More multiples in game market

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CABAL
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Posts: 1310
Joined: Wed Apr 30, 2008 1:44 am
Alliance: Aquila Ignis
Race: Death Watch
ID: 0
Location: Holy Terra

Re: More multiples in game market

Hoochivette wrote:
CABAL wrote:I actually prefer a game, where you would never be able to catch up with someone who started earlier.

It gives a incentive for a lot of the older players to continue playing. imo it's almost disgraceful seeing people with 196xxxx,197xxxx IDs being able to catch up to some pre 19xxxxx IDs with just a few dollars.


Why would the people with IDs in the 19xxxxx range bother play if they knew they could never catch up to people who started playing earlier? They'll just be on the recieving end of massings/raids/naq hits. Then they'll quit when they realise they cant catch up.

Who will the early starters play with then? Themselves? Same old wars fought again and again, old players will quit so that's a very bad thing.

@Nimras, reducing turns brought back no tactics whatsoever. Its still the same clicking thing its always been, just people PPT more now than they used to


Well, it'd be a goal for them to catch up; and take note how I mentioned money. Anyone can now join, and get to raid cap + FSS For About USD$200. And USD$200 is NOT alot if you compare it with what some of the $$$ spenders spend on SGW.

For a total of USD$500, they can already get their acc to raid cap; and get a...

With 150,000,000,000,000 Naquadah you can buy 173,203 mothership weapons capacity, bringing your total to: 173204.
With 100,000,000,000,000 Naquadah you can buy 129,097 mothership shields capacity, bringing your total to: 129098.
With 50,000,000,000,000 Naquadah you can buy 99,998 mothership fleets capacity, bringing your total to: 99999.
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