prsko wrote:Cost to buy one attack weapon for the CS = 210,080,000 (210 t per 1 mill)
Cost to buy one defence weapon for the CS = 230,500,000 (230.5 t per 1 mill)
At this prices, a 10mil/10mil CS will cost roughly 4.4Q to build.
At the 11.25trill/turn you would need roughly 350 turns, thats more than 7 days, not missing a single TC with crit off.
Don't u think thats a bit to much?
11.25 t per turn was based on urkes values in regards to the old numbers (he considers the original numbers still too high for the arena). I would expect people would have greater amounts of planets trained to get more income, and farm for better production levels to compensate.
If you wanted some more numbers; 5 bill planets as income (basically the UU what you start with in the arena) equates to a little over 28 trill. By your calculations 11.25 t ~ 7 days which means 28 trill < 3.5 days.
Anyway if you read further down I said:
... Anyway I was considering lowering it for people in the arena..
Which doesn't imply using what I originally posted for the out-of-tourney values.
You shouldn't expect to get a renewable source of additional attack and defence in a few turns changes after planets -the backbone of an attack and defence - are practically limited to what you start with and then a few more from lucky kills.
Perhaps you should consider what you're saying anyway, you want a 10 mill / 10 mill, approx 19 Q/ 29 Q, command star (arguably matching a few players defences) to be built in a few turn changes? Again and again? And again? With no repercussions.
@urke, people dont stockpile dmu in the arena, they get a bit, then they get what they need when they need it.