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Re: Sab Alterations

Posted: Sun Aug 07, 2011 3:11 pm
by ~Phoenix~
I like this ^.^ sab was a little bit too strong. Im glad this helps a bit without changing the mechanics.


I am surprised so many people demand to know about updates.. you know in most browser games the players dont get any input or say whatsoever and all I ever read from "player input" is complaints. Are you surprised that you lose that right sometimes? I think it's very much taken for granted.


I've personally always seen sab as a luxury.. now with realm defense it isn't completely anonymous at all.. but it should always come 2nd place to massing when damage needs to be inflicted. It hasn't been like that and I don't think that was right. This makes it a bit better (:

Re: Sab Alterations

Posted: Sun Aug 07, 2011 3:47 pm
by stuff of legends
~Phoenix~ wrote:I like this ^.^ sab was a little bit too strong. Im glad this helps a bit without changing the mechanics.

Admin reverted it back, accept the death of spies. So its still too strong.

Re: Sab Alterations

Posted: Sun Aug 07, 2011 4:13 pm
by Lithium
its all about wiping yr resources

Re: Sab Alterations

Posted: Sun Aug 07, 2011 5:53 pm
by Asniper
I think their should be a "Glass house" made especially for people who do not want to lose their UU so "easily" and for the people moaning about $$ spenders yet spend it themselves. This is quite funny.

Re: Sab Alterations

Posted: Sun Aug 07, 2011 11:31 pm
by MEZZANINE
Asniper wrote:I think their should be a "Glass house" made especially for people who do not want to lose their UU so "easily" and for the people moaning about $$ spenders yet spend it themselves. This is quite funny.


If you believed your own BS you would post with your own account instead of creating a new forum account just for these discussions.



Sab % is OK

Sab should set auto-war

Minimum weapons sabbed ( say 100K ) should be introduced as % is to low on low stat accounts

Re: Sab Alterations

Posted: Sun Aug 07, 2011 11:50 pm
by Nigatsu_Aka
MEZZANINE wrote:
Asniper wrote:I think their should be a "Glass house" made especially for people who do not want to lose their UU so "easily" and for the people moaning about $$ spenders yet spend it themselves. This is quite funny.


If you believed your own BS you would post with your own account instead of creating a new forum account just for these discussions.



Sab % is OK

Sab should set auto-war

Minimum weapons sabbed ( say 100K ) should be introduced as % is to low on low stat accounts


So you want to sab more, destroy more without putting your own resources at risk. When you were ascending and doing the same thing, staying in the g&r with 100k weapons it was ok. But good thinking you have mate: "**Filtered** you, you little brats, we're fully ascended we're the masters of this game, now why don't you stupid little noobs get the **Filtered** out of our game and let us farm you... go play ogame or something." That is what I read in your line, thank you very much for sharing. :smt056

Also, "sab should set auto-war" ... how retarded is that? Sabing is an undercover operation: get in, place explosives and get out fast, before being detected. Declaring war is totally opposite to being undercover. What the hell have you been smoking? :smt025

Re: Sab Alterations

Posted: Mon Aug 08, 2011 12:13 am
by ~Phoenix~
stuff of legends wrote:
~Phoenix~ wrote:I like this ^.^ sab was a little bit too strong. Im glad this helps a bit without changing the mechanics.

Admin reverted it back, accept the death of spies. So its still too strong.


I was aware :) I was referring to the 6% losses. It's small but it helps.

Personally I think admin gave up on the 2.5% killed rather than 3% far too easily.. that was also good. Sab was never meant to be super powerful.. $$ or no $$. Sad it has been revoked :( progress and balancing should not be halted because some people were carelss with where they spent their money.

Re: Sab Alterations

Posted: Mon Aug 08, 2011 12:37 am
by MEZZANINE
Nigatsu_Aka wrote:
MEZZANINE wrote:
Asniper wrote:I think their should be a "Glass house" made especially for people who do not want to lose their UU so "easily" and for the people moaning about $$ spenders yet spend it themselves. This is quite funny.


If you believed your own BS you would post with your own account instead of creating a new forum account just for these discussions.



Sab % is OK

Sab should set auto-war

Minimum weapons sabbed ( say 100K ) should be introduced as % is to low on low stat accounts


So you want to sab more, destroy more without putting your own resources at risk. When you were ascending and doing the same thing, staying in the g&r with 100k weapons it was ok. But good thinking you have mate: "**Filtered** you, you little brats, we're fully ascended we're the masters of this game, now why don't you stupid little noobs get the **Filtered** out of our game and let us farm you... go play ogame or something." That is what I read in your line, thank you very much for sharing. :smt056

Also, "sab should set auto-war" ... how retarded is that? Sabing is an undercover operation: get in, place explosives and get out fast, before being detected. Declaring war is totally opposite to being undercover. What the hell have you been smoking? :smt025


More sabbing lol I think this will reduce sabbing since lots of people try to avoid autowar by sabbing instead of massing.

Minimum weapons sabbed is not for bullying ascending players, they need a lot more than 100K weapons to get in G&R anyways. Minimum weapons sabbed is for those snipers who sit with tiny stats not worth massing due to cost of ATs/repairs and impossible to sab all the way.

Sab setting autowar is to help smaller covert players because sabbing has in many cases replaced massing, why should someone who masses a def away set autowar putting all their stats on offer, while someone who has high enough covert to sab a def away doesnt get autowar or put their stats at risk ?

