Era 33 - announced therefore no longer tba

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Re: Era 33 - announced therefore no longer tba

HippyFool wrote:
Forum wrote:yes some things are different... 'crazy' - not so much. different yes :)
regards costs and powers -its a relative scale.
techs - will see if i can tweak those :) --more. some are.
the fact that peasants fight really threw some power into the 'auto defences' ... adjusting a bit :)
the early bird gets the steroid worms, but it did cost them more...so it goes.


How about a crazy suggestion? :smt117

In a time where there are very limited technological advancements, there is still highly valuable things to be found; gold, diamonds etc.

Also, surely the people of this era do not have solid political trade agreements, but rather survive by taking over others villages, and stealing their slaves, or enslaving their people..and also stealing their weapons.

Also, perhaps there are people that specialise in finding these diamond and gold deposits.

So I propose 2 things:

1) When you successfuly attack someone, you gain a % of their attack and defense weapons. When you fail, they gain some of your attack weapons.

2) You introduce a new "super" income unit. There are a limited amount of them (perhaps you give every account 10 or 100 of them). The income they produce increases based on some fancy formula that keeps them awesome for the whole wave. (or perhaps instead of generating income, each one boosts your natural income by say 5%).

2a) These super income units are highly valuable, and can of course be taken, and cannot be protected (other than by your defense).... they don't go in your unit bank. When an account is attacked or raided (one or the other or both) you lose a % of your super income units.

I suppose it is a similar theory in some way to the stones era... but there will be lots for everyone...but having more will give a great advantage and be hard to hold onto!

A extra idea I just thought of.. (maybe a bit too crazy)

3) Add a new tech that "attracts" super income units from other realms. They see brighter job prospects in more powerful realms and move accordingly...

_________

Seeing as this era is only a day old and nothing has happened... and it is currently frozen anyway... you could easily implement these, or just restart the era! :D

________

What do people think? :smt115
One word? Awesome. ;)
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Re: Era 33 - announced therefore no longer tba

like the stones did before i had them leave on their own - would these units not end up in one persons hands, and give them way too much income, which they would use to build def - and keep them, and the income, and top spot runs away?

now - being medieval, I am ok to have some type of messiah, new religious order, or even cosmic event happen a few days into it....
but i am not sure 'super miners' as you outline them would allow any balance to be kept....at least not with 10 or 100 per account, that can be taken.

the steal weapons...will think on that ... a meteor could magnetize most weapons...one could built huge magnets... a little bugs bunny but without the cartoon aspect, may work :) so an anti-weapon weapon... hmmmm
Don't make me use this!!!
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Re: Era 33 - announced therefore no longer tba

Hmm how about instead of super miners, like you mentioned, messiahs which would be upgradable (kinda like techs, but kinda like only the basic ones.. Except that their cost would have to be increased A LOT compared to def/attack researchable techs - the pyramid and whatnot) and would, with special attacks, make the units of the enemy you attack less effective. This couldn't go on indefinitely of course, and not all of the units would be affected. The amount of units affected and the amount for which they're less effective would be directly tied with how many techs you researched. These techs should cost like MS capacity techs on main and, as their cost is, should cost a lot and should increase throughout the era. It should be tied with average naq hit and possibly it should take about 20 attacks for the first level then +10 attacks for each next attack. So level 2 would cost 30 attacks, 3 40attacks, 4 50 attacks, 10 (max level) 110 attacks worth of naq. In total that would cost 650 average attacks for naq. I think it's a reasonably fair price.

Level 1 tech would enable you to decrease enemy's units' efficiency by 5%, while level 10 would enable you to decrease it by 30%.

Now while you would affect the units and enemy's units would have like, for instance, 10% less efficiency, you would have to pay to maintain their religion, so it'd be taken directly from your income. If you can't afford to pay the cost each turn, each turn you don't pay their efficiency gets increased and gets slowly back to 100%. The more units you're trying to affect - the bigger the cost.

This efficiency of the units would of course also increase with the amount of units you have. For instance, someone has 10 units and is attacked with this special attack. Their efficiency goes to 90% (if that's what your tech level gets you) so it'd be the same as if they had 9 units. When they train another 90 units (so they have 100 units), the efficiency isn't 90% any more, but 99% as the first 10 units were affected while the other 90 weren't.

As for this special, religion-based attack, it'd have to cost about 300 ATs as well, not to make it too cheap and to make sure one chooses carefully who to attack. While attacking you can also choose which units to target between miners, attack units, defense units, spies, assassins. So if you want to affect all of the enemy's units, you'd have to attack 5 times.

Units one can store in the "bank" this era would offer you some strategic choices as your miners would now be vulnerable, but you could store them for later use and ensure you have some units with 100% efficiency ready just in case.

