and so the wave begins..
GL everyone
congrats on 14 - welcome to 15...BIG GUNZ
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Re: congrats on 14 - welcome to 15...BIG GUNZ
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Re: congrats on 14 - welcome to 15...BIG GUNZ
floophead_III wrote:Also the huge weapons are harder to mass/better for massing with. More weapon strength is a bonus in and of itself.
but they cost more the bigger weapon is 11.5 times bigger than the second but cost 18 times as much so i guess it is up to you to decide about the massing part of it
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Re: congrats on 14 - welcome to 15...BIG GUNZ
well in Q, army size is a huge limiting factor.. so if i have 10k super defenders, with top level weapons, some1 going for 2nd level weapons will need 115ksupers to have the same def..
which would leave me with 105k more miners.
In my opinion, UU is harder to come by than naq, especially in quantum
which would leave me with 105k more miners.
In my opinion, UU is harder to come by than naq, especially in quantum
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Re: congrats on 14 - welcome to 15...BIG GUNZ
Thought i would point this out, but happiness lost from attacking is meaningless.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.
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Re: congrats on 14 - welcome to 15...BIG GUNZ
good point
with the multipliers, the old values are pointless...
this one is for you, high empty : http://quantumgate.stargatewars.com/upd ... pinessLoss
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
with the multipliers, the old values are pointless...
this one is for you, high empty : http://quantumgate.stargatewars.com/upd ... pinessLoss
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
High Empty wrote:Thought i would point this out, but happiness lost from attacking is meaningless.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.
Don't make me use this!!!
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Re: congrats on 14 - welcome to 15...BIG GUNZ
I think it should more % based, just like most losses in this game are. Defense supers die at a rate of about 5% an attack for example, no matter how many the actual numbers.
I do think happiness should be the hardest stat to damage, but it should be doable. I'll have to give more thought to this as it's very late and I'm working on a project due in like 8 hours and still need to sleep =D
I do think happiness should be the hardest stat to damage, but it should be doable. I'll have to give more thought to this as it's very late and I'm working on a project due in like 8 hours and still need to sleep =D
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Re: congrats on 14 - welcome to 15...BIG GUNZ
on attacking:
more units = more happiness lost.
more units = more units dead.
more units (supers) = more enemy politicians that can be killed when def is gone...
bigger weapon = less of your own units die.
bigger weapon = less enemy politician killed.
bigger weapon = less happiness lost on attack (less units needed).
i like the balance / choices ...
more units = more happiness lost.
more units = more units dead.
more units (supers) = more enemy politicians that can be killed when def is gone...
bigger weapon = less of your own units die.
bigger weapon = less enemy politician killed.
bigger weapon = less happiness lost on attack (less units needed).
i like the balance / choices ...
Forum wrote:good point
with the multipliers, the old values are pointless...
this one is for you, high empty : http://quantumgate.stargatewars.com/upd ... pinessLoss
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit ideaHigh Empty wrote:Thought i would point this out, but happiness lost from attacking is meaningless.
i mean where happiness levels are 1.5mil per turn and raising already what does losing 1500 matter? or hell 150000.
Don't make me use this!!!
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Re: congrats on 14 - welcome to 15...BIG GUNZ
I havnt done the calcs...but presuming this actually dents happiness if you send lots of guys.....the BIG weps just became ALOT more profitable
EDIT...And attack techs
EDIT...And attack techs
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Re: congrats on 14 - welcome to 15...BIG GUNZ
Forum wrote:good point
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
Does this include mercs?
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Re: congrats on 14 - welcome to 15...BIG GUNZ
yes - which is another reason i like it
kensiky wrote:Forum wrote:good point
i will be open to looking at adjusting the 100/1000/10/+1 but - i do like the per unit idea
Does this include mercs?
Don't make me use this!!!
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Re: congrats on 14 - welcome to 15...BIG GUNZ
flopy s gonna win the wave haha.. checking my sig..
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Re: congrats on 14 - welcome to 15...BIG GUNZ
High Empty wrote:Ok i'm for change.
i just want to clear up that i'm looking for theses updates from main cause as i see it. Q SHOULD BE A MIRROR OF MAIN.
Expect that it's got it's own things aswell\
SO Main coding - Preg, ascension, NOX
ontop of main include
Techs, weapons, happiness, differents market
TO BE RANKED
attack
defence
covert
AC
MS
Happiness
Military Exp
UP
size?
Since Q is one of those things that all about the last 20mins it's important that the rest are included.
Since if someone isn't active than their Military exp won't be as good.
Happiness need's to be balance with UP.
Covert, and AC means that someone can't use the AC level to take the rankings
i'll explain more if it's needed
I agree that more needs to be ranked. Military experience and UP should count towards overall rank. Gives more active players that may be constantly rebuilding a chance for top spots.
And they thought I was crazy BEFORE I lost my mind !!!!!!!
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Re: congrats on 14 - welcome to 15...BIG GUNZ
Sooo.....when are we seeing "congrats on 15 - welcome to 16...LIVING DEAD"
....along with details about the wave
and admin, i hope you read my lovely 'dear admin' post
....along with details about the wave
and admin, i hope you read my lovely 'dear admin' post
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