Ascended turn generation

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marshall
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Ascended turn generation

As we can all now see, now everyone gains 1 AT per turn on ascended, I thought the recent updates were to make ascended more playable? now we can only farm ~3 people a day and maintain our turns... or have to save ATs for over 8 days to descend one person...

just make it so everyone develops the max rather than the min or ascended will slow to a crawl.

If it aint broke dont fix it...



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Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
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Ra
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Re: Ascended turn generation

* Lower ranked players do not generate additional turns per turn. It was fun while it lasted :)

So now we can never catch up to top accounts? Awesome update :roll:
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marshall
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Re: Ascended turn generation

indeed, not to point names and name fingers but if farming dies no one can catch Robes 5bil TOC
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Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
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Ra
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Re: Ascended turn generation

marshall wrote:indeed, not to point names and name fingers but if farming dies no one can catch Robes 5bil TOC

or pcarmy or etl or anyone who's taken advantage of turn generation over the months.. years..
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marshall
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Re: Ascended turn generation

was just an example ;) not another conspiracy theory
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Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
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Re: Ascended turn generation

marshall wrote:was just an example ;) not another conspiracy theory

it's all good, mate. :-)


Ra wrote:* Lower ranked players do not generate additional turns per turn. It was fun while it lasted :)

So now we can never catch up to top accounts? Awesome update :roll:



ya'll beat me to making this thread... :(


Admin Jason writes:

* Lower ranked players do not generate additional turns per turn. It was fun while it lasted :)



Fine, then give us all 6+ turns every 30 minutes...

cuz you can't make ascended more like main by flipping only 1 of 23** switches...

and I don't want to play the same game on two servers anyway... :smt047






**23, cuz I am drinking Dr. Pepper. :smt043
marshall
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Re: Ascended turn generation

Dubby_CompGamerGeek2 wrote:**23, cuz I am drinking Dr. Pepper. :smt043


whats the worst that can happen? :D oh wait... this update
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Jedi~Tank wrote:I GOT WRECKED BY MARSHIE
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Solid
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Re: Ascended turn generation

Wow, how did this seem like a good idea?

8days waiting per ascension,
log in once every 41 days to farm away all your turns

to grow at a similar pace to before youd have to farm 2.6+q DMU a hit and there would be relatively more farming going on given the 41 days between required farm runs before turns are wasted.

This update penalises activity, and new players and benifits ONLY the biggest accounts which have become pretty much unreachable now.

give everyone 13turns per turn or just delete the whole server, preferably the first cause i like ascended
Last edited by Solid on Thu Jun 30, 2011 5:47 pm, edited 1 time in total.
stuff of legends
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Re: Ascended turn generation

marshall wrote:As we can all now see, now everyone gains 1 AT per turn on ascended

That sounds more like a bug, 1 turn per turn is ridiculous.
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Dubby_CompGamerGeek2
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Re: Ascended turn generation

marshall wrote:
Dubby_CompGamerGeek2 wrote:**23, cuz I am drinking Dr. Pepper. :smt043


whats the worst that can happen? :D oh wait... this update



lmao...

yea, I can't believe that even rank 1 on the Ascended Server would have only gotten 1 AT per turn...

ever...


For further comparison >>

On the SGW Main Server:
***We can generate 4 Attack Turns every 30 minutes,
***with a Hard Cap Limit on Turn generation at 5,000 Attack Turns,
***and a Hard Cap Limit of Trading Normal Attack Turns at 10,000 Attack Turns.
and a virtually limitless option for acquiring Personal Attack Turns through the ingame market,
or purchasing Normal Attack Turns from Admin Jason with $$ Currency.


***All of this assumes that you are not in the House of Time...
Disciples of Ptah (Time) 50 Percent Increased Turn Generation and (generated) Turns Held...
where the limits on holding Attack Turns get even more vague and confusing... :-$

and between the various currency and resource markets available on SGW Main, the attack turns there are virtually limitless... especially for those who are willing to pay outrageous prices...



On the SGW Ascended Server:
We used to be able to generate up to 11 Attack Turns every 30 minutes,
with a Hard Cap Limit of 2,000 Attack Turns...

No trading for turns, no buying turns, no nothing.

Especially considering that we pay through the nose for most everything up there,
either with Attack Turns, or with the profits of Attack Turns,
I'd say we need more AT on ascended, not less.


Now we generate 1 AT per turn every 30 minutes,
with no other apparent changes,
certainly nothing forthcoming or in place atm.



Though as SoL said, 1 AT sounds like a bug... :smt100


Maybe Admin Jason wanted to halt the major wars on the ascended server
while he redecorates? :smt047


Though I would very reluctantly settle for only 11 AT per turn if I had to... :(
Last edited by Dubby_CompGamerGeek2 on Thu Jun 30, 2011 6:29 pm, edited 2 times in total.
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Solid
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Re: Ascended turn generation

i thought the cap was 11 but recently i was getting 13 turns a turn
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Re: Ascended turn generation

I think the cap was 11 unless your rank was worse than 4,000...

:-k
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Solid
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Re: Ascended turn generation

Rank: 4,258 yup
Dubby_CompGamerGeek2
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Re: Ascended turn generation

:-k

Solid, did you get massed, AC'ed, or otherwise planet-stripped
on the Ascended Server in the last 6 months as well? 8-[



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Hey everyone, I trained a truckload of resource planets, like I did a week ago...

only this time in order to wait for Admin Jason to wake up...


Free Ascended hits on Dubby for DMU has ended, as we now make 10 AT every 30 minutes...
which is still kind of crummy, but not as crummy as it was the other day.
:smt043
Last edited by Dubby_CompGamerGeek2 on Sat Jul 02, 2011 12:00 am, edited 3 times in total.
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Calibretto
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Re: Ascended turn generation

Great make the ascended server even slower....

Just fix this.
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