Thoughts? :)

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
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Re: Era 33 - announced therefore no longer tba

How about you make this era so boring everyone will quit so i can rake up 50k glory yes?
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Re: Era 33 - tba

Affirmation wrote:
Kikaz wrote:
devildog wrote:Dont get too excited... word on the street is that era 32 was the last era for Q. 8-[
:smt117

It's usually smart to ignore the crackheads standing around the quantum verse market place muttering to themselves of eras gone by.. and claiming they are Admin Jason Witnesses', scratching themselves and telling whoever will stop and listen about the doomsday appocolypse era that blows up on December 21st, 2012 and randomly changes itself each week between all the past eras... "Yeah right," I tell those crackhead Jaffa every time I buy my turns. "There will never be a Untrainable-Bloodsworn-Old School-Happiness Freak-Racial Profilin'-Worldship Driving-Ascended-Amped-Undead-Time Looped-Stoned-Cloned-Uberman-Dragon-Gambling-Hedonism-Slave-God in this here marketplace!!!" I yell at them and shake my cane. "Go back to your fountain ye damn crack smoking hippies!"


EPIC post from my Dad... (You are my Dad still, right??) Don't say a word, anything you say will just continue to sting my very soul.

And, as usual, I likey some of Hippy's proposals for Super Income units, etc. The Era is NOT too old, nor too functionally actually clocking forward, to make some interesting Tweaks! :smt112

'Bad Affy' sez... "Kikaz is EPIC just by being." :smt025

Glad some people found it humorous at least, son. :smt047

I see DD even made it his new alliance name. Lulz
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Congrats on the most constructive post ever...
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Re: Era 33 - announced therefore no longer tba

Forum wrote:like the stones did before i had them leave on their own - would these units not end up in one persons hands, and give them way too much income, which they would use to build def - and keep them, and the income, and top spot runs away?


I don't see how one person could get all, or even the majority of them! Firstly I don't think anyone would have enough turns to take them all. Second, someone with all 4 stones had a defense stone so noone could really attack them. With income units you can't really build a defense that is untouchable ;)
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Re: Era 33 - announced therefore no longer tba

I bet someone will come along, get a **Filtered** of these super miners and then go on a few consecutive PPTs after which they'll be untouchable as they will get enough naq to build a huge defense, it was the same with stones - you didn't need defense stone if you had the other 3, to be pretty much as safe as it gets. Sure, def stone helped a lot, but the main reason was income.

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
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Re: Era 33 - announced therefore no longer tba

Neimenljivi wrote:I bet someone will come along, get a **Filtered** of these super miners and then go on a few consecutive PPTs after which they'll be untouchable as they will get enough naq to build a huge defense, it was the same with stones - you didn't need defense stone if you had the other 3, to be pretty much as safe as it gets. Sure, def stone helped a lot, but the main reason was income.

~Jack


As long as you don't get 100% of units from an account per hit, noone will ever get them all... Say you get 10% per hit (and make it a 15 hit necessary) that is at least 150 ATs per account to get their units.. MAAAYYYBEEE at the end someone could have 30-40% of the units, but getting 100%, I doubt it!

Even better - make it so you can only get the units when someone has ZERO defense.. that way you have to mass active players to get the units!

And what if it is possible? You will upset/annoy EVERYONE getting that many units. Quantum has turned too damn safe.

1) UP is linked to top so you can never get ahead

2) Techs are linked to top so you can never get ahead

3) There is never any twist that actually requires any strategy to win

We NEED something crazy!

EDIT:

Screw it, while I am ranting, Ima make more suggestions!

Make technology steal-able too! If someone masses you to 0, then attack with 15, they can steal some technology. The person getting attacked doesn't LOSE techs (you can't unlearn something), but in losing the battle you are forced to give away some of your secrets.

Obviously there would need to be a limit on what you could take.. say 10% of your own tech per day.. and also you can't learn techs if someone has lower techs than yourself..

We NEED things introduced that create an actual reason for people to attack active players!
Last edited by Field Marshall on Thu Nov 15, 2012 11:33 am, edited 2 times in total.
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Re: Era 33 - announced therefore no longer tba

I agree with everything hippy says. lol
We need to crazy this era up.
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Re: Era 33 - announced therefore no longer tba

Adding a 10% limit per attack, you couldn't get all of them because with each consecutive hit, you'll gain less units as the base count of which you get 10% gets smaller with each hit, so yeah, there's a failsafe.

Anyway I agree linking UP and techs and a lot of other things make Quantum a lot less interesting and less competitive throughout the era. However if everyone had these super miners, that meant inactives would also have them. As they'd have 0 defense after the def being massed by people farming them, or through other means, people would easily gain these super miners. It would also open the door to feeding which would be much harder to police that way.
Now if not everyone had these super miners, it'd be the same as with stones and it would create a huge imbalance imho ;)

The stealing technology would be very easily abused and there would be no real way to monitor it, if people were smart.

I do, however, agree something has to compel players to attack active players once again.

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
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Re: Era 33 - announced therefore no longer tba

Neimenljivi wrote:However if everyone had these super miners, that meant inactives would also have them. As they'd have 0 defense after the def being massed by people farming them, or through other means, people would easily gain these super miners. It would also open the door to feeding which would be much harder to police that way.
Now if not everyone had these super miners, it'd be the same as with stones and it would create a huge imbalance imho ;)

The stealing technology would be very easily abused and there would be no real way to monitor it, if people were smart.

