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Re: So what is the problem?

Posted: Sat Apr 02, 2011 8:36 am
by renegadze
Juliette wrote:
Lithium wrote:new idea why not have a button or a link that switch to ascended straight from main, and same on ascended to main :)
*chuckles* Yes! A button that -if a Godquest would be successful* sends you to the stats page of the Main Worshipper.
What would be amusing is, when a godquest would fail, it would not tell you it failed, but just send you to a random -ascended- person on Main.


I hope you can see the obviousl flaw in your idea.

A successful GQ goes to the right main ID
An Unsuccessful one goes to a random ID (and it wouldn't say you failed)

wait for it....it's coming.... :smt115

Re: So what is the problem?

Posted: Sat Apr 02, 2011 9:24 am
by Lithium
actually i was thinking of a link to klik and auto login in ascended from main page ,

Re: So what is the problem?

Posted: Sat Apr 02, 2011 9:44 am
by Juliette
renegadze wrote:
Juliette wrote:
Lithium wrote:new idea why not have a button or a link that switch to ascended straight from main, and same on ascended to main :)
*chuckles* Yes! A button that -if a Godquest would be successful* sends you to the stats page of the Main Worshipper.
What would be amusing is, when a godquest would fail, it would not tell you it failed, but just send you to a random -ascended- person on Main.


I hope you can see the obviousl flaw in your idea.

A successful GQ goes to the right main ID
An Unsuccessful one goes to a random ID (and it wouldn't say you failed)

wait for it....it's coming.... :smt115
That is no flaw, I left that there intentionally. It might fuel some more wars and sudden battle situations. :) Liven it up, you know?

Re: So what is the problem?

Posted: Sun Apr 03, 2011 3:40 pm
by Calesta
renegadze wrote:
Lithium wrote:
Cole wrote:
Lithium wrote:delete that server lol

No.


hell YES


Lith if you don't like ascended, delete you account, just because you no longer like playing it



u could always go damion... that way u dont have to worry about ascended at all

Re: So what is the problem?

Posted: Sun Apr 03, 2011 3:49 pm
by Robe
I like your summary of pros and cons BMMJ

BMMJ13 wrote:Minimum Time to descend Someone - 12 hours I think it should be possible to stay undescended (especially given how important it is) by being active enough. 3 Hour in between, 4 hits total.

I agree.

I have some concerns with these two though (especially in light of the above).

BMMJ13 wrote:MTs should be added with option for ppt and ats.

I disagree. Making Ascended a facsimile of Main would make it pointless to play.

Ascended is the ultimate 1 vs 1 Server.

No Brokers to rebuild your account in 5 min.
No PPT to hide.

Active players can easily move LF to avoid being descended or set Vacation if they are busy in RL.

BMMJ13 wrote:2 bil Planet Limit should be increased to at least 5 bil, maybe 10 bil 2 bil and CER limiting seems to me to make the game boring and income limited.
I disagree because that is a radical change.

Moving from 2-3b would be worth testing because that is an incremental change.

We should dip our collective toes into the water not jump in head first, without checking the depth ;)

Re: So what is the problem?

Posted: Sun Apr 03, 2011 10:57 pm
by renegadze
Juliette wrote:
renegadze wrote:
Juliette wrote:
Lithium wrote:new idea why not have a button or a link that switch to ascended straight from main, and same on ascended to main :)
*chuckles* Yes! A button that -if a Godquest would be successful* sends you to the stats page of the Main Worshipper.
What would be amusing is, when a godquest would fail, it would not tell you it failed, but just send you to a random -ascended- person on Main.


I hope you can see the obviousl flaw in your idea.

A successful GQ goes to the right main ID
An Unsuccessful one goes to a random ID (and it wouldn't say you failed)

wait for it....it's coming.... :smt115
That is no flaw, I left that there intentionally. It might fuel some more wars and sudden battle situations. :) Liven it up, you know?


lol both if both a successful GQ and a failed one end up going to what is effectively a random ID then the option is pointless. You have no way of knowing if it was successful, so to you it would always possiblybe random :smt021

Re: So what is the problem?