Also covert missions are more often displayed than not, so they are not truly covert, I have also suggested in the past that sending more spies should increase odds of being undetected, and only detected sabs should count towards autowar.

Example

If the minimum amount needed on your sab calc is 1 mill spies

1 Mill spies would be successful but you would be seen the covert logs and autowar set

1.5 Mill spies would give 50% chance of being detected

2 Mill spies would give say 90% chance you would remain anonymous with no autowar

Re: Sab Alterations

Posted: Mon Aug 08, 2011 12:40 am
by Asniper
This looks like a change wanted for players with big armies that like to keep low stats to be able to mass and or take out players with big stats on an easy time. I agree covert ops are covert ops and if the issue is they are shown then stop showing a successful sab.

Re: Sab Alterations

Posted: Mon Aug 08, 2011 4:41 am
by MEZZANINE
Asniper wrote:This looks like a change wanted for players with big armies that like to keep low stats to be able to mass and or take out players with big stats on an easy time. I agree covert ops are covert ops and if the issue is they are shown then stop showing a successful sab.


That would be fine by me if

1) Spies cost a reasonable amount, high naq cost & only 1 in 10 trained qualify in this specialist unit

2) Spies were untrainable so people cant train use and untrain, killing at minimal cost with nothing to retaliate against

Re: Sab Alterations

Posted: Mon Aug 08, 2011 4:49 am
by Asniper
MEZZANINE wrote:
Asniper wrote:This looks like a change wanted for players with big armies that like to keep low stats to be able to mass and or take out players with big stats on an easy time. I agree covert ops are covert ops and if the issue is they are shown then stop showing a successful sab.


That would be fine by me if

1) Spies cost a reasonable amount, high naq cost & only 1 in 10 trained qualify in this specialist unit

2) Spies were untrainable so people cant train use and untrain, killing at minimal cost with nothing to retaliate against


Why shouldnt they be untrainable?
Again it seems as though people want to have as many free kills as they can get. What about all the posting to encourage live battles scenarios? This will not because you cannot pack them away on the ship when the days work is done. It seems to me like a bunch of M.E. hunting.

Why not make the game to where you can only attack an account if the person is logged on it? or only attack if the player is logged off it?

The current spy network is fine, if lifering a specific number of supers is the agenda then fine, but these requests for all of the "killable units" items are too much, people arent going to play this game if this is continues on in such a manner. GW is losing customers daily as it is, leave it alone. :-)

Re: Sab Alterations

Posted: Mon Aug 08, 2011 9:35 am
by MEZZANINE
Asniper wrote:
MEZZANINE wrote:
Asniper wrote:This looks like a change wanted for players with big armies that like to keep low stats to be able to mass and or take out players with big stats on an easy time. I agree covert ops are covert ops and if the issue is they are shown then stop showing a successful sab.


That would be fine by me if

1) Spies cost a reasonable amount, high naq cost & only 1 in 10 trained qualify in this specialist unit

2) Spies were untrainable so people cant train use and untrain, killing at minimal cost with nothing to retaliate against


Why shouldnt they be untrainable?


Why are supers untrainable ? Same reason.

Super and spies can both be used for killing, only those that have high coverts can sab untrain afterwards and leave nothing for the person they attacked to hit back at.

You said earlier that sabbers plant explosives and escape, well my super have to buy weapons, why dont sabbers have to buy explosives & other equipment ???

Re: Sab Alterations

Posted: Tue Aug 09, 2011 1:31 am
by ~Phoenix~
MEZZANINE wrote:You said earlier that sabbers plant explosives and escape, well my super have to buy weapons, why dont sabbers have to buy explosives & other equipment ???

Basically because it works the way it is now.

Supers weren't in the original design of the game.. they were put in much later. There are obvious disadvantages to using them such as they cant be untrained. If spies could be made into "super spies" they would be expected to have double power also. Would you really want this?? It would make sabbing undoubtably the best way to inflict damage ingame.

Re: Sab Alterations

Posted: Wed Aug 10, 2011 12:00 am
by MEZZANINE
~Phoenix~ wrote:
MEZZANINE wrote:You said earlier that sabbers plant explosives and escape, well my super have to buy weapons, why dont sabbers have to buy explosives & other equipment ???

Basically because it works the way it is now.

Supers weren't in the original design of the game.. they were put in much later. There are obvious disadvantages to using them such as they cant be untrained. If spies could be made into "super spies" they would be expected to have double power also. Would you really want this?? It would make sabbing undoubtably the best way to inflict damage ingame.


Clearly most people dont consider it to be fine or we wouldn't have constant discussions about fixing sabbing and bringing back massing.

Sabbing is already the best way to inflict damage if you have a high enough covert, only thing that limits it is covert turns and frankly I surprised admin hasnt tried to sell covert turns with ATs since those with the highest covert levels tend to me the same ones who spend the most $$s.

I like your idea of Super-Spies, an untrainable version of spies, not more powerful but specifically for sabbing while normal untrainable spies are purely for spying & covert defense. Id say that has potential.

Untrainable ACers would be good too, Id say the most common form of 'snipering' is using untrainables to kill offline and leave nothing to retaliate against.

Though I would say that untrainable 'super spies' and ACers would have to be made harded to kill.

Re: Sab Alterations

Posted: Wed Aug 10, 2011 1:53 am
by Flavar
If i were for super spies it would be more the other way arround.

Counter Intelligence agents, that only work in defence, but for that their power is increased.