My formula is correct, lol. Tell me what is wrong with it.
It will get the same numbers the calc you posted
Formulas and values
- Am Heh
- Forum Expert
- Posts: 1206
- Joined: Sun Oct 07, 2007 5:59 pm
- Alliance: The Legion
- ID: 1920361
Re: Formulas and values
I give peace for traders
- Gaius
- Tok'ra Researcher
- Posts: 1871
- Joined: Fri Mar 05, 2010 11:56 pm
Re: Formulas and values
The formula you last posted, yes. But saying that higgs per turn value doubles every 100 DMC was simply wrong.
Let's take some random values. 89 priests and 800 tech. (Taking a round tech number because I can't figure what, in your mind, is the value added by 1 tech)
Doubling every 100 tech:
89 x 29 = 89 x 512 = 45568 higgs per turn
While the real formula is
89 x 2 x [1 + (800 / 100)] = 1602 higgs per turn
Now let's take a "per priest" view.
If it were to be doubled by every 100 DMC, every priest of yours would have 512 higgs per turn at 800 DMC. So if you had 4000 priests for example, you'd get 2 million higgs per turn. Outrageous.
By the real formula, every priest has 18 higgs per turn. So if you had 4000 priests for example, you'd get 72000 higgs per turn. Much more reasonable considering the low amount of priests.
Now, I'd love it if we tried to keep pointless, baseless arguments out of this thread. I'm trying to help the people who know how to use a formula, I haven't enough time to teach base mathematics.
(Again I say, your last formula is indeed accurate, but it in no way does it prove that higgs per turn doubles every 100 DMC)
Let's take some random values. 89 priests and 800 tech. (Taking a round tech number because I can't figure what, in your mind, is the value added by 1 tech)
Doubling every 100 tech:
89 x 29 = 89 x 512 = 45568 higgs per turn
While the real formula is
89 x 2 x [1 + (800 / 100)] = 1602 higgs per turn
Now let's take a "per priest" view.
If it were to be doubled by every 100 DMC, every priest of yours would have 512 higgs per turn at 800 DMC. So if you had 4000 priests for example, you'd get 2 million higgs per turn. Outrageous.
By the real formula, every priest has 18 higgs per turn. So if you had 4000 priests for example, you'd get 72000 higgs per turn. Much more reasonable considering the low amount of priests.
Now, I'd love it if we tried to keep pointless, baseless arguments out of this thread. I'm trying to help the people who know how to use a formula, I haven't enough time to teach base mathematics.
(Again I say, your last formula is indeed accurate, but it in no way does it prove that higgs per turn doubles every 100 DMC)
-
- Fledgling Forumer
- Posts: 167
- Joined: Mon Nov 26, 2012 1:33 am
- ID: 0
-
- Forum Elite
- Posts: 1851
- Joined: Fri Nov 11, 2005 8:20 pm
- Alliance: THe criminal web
- ID: 0
Re: Formulas and values
In laymen terms. Your probability drive does what compared to your deep mining center? Which has more bang for your buck?
PS I hate math
PS I hate math
Sovetski wrote:Once FRA always FRA, we are almost as addictive as this game.
-
- The Ablest Man
- Posts: 1758
- Joined: Thu Jun 18, 2009 1:07 pm
- Alliance: Multiverse
- Race: Clockwork Admin
- ID: 1940718
Re: Formulas and values
Your improbability drive makes each level of every other tech cheaper to purchase, but has no direct effect on what those techs do.Zeon wrote:In laymen terms. Your probability drive does what compared to your deep mining center? Which has more bang for your buck?
PS I hate math
-
- Forum Elite
- Posts: 1851
- Joined: Fri Nov 11, 2005 8:20 pm
- Alliance: THe criminal web
- ID: 0
Re: Formulas and values
Thank you. That made sense.
Sovetski wrote:Once FRA always FRA, we are almost as addictive as this game.