This will include:
* glory shop (likely limited selections to start... do not want to unbalance or give those with tons of gnr too big advantage) --see
viewtopic.php?f=43&t=191885&start=75 this topic.
* Motherships more powerful shields and weapons. Likely 250% of current. Not hangers/fleets. Those stay as is...
* Planet conversion. I am working on ability to take one planet attribute (say, covert) and convert it into another attribute (say attack) ... Not sure if UP will be on the list of 'to' ... and one cannot make a same-attribute double/triple (ie an income/income). It will be expensive, and limited over time. Likely using the market ....
* a lottery. buy a ticket. win big if your number comes up. draw once a week; winner gets free PPT at time of give.
* more goods tradable in the market. Maybe goods<>goods uses less market turns (like 0.5 of something) ...
dev testing: http://dev.gatewars.com to see them in action. Login/pass same as about a month ago...
this will all go on dev before live....
I feel i am forgetting one, but will edit this post when i remember it




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