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Re: next round of updates

Posted: Tue Jun 12, 2012 4:46 pm
by Norbe
Loki™ wrote:
Empy wrote:Nah I don't wanna go back to the days of attack/defense planets ruling the field either.

+1

+2

Re: next round of updates

Posted: Wed Jun 13, 2012 8:38 am
by Forum
ok the updates setup on dev. ( http://dev.gatewars.com )

GnR Shop:
I am starting simple - and can then quite easily layer new options over time...

right now there is only:
1) 1000GnR <> 250,000 AP in ascended account
2) huge (298,000) def weapon. 1000GnR <> 1000 weapons
3) huge (300,000) att weapon. 1000 GnR <> 1000 weapons

note that these weaons are special - god granted if you will...so nobody knows how to fix them. Although if you go to get more, the gods automatically repair existing weapons of that type for you...

they are damaged in fights, sabbable, spyable, etc...just like normal weapons in that way.

Its worth noting that the GnR market is a part of the regular market, and purchases use up market turns (of the 6 you will have weekly....)

This should address those with 'too much' glory

MS x 2.5 --or 250% -- is there. can test. I thougth (maybe i mis-remember) that MS can only match your ground -not more...so if a MS is too huge compared to army, its effects are still limited.

More market stuff - 6 per week. some rates changed. stuff is generally more expensive in naq terms.

planet attribute change - straight swap of x for y (no other changes when changing attributes...ie size/def/etc) -- for 20days MPDSD power ...

few cosmetic changes - ie platforms being clickable from main page...

http://dev.gatewars.com/updates.php

comments welcome. specifically on the balance of such as the gnr weapons... market rates, etc.

Re: next round of updates

Posted: Wed Jun 13, 2012 11:17 am
by _Rube_Dragon_
these Weps will be fun to play with ...

*drool* 2.5x MS....

Re: next round of updates

Posted: Wed Jun 13, 2012 11:41 am
by Duderanch
Weapons are...crap. 1k G&R and 2MT's for like 23bill extra power?!
Not too sure how much 250K APP counts for LF wise...

Also was non-transferable turns supposed to go to 296 per MT? If so there is going to be trouble!

Re: next round of updates

Posted: Wed Jun 13, 2012 1:27 pm
by Loki™
Duderanch wrote:Weapons are...crap. 1k G&R and 2MT's for like 23bill extra power?!
Not too sure how much 250K APP counts for LF wise...

Also was non-transferable turns supposed to go to 296 per MT? If so there is going to be trouble!

As it is now there is no way in hell I'm going to waste MTs on these weps.

Re: next round of updates

Posted: Wed Jun 13, 2012 1:55 pm
by Field Marshall
Tried 3k GnR

Defensive Action 53,671,685,311,440 Ranked: 13
Defensive Action 53,692,214,743,440 Ranked: 13
Defensive Action 53,712,744,175,440 Ranked: 13

The most crazy thing about this is...

Broker

You are limited to 6 trades/donations combined per week, only 2 of which can include the protected planet treaty (PPT) bonuses per calander week.
For example, if you did 5 trades, and 1 donation, you would be at your maximum. If you traded for PPT, and donated - you would have only non-PPT trades remaining.
Doing multiple or partial quantity of packages counts as 1 trade.

That's 26k ATs or 30 merlins a week. Watch dual prices rise and ATs fall :-D

Very extreme. I think each of the old ones should take up 2 MTs.

Edit: Ok Merlins worth 3 per MT = 18 - fair enough :D farm fest?

Edit2: Also, imo, MS could be powered upto 300%

Re: next round of updates

Posted: Wed Jun 13, 2012 3:31 pm
by Sol
Duderanch wrote:Not too sure how much 250K APP counts for LF wise...

Also before people start complaining, I chose that number for APP.
Note though this value is constant for all big and small, and I didn't want noobs getting a **Filtered** stack of LFC straight off the bat, even so 250k is quite a lot for them.

Re: next round of updates

Posted: Wed Jun 13, 2012 3:41 pm
by Neimenljivi
PPT - Why not make PPT cost 2 market turns and still limited to 2 PPTs a week? That way those that relay on PPT and income to build accounts can continue to do so with 2 PPTs per week - what was the harm there? I mean, 4 days of PPT weekly worked great for years, why change it now?

