Filter realms
- Poofer
- Fledgling Forumer
- Posts: 104
- Joined: Wed Dec 17, 2008 11:15 am
- Alliance: TAAE
- Race: Kerbal
- ID: 1932858
- Alternate name(s): spart4, poofer
- Location: Kerbin
Filter realms
Add an optional filter that could remove realms too small and/or large to hit.
Unsterblich wrote:nah ill just close my eyes and accidently conquer it
- Heisenberg
- Forum Expert
- Posts: 1450
- Joined: Fri Feb 16, 2007 12:28 pm
- Alliance: TDD
- ID: 84840
- Alternate name(s): The Architect
- Location: Edinburgh, Scotland.
Re: Filter realms
Stop being lazy. Not hard to figure out who you can raid.
- Poofer
- Fledgling Forumer
- Posts: 104
- Joined: Wed Dec 17, 2008 11:15 am
- Alliance: TAAE
- Race: Kerbal
- ID: 1932858
- Alternate name(s): spart4, poofer
- Location: Kerbin
Re: Filter realms
as there are red letters telling you, figuring out who you can't raid isn't hard.
what i want is avoid certain amount of clutter when you drop AS or go up as your valid targets change and endless pages of "too small/large to hit" is just annoying.
and it's an optional filter.
what i want is avoid certain amount of clutter when you drop AS or go up as your valid targets change and endless pages of "too small/large to hit" is just annoying.
and it's an optional filter.
Unsterblich wrote:nah ill just close my eyes and accidently conquer it
- Sol
- Forum Addict
- Posts: 3807
- Joined: Sat Apr 11, 2009 9:09 pm
- ID: 0
Re: Filter realms
I think the cosmos list should stay unchanged (with the exception of # of listings, which doesn't really make things disappear). It's apart of the work mantra.
I could automate many things on the game, make it extremely easy to do things, filtering realms could just as easily be filtering people with dmu less than x amount. I just have to draw the line somewhere. I could do another step forward from labeling accounts by who you can or cannot attack. I could even take a step back and make people click on those tasty accounts only to find out they're out of reach. But I believe it should remain where it is.
I could automate many things on the game, make it extremely easy to do things, filtering realms could just as easily be filtering people with dmu less than x amount. I just have to draw the line somewhere. I could do another step forward from labeling accounts by who you can or cannot attack. I could even take a step back and make people click on those tasty accounts only to find out they're out of reach. But I believe it should remain where it is.
Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
I think this is sig worthy in fact.