Posted: Sun Apr 03, 2011 11:42 pm
by stuff of legends
You wouldnt even get that for though, if the GQ failed you would just lose some planets and thats it. No report. :shock:

Re: So what is the problem?

Posted: Sun Apr 03, 2011 11:50 pm
by renegadze
stuff of legends wrote:You wouldnt even get that for though, if the GQ failed you would just lose some planets and thats it. No report. :shock:


nah she was suggesting a change, where a failed report gives a random GQ

My point is you'd never know if it had failed lol

Re: So what is the problem?

Posted: Mon Apr 04, 2011 12:15 am
by Juliette
renegadze wrote:
Juliette wrote:
renegadze wrote:
Juliette wrote:
Lithium wrote:new idea why not have a button or a link that switch to ascended straight from main, and same on ascended to main :)
*chuckles* Yes! A button that -if a Godquest would be successful* sends you to the stats page of the Main Worshipper.
What would be amusing is, when a godquest would fail, it would not tell you it failed, but just send you to a random -ascended- person on Main.


I hope you can see the obviousl flaw in your idea.

A successful GQ goes to the right main ID
An Unsuccessful one goes to a random ID (and it wouldn't say you failed)

wait for it....it's coming.... :smt115
That is no flaw, I left that there intentionally. It might fuel some more wars and sudden battle situations. :) Liven it up, you know?
lol both if both a successful GQ and a failed one end up going to what is effectively a random ID then the option is pointless. You have no way of knowing if it was successful, so to you it would always possiblybe random :smt021
The successful one would end up at the right ID.. but indeed, since you don't know (for sure) which one is correct, it would effectively be random. (I must say that I went out with that idea, taking some from the suggestion to completely randomise the IDs, This would somewhat randomise the results, but without breaking the actual ties between Main and Ascended.) Oh well.. :P It's a rather crappy idea.

Re: So what is the problem?

Posted: Tue Apr 05, 2011 10:15 pm
by ƒëmmë ƒatalë
I disagree with the gang up notion.. if u are going to remove the in a ascended battle and can' be hit by others during the 3hr time then u might as well make it decend in one hit.

Re: So what is the problem?

Posted: Tue Apr 05, 2011 10:47 pm
by beliblisk
About that gang up feature.....if it will be make possible to join 5 members to attack one player than each time they do it random one of the attacking team gets full TOC blow from defending player (if it blows reserves then you are descended).

Each hit group makes one gets hit:)

If you play with fire you might get burned.

Re: So what is the problem?

Posted: Tue Apr 05, 2011 11:34 pm
by Juliette
beliblisk wrote:About that gang up feature.....if it will be make possible to join 5 members to attack one player than each time they do it random one of the attacking team gets full TOC blow from defending player (if it blows reserves then you are descended).

Each hit group makes one gets hit:)

If you play with fire you might get burned.
*grin* With 2 players, 1 gets hit, with 3, 1 gets hit, with 4, 2 get hit, with 5, 3 get hit.. :P Fire is fire. Burns should at least be third degree.

Re: Things Liked/Disliked about Ascended

Posted: Tue Apr 12, 2011 9:23 pm
by Robe
What I like most about ascended is that its the Ultimate 1 vs 1 Server.

I like how there are No Brokers because that encourages a level playing field.

Ascended takes a lot of skill to play because you can't use Brokers to rebuild your account in 5 min
and you can't hide on PPT after you attack someone.

I also like how any player (no matter how new) can move life force to prevent being descended.

I like how its now mathematically possible to descend inactive players with high personal levels.
I think that was why no one took the server seriously before (didn't need to log in to retain Ascended Blessings).

What I don't like is that the CER growth cap hasn't been increased in 4 years.
I also don't like the rank modifier for earning AT because it encourages sniper play.

That is why I think the CER Cap should be raised from 2-3b Planets and
every player should get 15 AT every turn change.

Re: Things Liked/Disliked about Ascended

Posted: Wed Apr 13, 2011 12:29 am
by stuff of legends
^ you can, if you havent looked around in the options you can change one of them to shift the decimal place.

Re: Things Liked/Disliked about Ascended

Posted: Wed Apr 13, 2011 12:45 am
by Sarevok
Yeah, forgot about that, my bad #-o . Still doesn't mean the last few 0's are basically useless