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Re: Power question for Arena.

Posted: Mon Dec 08, 2014 1:13 pm
by noone
caesar2 wrote:he problem isnt that we dont agree with what you wrote... feeding is bad, feeders are evil fed ones are devils...

wel... butits the same as you have your house, your work, your car, your money, your food... and what you decide to do with it is your decision. i you will open house to all homelessin town and will feed them wth your money and food... its your choice.

but someone could complain your suporting system of abusing such good people like "you are"... supporting parasites... you got it?

problem is... your account, your property. your decision... your fault... or not..

unbalanced toruney is better than no tourney... but like i sayd... even a noob can play a toruney... you need just to count well... and have time at least 48 hours :D and time is something i wont have anytime soon, since my wifes comming back this friday ;)
Well, your right, its our choice.

I choose to complain/point out, the issues I run into.


Your methaphor sucks.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 1:32 pm
by noone
How about making DMU destroyable instead of stealable ?

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 1:36 pm
by caesar2
nostra wrote:
caesar2 wrote:he problem isnt that we dont agree with what you wrote... feeding is bad, feeders are evil fed ones are devils...

wel... butits the same as you have your house, your work, your car, your money, your food... and what you decide to do with it is your decision. i you will open house to all homelessin town and will feed them wth your money and food... its your choice.

but someone could complain your suporting system of abusing such good people like "you are"... supporting parasites... you got it?

problem is... your account, your property. your decision... your fault... or not..

unbalanced toruney is better than no tourney... but like i sayd... even a noob can play a toruney... you need just to count well... and have time at least 48 hours :D and time is something i wont have anytime soon, since my wifes comming back this friday ;)
Well, your right, its our choice.

I choose to complain/point out, the issues I run into.


Your methaphor sucks.
Sucks or not, thats the actual civilization problem, theme for many politicians of wordly size, and will be maybe a starter of an end of one nice confederation...

But your right, that theme sucks ;) better to talk aboud feeding in tourneys

@destroyable dmu... Like sabbing weapons before feeder sells to fed one? It already exist?

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 1:39 pm
by reborn
caesar2 wrote:he problem isnt that we dont agree with what you wrote... feeding is bad, feeders are evil fed ones are devils...

wel... butits the same as you have your house, your work, your car, your money, your food... and what you decide to do with it is your decision. i you will open house to all homelessin town and will feed them wth your money and food... its your choice.

but someone could complain your suporting system of abusing such good people like "you are"... supporting parasites... you got it?

problem is... your account, your property. your decision... your fault... or not..

unbalanced toruney is better than no tourney... but like i sayd... even a noob can play a toruney... you need just to count well... and have time at least 48 hours :D and time is something i wont have anytime soon, since my wifes comming back this friday ;)
I read what you put there C2,

But look at it like this in QW its banned to feed, it might be your choice but giving someone more of an advantage instead of infact playing is what shown there , and it works no one feeds.

Saying you cant stop it is wrong because you can. You can simple say if u feed both players will be removed just like on QW were both r banned.

Or u have it were weapons when sold give almost nothing in return for dmu.

Lots of ways to stop feeding , its just doing it.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 1:44 pm
by caesar2
Suggestions i remember from past:
- equalize everyones lvl and cs in tourney
- put cs aside, no ise in tourney
- dont alowe to farm/take DMU from otheres
- create a superbalanced system of tournament ( but noone ever came with exact idea with wide support)
- other tournament style (was cereated plague, and the 1v1 tourney, etc)

Well... And you can see who enteres which kind of torney more and wich less...

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 2:06 pm
by noone
Lots of ideas came and gone, some stayed. :)

Have not seen destroy dmu in regular attacks instead of take :-k players generally to greedy to give stuff up :-D

I like the idea of 1/100th worth in sale too. (maybe 1/50th)

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 2:18 pm
by Kikaz
My suggestion would be

48 hours ppt upon entering, every account enters arena same time.

All accounts start with no critical, and all planets into labourer planets.

You have to build your weapons and massed planets with your 24 hours of income from 10b planets.


If you want to win, build perfectly and farm faster.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 2:51 pm
by Sol
caesar2 wrote:Suggestions i remember from past:
- equalize everyones lvl and cs in tourney
- put cs aside, no ise in tourney
- dont alowe to farm/take DMU from otheres
- create a superbalanced system of tournament ( but noone ever came with exact idea with wide support)
- other tournament style (was cereated plague, and the 1v1 tourney, etc)

Well... And you can see who enteres which kind of torney more and wich less...
- equalizing CS's wont make much of a difference. If people are gaining large amounts of dmu to build/rebuild their CS it just means they can keep it alive longer.
- No CS is an option.
- the game would rely very heavily on income, which screws over so many account builds and little ones. I could create a static value.
- Creating 'balanced' tourney won't change anything, you will still get players focusing on a super build.


@kikaz:
I could do that, and I did think of something similar to it. Essentially starting people with 0 dmu. But the point of income will kill off a few players. Although the tournaments are about diversity of builds.....
After the 48 hours though, there will be a big farm fest.



So one part I planned to implement was instead of getting a % of what you killed, you get a % of what you lost, perhaps based on what you killed.
e.g. You killed 20% of planets on a player so you get maybe 20% of what you lost back. Something like that, but probably not as harsh.

