Lore wrote:Sarevok wrote:Also, i'm pretty sure massing a MS can be done in under a turn. Esp since i've had 10's of T worth of defense gone in less then 30 mins
Some of the massive MS, can mass mid ranged MS in 3 mins.
Less, I assure you if no nox.
The only thing I'd really put in is 12 hours without the ability to go on PPT to. There is little point in putting in a time limit if people can just jump to PPT and protect everything but... I'm still not sure it's a completely viable idea.
Why should a middle range MS be able to re-configure to take out a massive MS, and to take out a lot of them when those big MSs have been built with the way the game is now and have no defence against this? Especially since right at the moment if you are not online, a big MS still has no defence against a middle range MS with a determined captain.
I'm not sure about selling slots either. I can see the advantages but I can see the exploits too. MSs are different from other weapons because they can be sent to safety and to me, that changes the requirements and expectations about them.
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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