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Re: Bugs Era 29

Posted: Sat Nov 19, 2011 7:27 am
by Scenester
[BoT] Jason wrote:
Forum wrote:yes...
[BoT] Jason wrote:Are slaves meant to count as naq stolen as well in ME?
So it counts for UU and naq, thats nice.... Also

™F®G0TT3N L3G3NDS™ ™THE_L3G3ND™ 1 5,940,510 15


12 cap gone?


If you invite 20 people when u only have 11ppl in the guild and all 20 accept u still get all those 20 ppl in xD

Re: Bugs Era 29

Posted: Sat Nov 19, 2011 7:28 am
by [BoT] Jason
Thats mighty retarded :P, I should just send out invites to every account around then

Re: Bugs Era 29

Posted: Sat Nov 19, 2011 11:37 am
by Retribution
[BoT] Jason wrote:Thats mighty retarded :P, I should just send out invites to every account around then


I think that's essentially what we did. \:D/

Re: Bugs Era 29

Posted: Sat Nov 19, 2011 6:20 pm
by Forum
i'll get on that and boot overages by join time... or ppl can self regulate until i get to it, saving me some work ;)

Re: Bugs Era 29

Posted: Sat Nov 19, 2011 6:27 pm
by Kikaz
Forum wrote:i'll get on that and boot overages by join time... or ppl can self regulate until i get to it, saving me some work ;)

What about overages on accounts? lol

The person that finished with the birth stone last era started this era with 800 more units than everyone else.

Re: Bugs Era 29

Posted: Sun Nov 20, 2011 12:45 am
by Retribution
Me and Legend are working on it. ;)
Forum wrote:i'll get on that and boot overages by join time... or ppl can self regulate until i get to it, saving me some work ;)

Re: Bugs Era 29

Posted: Sun Nov 20, 2011 7:40 pm
by ™THE_L3G3ND
Forum wrote:i'll get on that and boot overages by join time... or ppl can self regulate until i get to it, saving me some work ;)


No Need Admin, Retribution and I took care of the being over the max member issue, Thanks and sorry about that! 8)

Re: Bugs Era 29

Posted: Sun Nov 20, 2011 7:48 pm
by ™THE_L3G3ND
[BoT] Jason wrote:Thats mighty retarded :P, I should just send out invites to every account around then


Mate I did not send invites out to everyone, I had 12 members in my alliance last era. Made many many allies last era. Those allies wanted in, I have so many people wanting to be part of my alliance that I went over the limit. Well I fixed the issue, you will see the results later :smt047

Re: Bugs Era 29

Posted: Mon Nov 21, 2011 11:49 am
by Scenester
Small bug?

I raid and it says I get 80 slaves.
Go check to train them and there is only 79.
Seems like you always miss 1, happens every raid.

Re: Bugs Era 29

Posted: Mon Nov 21, 2011 12:17 pm
by Quina Quen
I noticed that earlier too Scenester. Amused me, oddly. I wondered if my slave had escaped, or died or was granted his freedom. :)

Re: Bugs Era 29

Posted: Tue Nov 22, 2011 9:09 pm
by Jimbo 5.3
I got a bug for you:

I was raided by Icebolt three times, and each time the same thing was reported on the "details" page of each of the battles:

...
Opposite this, stood the forces of Jimbo 5point3

Jimbo 5point3 resisted the aggressors with:
No Human Form Defender and 1 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:

1 Defense Spider have Bio Targeting Swarm

The forces of IceBOLT rush in full force, and inflict 3,113,925 damage on Jimbo 5point3's forces!
It was confirmed that 0 of Jimbo 5point3's forces fell at the hands of IceBOLT's assult.

The forces of Jimbo 5point3 fought back with all they could, and managed to inflict 872 damage on IceBOLT's forces!
They managed to eradicate 0 of IceBOLT's troops.

Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

No weapons to report on. You make a mental note to talk strategy with your attacking commanders...

Please look at the bolded lines. They are kind of contradicting each other, seeing as it said that I had 1 weapon (which I did), but at the end it says that there are no weapons. Not a big issue, but still not right.