I do, however, agree something has to compel players to attack active players once again.

~Jack


What opens the door to feeding, and how would we not be able to see it?

Of course innactive accounts would lose their super miners... they are innactive. So active players will get them, and there will be enough that all active players can get their hands on some.

How can stealing techs be abused? The people with big techs have big defense. If you have to lose your WHOLE defense to feed someone techs (as the top tech holder I don't see how this can possibly help you).

I suppose an account can come on half way and farm all their turns and build up nothing but 1 tech and have someone attack them to get to that tech.... but everyone else will be able to get that tech off of them too.
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Re: Era 33 - announced therefore no longer tba

I'll explain in PM how people could abuse it, don't want to give anyone any ideas in case it does get in the game lol.

~Jack
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Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
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Re: Era 33 - tba

Kikaz wrote:
Affirmation wrote:
Kikaz wrote:
devildog wrote:Dont get too excited... word on the street is that era 32 was the last era for Q. 8-[
:smt117

It's usually smart to ignore the crackheads standing around the quantum verse market place muttering to themselves of eras gone by.. and claiming they are Admin Jason Witnesses', scratching themselves and telling whoever will stop and listen about the doomsday appocolypse era that blows up on December 21st, 2012 and randomly changes itself each week between all the past eras... "Yeah right," I tell those crackhead Jaffa every time I buy my turns. "There will never be a Untrainable-Bloodsworn-Old School-Happiness Freak-Racial Profilin'-Worldship Driving-Ascended-Amped-Undead-Time Looped-Stoned-Cloned-Uberman-Dragon-Gambling-Hedonism-Slave-God in this here marketplace!!!" I yell at them and shake my cane. "Go back to your fountain ye damn crack smoking hippies!"


EPIC post from my Dad... (You are my Dad still, right??) Don't say a word, anything you say will just continue to sting my very soul.

And, as usual, I likey some of Hippy's proposals for Super Income units, etc. The Era is NOT too old, nor too functionally actually clocking forward, to make some interesting Tweaks! :smt112

'Bad Affy' sez... "Kikaz is EPIC just by being." :smt025

Glad some people found it humorous at least, son. :smt047

I see DD even made it his new alliance name. Lulz


:smt033 yup just lighting the pipe and smoking the crack, and spreading the rumors...
oh and btw... Dec.21st is the end as we know it.
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Re: Era 33 - announced therefore no longer tba

The little mistake of Drop Builders gained some people billions, whilest others lost out on that.
The rollback didn't fix anything.
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Re: Era 33 - announced therefore no longer tba

NOTE: turns out bug abuse was earlier than thought. To be fair we are resetting realm.
But..for 2 days we test new feature: Plague. See updates. then reset.


Well then, sounds extremly dumb... reset the era for...

Drop boulder actually only effected 2 days of the era, before that
Spring Loaded SwingBlade 85,000 were given at 00:30 instead of bugged Drop boulders with the same power in negatives..

No one gained billions from them actually, you could sell the Drop boulders for about 230m NAQ, (Less than a single farm hit.) 460m NAQ could have been gained over 2 days and even then the farm hits were already above 150m at the time so no significant bonus.


But think whatever you all want, there was no significant lead gained from this by anyone. Just a week wasted and almost a USS.


Back to main and ignoring Quantum once more.
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Meanwhile in MaYHeM
Duderanch wrote:And so it would come to pass, in December of 2012 the war between the ponies and the pandas broke out..it lasted 21 days, the result? Armagedon.
Noobert wrote:Kikaz scares me at times, and he's in my own alliance.
Dr. House wrote:I HAVE THE POWER! The power to warn, and I will **Filtered** use it too.
Kateaclysmic wrote: I thought you loved me, Kikaz. I'm getting an abortion.
Sarevok wrote:
Kikaz wrote:Ridiculous.
Congrats on the most constructive post ever...
Affirmation wrote: And Speaking of bad boys (the baddest)... Kikaz is right, Q is a family, and Affy is the love child of Kikaz and Kateaclysmic!! That is right... I am NOT AN ABORTION... but she never nursed me and Kikaz stopped being a terrible father figure to Affy years ago... Family - HA... Affy's old arse...[-X

Where is the love Kikaz??? WHERE IS THE LOVE (Dad... :smt047 ) ??? [-(
I creep though shadows
I rise up at night
I live just inside you
And give you a terrible fright
I walk through the darkness
I lurk under your bed
I live in your wardrobe
I creep up in the shed.
I tiptoe through the corridor
I follow you anywhere
I rip your braveness apart
And never ever care
I am fear so don't come near..
2007 Quantum Player of the Year Runner-up - 2011 Villian of the Year - 2012 Hall of Fame - 2012 Quantum Player of the Year Runner-up - Leader and Co-founder of the 2014 Alliance of the Year
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