The problem with the destruction of dmu instead of stealing, you will find that you just get alliances stunting the growth of select enemies.

In the end the tournies are about tactics.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 3:10 pm
by Mathlord
Exactly and whether or not alliances were planned as part of the ascended server, they are and always will be. Even outside of alliances, people have friends they work with. Winning a tournament is all about teamwork, cooperation and coordination. Friends fight alongside eachother, help eachother out and will sacrifice so another can win if necessary.

The only *reasonable* thing I saw that would get rid of feeding is to have the activity logged and then people would be barred from future tournaments if they do it. The problem then is it's up to the admin's discretion to scour the logs looking for cases of feeding. Certain people will get a lot better at hiding it than others.

For example, I frequently during tournaments sell a lot of weapons back and forth between attack and defense. It can work quite well but what if, like earlier today, I was getting massed while doing it and that person just happened to attack me instead of destroy me and I would have lost 600 tril dmu. What if that wasn't an accident? How could you judge that?

There needs to be a strong reward for massing otherwise people who want to win will turtle. There needs to be an incentive for stealing other people's dmu or at the very least taking it.

Here's a question for you all though. If we determine feeding as unfair (someone logging on purely to help another player succeed instead of playing to win for him/herself), what about people that log on, load up a ton of assassin/covert planets and go sab and dm until they run out? Or someone who logs in, sells off all their weapons after say 12 hours and goes to mass all the command stars out there. They aren't playing for their own victory. They are playing to help other people win, sacrificing their account to increase someone else's chances.

Where do we draw the line between what is acceptable and what isn't? How can we choose in a game that is supposed to mimic real life interactions to some degree.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 7:01 pm
by Slim87R
nostra wrote:Mouthdork, stop trying to make yourself look good ](*,)


Clockwork, not looking to overstep the other discussion ... as its master splinters idea how to counter it with a limit.

I would go with:

-Admin needs to make clear it is not allowed to feed or get fed.
-Admin should add DMU taken to the battle logs.
-Admin should log sales of weaponry acitivty.

-Players spots suspicious battle log, messages game admin

-game admin checks

if suspicion is confirmed, player and feeder are banned from current and next arena.
Only problem I see here is someone might sell off a portion of their weapons to train and someone could catch them at a bad time. This could result in a false ban as they were not trying to feed, but trying to shuffle their build.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 8:33 pm
by Sol
Also. I'm not going to check every time someone messages me about feeders in the arena. That concept - how Q is run - is not going to work here.

Re: Power question for Arena.

Posted: Mon Dec 08, 2014 8:43 pm
by Mathlord
Sol wrote:Also. I'm not going to check every time someone messages me about feeders in the arena. That concept - how Q is run - is not going to work here.
Pfft, how dare you not want to spend your entire life slaving over attack logs!

Re: Power question for Arena.

Posted: Tue Dec 09, 2014 6:58 am
by reborn
Sol wrote:Also. I'm not going to check every time someone messages me about feeders in the arena. That concept - how Q is run - is not going to work here.
And its not how Q is run that's just one player, wrong imo but he just bans anything he thinks is wrong in logs, still stops feeding though.

All you have to do is change the way the logs are shown you do not have to check everything the players can do that themselves.

We can already see the feeding of planets, so if you shown dmu taken is easy to spot that, all you have to do is a flag system, say 5 ppl all flag a certain hit/attack then you can look apart from that your do not need too.

We the gamers as I said can look through the logs are selves you do not have too.

Re: Power question for Arena.

Posted: Tue Dec 09, 2014 8:42 am
by Mathlord
reborn wrote:
Sol wrote:Also. I'm not going to check every time someone messages me about feeders in the arena. That concept - how Q is run - is not going to work here.
And its not how Q is run that's just one player, wrong imo but he just bans anything he thinks is wrong in logs, still stops feeding though.

All you have to do is change the way the logs are shown you do not have to check everything the players can do that themselves.

We can already see the feeding of planets, so if you shown dmu taken is easy to spot that, all you have to do is a flag system, say 5 ppl all flag a certain hit/attack then you can look apart from that your do not need too.

We the gamers as I said can look through the logs are selves you do not have too.
But that's a bad system. First you are relying on players to give an unbiased assessment of a situation. We are anything but unbiased. Second, sol would still have to investigate a myriad of potential feeding situations. Third, people would still feed unless Sol gets extra strict and just bans anything that moves at which point we'll all get outraged anyway.

Re: Power question for Arena.

Posted: Tue Dec 09, 2014 9:48 am
by reborn
Why is it bad?

Runs almost same in Q , apart from its just 1 doing it and that's a player itself #-o

Logs already can see very clearly on planet feeds, with dmu being shown, if u see one player give a huge chunk its shown, or lets say player wants to be snecky and does small bits over and over again, that will be shown too.

Very much like QW runs but this would be lots of players looking at logs and them seeing if its a feed, once enough has flagged it, it would not be that had to look at given the time and what type of attack it was.

It almost seems Math your in favour of feeding you keep saying its fine and will never work, but it does work fine with no feeding in QW im not sure whats so hard to explain about it, works in one game why cant it work in arena?