Re: Bugs Era 29

Posted: Wed Nov 23, 2011 12:49 am
by Retribution
Jimbo 5.3 wrote:I got a bug for you:

I was raided by Icebolt three times, and each time the same thing was reported on the "details" page of each of the battles:

...
Opposite this, stood the forces of Jimbo 5point3

Jimbo 5point3 resisted the aggressors with:
No Human Form Defender and 1 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:

1 Defense Spider have Bio Targeting Swarm

The forces of IceBOLT rush in full force, and inflict 3,113,925 damage on Jimbo 5point3's forces!
It was confirmed that 0 of Jimbo 5point3's forces fell at the hands of IceBOLT's assult.

The forces of Jimbo 5point3 fought back with all they could, and managed to inflict 872 damage on IceBOLT's forces!
They managed to eradicate 0 of IceBOLT's troops.

Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

No weapons to report on. You make a mental note to talk strategy with your attacking commanders...

Please look at the bolded lines. They are kind of contradicting each other, seeing as it said that I had 1 weapon (which I did), but at the end it says that there are no weapons. Not a big issue, but still not right.

Holy Balls..... You actually read that crap?! :shock:

Re: Bugs Era 29

Posted: Wed Nov 23, 2011 8:37 am
by Jimbo 5.3
Retribution wrote:Holy Balls..... You actually read that crap?! :shock:


If I was attacked by an active person, then yes.

I have another bug to add as well, using the same attack details as before:

As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:

At the cost of 15 attack turns:
The army of IceBOLT raided the realm of Jimbo 5point3!

IceBOLT sent:
13 Hok-Taur Raiders and 1 Jaffa Raiders

Careful and thourough observation records that the troops were armed as follows:

1 Hok-Taur Raiders have Ash'rak Hara'kesh
5 Hok-Taur Raiders have Death Glider
7 Hok-Taur Raiders have Staff Cannon
1 Jaffa Raiders have Staff Cannon

Opposite this, stood the forces of Jimbo 5point3

Jimbo 5point3 resisted the aggressors with:
No Human Form Defender and 1 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:

1 Defense Spider have Bio Targeting Swarm

In a fury, the two opposing forces clash!

The forces of IceBOLT rush in full force, and inflict 3,449,343 damage on Jimbo 5point3's forces!
It was confirmed that 0 of Jimbo 5point3's forces fell at the hands of IceBOLT's assult.

The forces of Jimbo 5point3 fought back with all they could, and managed to inflict 990 damage on IceBOLT's forces!
They managed to eradicate 0 of IceBOLT's troops.

Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

No weapons to report on. You make a mental note to talk strategy with your attacking commanders...

The forces of IceBOLT repelled those of Jimbo 5point3
The forces of Jimbo 5point3 flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!

The forces of IceBOLT were free to take what they could conquer!
Considering what was available at the time in the realm of Jimbo 5point3, it is recorded that
a total of 102 General Population and Slave Pool ware taken from the realm of Jimbo 5point3.
From now on, these are know as the General Worshipper and Slave Pool of IceBOLT!
Many wonder if Jimbo 5point3 will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of Jimbo 5point3 before such a feat should wisely be considered!


As you can see, it doesn't mention how many spy-killers he brought along, or how many spies I lost, yet I lost 83 spies between the 3 attacks.

Re: Bugs Era 29

Posted: Wed Nov 23, 2011 4:47 pm
by HippyFool
Admin - get rid of the randomness of raiding! Make it so that you get an exact amount (such as 1/1000th of their UU per 1 AT) instead of a random range like 1/850th - 1/1150th because it is killing the skillfulness of raiding!!

Re: Bugs Era 29

Posted: Thu Nov 24, 2011 9:41 am
by Forum
always one raid slave missing -- probably he got stuck on the lid and you never noticed him when throwing the jar out ;)

alliance limit - found and fixed the issue (was sneaky...)

raid % was 50-100% of .1% of available per turn used. It is now 85-100% of .1% of available per turn used.

still going to check the battlelog and attacklog reports of numbers versus actual. (if someone can provide a battleid where it is off....)
still going to check the officer commander numbers. (again IDs I can play with...)
still going to check the losses in AC (battleid would help, as well as how off you think the numbers are...)