A reward for those who put their planets at risk

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Sol
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Re: A reward for those who put their planets at risk

I should probably create a list :-k
So far we have had:
APP generation increase
more AT generation
higher AT capacity
better dmu -> LF exchange rates
higher LF cache generation
getting GaP
TOC increase
CER increase
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Sol wrote:It's not going to destroy your life :P
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Slim87R
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Re: A reward for those who put their planets at risk

How about instead of increasing CER, you decrease the penalty a bit for being over growth?
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SVaRuN
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Re: A reward for those who put their planets at risk

you can add a simple one

each person among top 250 gets a bank
higher the rank bigger the space in this bank


also space of this bank increases proportionally to the rank

if you are 250-100 it increases 1% a day
if 100 - 50 2% a day

and so on


in a case you drop out of 250 your dmu in bank is instantly transformed into LF
if you drop from top 100 your dmu isnt transformed just smaller bank actually means you can fill more dmu in it

also to avoid constantly transforming DMU to LF for those on the age of 250 you just make a time limit of one entire day outside of 250 before dmu is transformed
Giving that person a chance to get back in top 250
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Sol
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Re: A reward for those who put their planets at risk

@**Filtered**, that is susceptible to the problem I stated before.

@svarun, a bit excessive tbh, love the idea though.
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Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Juliette
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Re: A reward for those who put their planets at risk

Since anything that makes it easier for the top ranked players to maintain their top ranks is out (logically, otherwise you would create a self-reinforcing position, i.e. unfair), how about something simple like Glory and Rep, without any use other than bragging.


Or a leader board with stats on who maintained rank 1 the longest, who has the highest average rank, things like that.. not sure if that is even possible (might need a 0-point somewhere in the future), but that might be a nice little gimmick without any game-related repercussions. :D Might create some more dynamics. (Also opens up the possibility of an Achievement "x days ranked in top 10", things like that..)
Ah well. Just chiming in. :P
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Sol
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Re: A reward for those who put their planets at risk

Juliette wrote:Since anything that makes it easier for the top ranked players to maintain their top ranks is out (logically, otherwise you would create a self-reinforcing position, i.e. unfair), how about something simple like Glory and Rep, without any use other than bragging.

Every benefit would be self reinforcing, except that of dignity and reputation.
I suppose we could do gnr, someone mentioned it before, although I don't think anyone would really go for it unless they needed to. Which just for one achievement seems more one sided than the TOC increase.

The only things I would think work if adjusted to the right rates would be:
APP generation increase
more AT generation (effectively inverting what existed sometime ago)
better dmu -> LF exchange rates
higher LF cache generation
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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Slim87R
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Re: A reward for those who put their planets at risk

I like the APP generation the best. It will provide enough incentive to get to the top without taking things too out of balance considering things get expensive later on. Just means you get to upgrade things a hair faster by 1 at a time. Don't know how relevant my opinion is since it will be a year or 2 until I am mixed in there with the top guys.
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