Max's suggestion thread...

Sarevok
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Re: Max's suggestion thread...

You should probably put those in your first post Max, just saves having to scroll 1/2 way down the first page.

I think we need to develop an area, and do what you did, so we can see what has been suggested, and accepted ideas are added.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
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MaxSterling
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Re: Max's suggestion thread...

Sarevok wrote:You should probably put those in your first post Max, just saves having to scroll 1/2 way down the first page.

I think we need to develop an area, and do what you did, so we can see what has been suggested, and accepted ideas are added.

I just created a section at the bottom of my OP listing more posts within this thread that have suggestions. Besides, I think you're limited to the number of spoilers within a post.
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MaxSterling
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Re: Max's suggestion thread...

Almost forgot about my solution to people that don't build a defense...

viewtopic.php?f=13&t=162319&p=2036751&hilit=mice#p2036751

3.) In order to get people to build defenses, make it so they must have at least 1% of their army trained as defenders. If they go below 1%, then the miners start leaving the mines and become raidable UU at an exponentially increasing amount. When the cat's away, the mice will play... Sure, people can just create armies of only attack soldiers and lifers... but what good would that be if they have no UU to rebuild their strike? They'd need to raid to recover their losses, which is how the game should be played.


To help explain what I was saying...
Say you mass someone and zero their defense. They don't repair or rebuild by the turn change. Since they don't have any armed defenders, miners become untrained automatically.

( # of miners) X [ n% X 2^( number of consecutive turns without a defense )]

So after 1 turn change, they would lose...
0.1% X 2^1 = n% X 2 = 2n% of their remaining miners

After 2 turns with no defense, they would lose...
0.1% X 2^2 = n% X 4 = 4n% of their remaining miners

After 3 turns with no defense, they would lose...
0.1% X 2^3 = n% X 8 = 8n% of their remaining miners

After 4 turns with no defense, they would lose...
0.1% X 2^4 = n% X 16 = 16n% of their remaining miners

It's just a matter of adjusting "n%" to a fair number of hours before all of their UU become untrained.
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megrim
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Re: Max's suggestion thread...

MaxSterling wrote:Almost forgot about my solution to people that don't build a defense...

viewtopic.php?f=13&t=162319&p=2036751&hilit=mice#p2036751

3.) In order to get people to build defenses, make it so they must have at least 1% of their army trained as defenders. If they go below 1%, then the miners start leaving the mines and become raidable UU at an exponentially increasing amount. When the cat's away, the mice will play... Sure, people can just create armies of only attack soldiers and lifers... but what good would that be if they have no UU to rebuild their strike? They'd need to raid to recover their losses, which is how the game should be played.


To help explain what I was saying...
Say you mass someone and zero their defense. They don't repair or rebuild by the turn change. Since they don't have any armed defenders, miners become untrained automatically.

( # of miners) X [ n% X 2^( number of consecutive turns without a defense )]

So after 1 turn change, they would lose...
0.1% X 2^1 = n% X 2 = 2n% of their remaining miners

After 2 turns with no defense, they would lose...
0.1% X 2^2 = n% X 4 = 4n% of their remaining miners

After 3 turns with no defense, they would lose...
0.1% X 2^3 = n% X 8 = 8n% of their remaining miners

After 4 turns with no defense, they would lose...
0.1% X 2^4 = n% X 16 = 16n% of their remaining miners

It's just a matter of adjusting "n%" to a fair number of hours before all of their UU become untrained.




I like the idea but the values are off in my opinon

and well lets say you sleep at that wrong time and get massed ..
so what 8 hrs of sleep thats 16 turns

gosh ...
if a person has 100 mill miners on the 4th turn(2hrs) then wow u just untrained 1,6 mill units to get raided .
Right I'm off to mass the biggest AS I can see.

so in that respect it won't be going into the update

but yeah I know what you mean and that was just a rough estimate.

I suggest just leave it at or whatever it will be agreed on

So after 1 turn change, they would lose...
0.1% X 2^1 = n% X 2 = 2n% of their remaining miners


also lets say this is only activated when you attack someone. since well I'm sure alot of people want to keep there farms..

Thats just my opinon.
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CABAL
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Re: Max's suggestion thread...

Ugh! Why can't people juust use normal text...

Anyways, but that would only benefit the first striker.
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