Tekki wrote:The people talk about catching up - as in -properly- catching up, is because to do significant damage to someone with the top levels, you have to be at those levels yourself. If you aren't then you can't damage. Even now, while it's -theoretically- possible to descend some people, in practice it's a goal that's years and years away for most of the server.
Why on earth are you comparing players who barely plays acended to the "top players" of ascended? Of course they shouldn't be able to compete, but as people have been telling you: everything becomes expontentially more expensive. That enables people to "catch up", of course a person who is farming the same amounts as the top players will never be on par with them, but eventually there won't be a big difference.
Tekki wrote:In main for example to do damage to the 5t MS that exists, I DO NOT need a 5t MS... a 1t one will suffice, or even a 500b strike would do it in a pinch. Sure another 5t MS would make it easier but it's not necessary. The same as with covert levels, I may not have a lv 38/39 but if I have a lv 35, I can pump a lot more spies into it and get the same results - though the losses I will grant are bigger. In ascension this just isn't possible when talking descension.
You could make the same sacrifice on ascended as well, stop upgrading anything other than the powerups connected to TOC. You will be a glass cannon yes, but if you sab someone with a C39 while only having C35 you will lose most of your army, I would say that's basically the same.
It's easy enought to catch up on ascended:
1. Exponential costs
2. Limited # ATs
3. Lots of farms
The only problem I see is the new players who ascended for the first time, starting out with a few k planets and basically no CER. It takes quite a while to get into range of the "farms". But that's not really your concern, you don't want to make it easier for new players. You want to make it almost useless to play more than others.