mass people and never raid? Maybe someone comes off PPT, raids with 8k AT or so, then goes back on PPT. They can't do that now? Even though most people raid with 1 wep and 1 attacker >.> maybe they have a lot of UU trained.

These are just some holes I see in the idea, I am not saying it's trash by any means. I rather like the idea behind it :-D. With every idea there will be drawbacks, it's just a matter of how large the drawbacks compared to the good parts are.
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

Empedocles wrote:
MEZZANINE wrote:1) Limit on ATs you can use in a set period of time ( reverse nox counter ), everytime you make an attack, the new meter recording ammunition and fatigue builds up and like the nox meter it goes back down incrementally on the turn tick over. When the Ammo&Fatigue meter is at 100%, strike actions can not be made.
I assume this applies to raiding as well? If so, I don't like it at all. Maybe someone only has time to raid on weekends, and so uses a lot of AT in a short period of time. They can't do that now. I guess it also depends on the amount of attacking it allows, you can could possibly still raid effectively with this.

MEZZANINE wrote:2) If you sell weapons the sale value is reduced by a % linked to the Ammo&Fatigue meter and if you go on PPT you lose a % of strike weapons and troops linked to the Ammo&Fatigue meter. If your A&F meter is at 100% from massing someone and you PPT, you take total strike loss, stay off PPT unable to sell and at least the person massed has something to hit back at.
I don't like this either, you shouldn't be penalized for going on PPT. If you don't like PPT then don't use it, but there shouldn't be a penalty for people who want to use it. You are assuming that everyone uses 100% of their AT to mass people and never raid? Maybe someone comes off PPT, raids with 8k AT or so, then goes back on PPT. They can't do that now? Even though most people raid with 1 wep and 1 attacker >.> maybe they have a lot of UU trained.

These are just some holes I see in the idea, I am not saying it's trash by any means. I rather like the idea behind it :-D. With every idea there will be drawbacks, it's just a matter of how large the drawbacks compared to the good parts are.


This raises an interesting problem, raiders would be limited in their ability to raid but to make raiding exsempt from the fatigue would just cause all massers to mass raid their targets instead of straight out attack.
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Kikaz wrote:Thanks to:
MaYHeM - You guys were the closest thing I've found to family in this game, thanks for giving me a chance and eventually being crazy enough to vote me onto your high council and eventually let me lead you for several months. I had a blast with you guys.
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

Fair point on raiding, I think mass raiding should count on the meter, but raiding or farming people with 0 def should not count since there is no fighting to fatigue the troops.

As for PPTs, I have nothing against them and they are essential to the game but attacking and massing should carry a risk of retaliation and loss, if the risk is negated by a PPT it should come at a cost. If your PPT is planned ( and not running to it ) then you know in advance what the cost will be.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

Ahh...

But...

This 'meter' should only count when the 'victim' has a defence or anything that can be killed...

So, if you're raiding inactives doing 3 damage to you, it shouldn't count at all...

But if you attack someone with, a def lower than your attack it takes 1 A&F off of the counter, if you attack someone with a def larger than your strike, it takes 2 off the counter, and if you attack someone whose def is 5x or larger than your strike, it takes 3 (or maybe 5) off your counter...

I totally agree with this idea, but only if the counter 'counts' when attacking someone with something killable

And a final note... Just like Spying/Sabbing, the number of AT used should NOT count... So, if you attack someone with a 1bil def while your strike is 50bil, you can use 1AT, 11AT, 15AT, whatever, but it will still take 1 off the counter...

EDIT: Some additional ideas...

If you run out of 'A&F' you should still be able to attack the defenceless... But at a reduced effectiveness... i.e. If with war declared, you would raid ~10k UU/15 AT (Lets say, 350k UU out), with full F&A, but then you mass someone (and run out of A&F), and wanting to quickly repair yourself, continue to raid, but would only get ~6k UU/15AT off (lets say, 350k UU out)
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Re: Ammunition & Fatigue Meter - PPT / Sell Weapson Write Off

Good ideas here, keep em comming.
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