So DDE and FS started and ended the first bloodwar to my knowledge, althou a nice feature its heavily bugged:
1.
* You can not receive goods from other players outside of your own alliance.
* The market broker (as a reminder) requires same location as your trade partner. Bloodrealm is NOT anywhere...therefore not the same as existing trade partners outside your own alliance.
First thing I noticed, we we're unable to trade within out alliance, in fact there was no "To the Private Trade Broker" button, sending direct also didn't work.2.
* You can not hit, spy, sab, etc -anyone except your own alliance, and that of your enemy.
We were only able to hit our enemy not our own alliance.3.
The winner of the bloodwar is the alliance who kills the most of the other alliances' units (raided units count as kills too). Straight up and simple.
Past battles can be seen via the link: 'Chronicles of Galactic Alliance Wars' on the base page.
Kills doesn't show, all that is posted in CoGAW is:Event Time Started Time Ended Alliance Orig Enemy Pop Kill Count Other Alliance Orig Enemy Pop Kill Count Winner (More Kills) Naq Won Comment
27-17912-1354988996 Dec 08, 13:49 Dec 09, 13:49 THE DARK DOMINIUM™ (37) 2,311,033,772 0 Forgotten Serenity™ (10) 527,922,069 0 THE DARK DOMINIUM™ (37) 27,893,765,536,843 BLOODBATH! Flawless Victory!
4.
WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population (except lifers/miners) at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war. This halves all stats, including income and UP. And a few other hidden nasties. Leave it to say, that the blood realm is not meant for vacationing....
Both alliances have bloodcurse, I'm not sure on FS, but DDE definetly killed over 10% in fact close to 100% of killable units on our enemy (I got cov reports if that helps you).5.
10% of alliance bank is taken as ante, which is given to the winning alliance.
As far as I know DDE won the bloodwar, but didn't not receive the naq for the alliance bank.6.
WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population (except lifers/miners) at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war. This halves all stats, including income and UP. And a few other hidden nasties. Leave it to say, that the blood realm is not meant for vacationing....
Bloodcurse works just fine, expect income didn't get cutted. Suggestions:The war was only fought in the first 15mins I believe, once one side had no more UU, we had to sit in this realm doing nothing, so might want to change something on this part; ie. perhaps untraining miners later on, so there is the element of suprize? Still no training of them, thats a nice twist
.
The 4h wait period is IMO too short, maybe prolongue that a bit? People do sleep, work and have lifes.
The price of bloowars is high, so think you should do something on the reward part for the winner. For example, how about that the winner also gets 10-15% of enemys UU killed while in bloodwar but in naq value thru the ingame rates awarder to the alliance leader(who in most cases will distribute it to his fighters). Can it be done for each alliance member so you get a % of what u killed as a small reward?
Thats off the top of my head, I'm pretty sure I forgot some things.