This will only further drive casual players away because of lack of time for the game. Also - isn't paying 2tril naq for a PPT a bit too much?

It's crucial to allow for enough PPT weekly, 4 days was great for all casual players. I really don't see the reason why change that to allow for only 1 weekly PPT. I can only see bad influence of this and more people quitting over it.

Also what happened to the idea of double def/attack/income buyable with GnR? :)

~N

Re: next round of updates

Posted: Wed Jun 13, 2012 3:46 pm
by Empy
Neimenljivi wrote:PPT - Why not make PPT cost 2 market turns and still limited to 2 PPTs a week? That way those that relay on PPT and income to build accounts can continue to do so with 2 PPTs per week - what was the harm there? I mean, 4 days of PPT weekly worked great for years, why change it now?

This will only further drive casual players away because of lack of time for the game. Also - isn't paying 2tril naq for a PPT a bit too much?

It's crucial to allow for enough PPT weekly, 4 days was great for all casual players. I really don't see the reason why change that to allow for only 1 weekly PPT. I can only see bad influence of this and more people quitting over it.

Also what happened to the idea of double def/attack/income buyable with GnR? :)

~N
Uhhh, what? There is only 1 PPT a week now? That must be a bug.

Also I agree PPT should not cost 2tril naq, I was kind of upset when it went up to 200bil naq. PPT should be free really, why make it cost naq? Used to be about 30bil, now it's 2 tril? What benefit does that bring?

Reduce please.

Re: next round of updates

Posted: Wed Jun 13, 2012 4:01 pm
by Sadow
You are limited to 6 trades/donations combined per week, only 2 of which can include the protected planet treaty (PPT) bonuses per calander week.
For example, if you did 5 trades, and 1 donation, you would be at your maximum. If you traded for PPT, and donated - you would have only non-PPT trades remaining.
Doing multiple or partial quantity of packages counts as 1 trade.


there is still 2 per week. The rates themselves maybe dev-server only, as few people play, and naq is super high everywhere.
Like most other things, however, this update may "crash the AT market" due to the sheer amount of ATs one can get in a week. Selling ATs would be pointless after this.

Re: next round of updates

Posted: Wed Jun 13, 2012 4:04 pm
by Neimenljivi
Dunno, it might be a bug (hopefully) because I tried to buy another PPT, just cause I wasn't completely sure, and the minutes of PPT left did not refill:
User Info
Protected for: 2,857 minutes
You have used 4 trades and/or donations this week.
You have used 1 PPT bonuses this week.

Protected for: 2,856 minutes
You have used 5 trades and/or donations this week.
You have used 1 PPT bonuses this week.

I am positive I selected to buy the PPT and it took the right amount of naq. First PPT cost me 4 trades while the second one only cost me 1 trade though, but I have no idea why.

Hopefully it's just a bug, because 2 PPTs per week really need to remain.

Also is a PPT supposed to count as 1 trade or as 4, like what happened now?
Will trade brokers also count as trades limited weekly?

Yeah I too agree PPT should be free or close to it. I mean - how many ATs does it take to farm 2T naq? Imagine how it's for a newbie, small accounts won't be able to afford PPT.
It's good that we got an increase of resources on the market, but the PPT price needs to stay small, symbolic, so everyone can afford it.

EDIT: Tried buying PPT again, seeing how I was at 5 trades out of 6 (and again - first PPT used 4 of those trades) - took the naq but gave me no PPT (the minutes that are left are still those of the first PPT bought)

~N

Re: next round of updates

Posted: Thu Jun 14, 2012 7:35 am
by Forum
good feedback/bug reports. keep it coming :)
its why its in dev, afterall...

Re: next round of updates

Posted: Thu Jun 14, 2012 11:44 am
by Forum
ok i think the turns from 'get free turns' on existing market was bugged...gave 3x as much as should have. ah well - too late now :) I will leave that bug be....The new amount will give about the same total turns using all market turns.

The PPT uses 1 market turn now. I mixed up 'quantity 4' and '4 market turns' ... fixed.

The PPT is expenseive - and a 'free' PPT is now available....using 3 MT. This should give benefit to the resource to get PPT (1 turn) and the small players (3MT no resources).

The GnR options now cost 1 MT each (from 2) ...

The market rates will carry over to main when update comes ... ie right now:
MAIN:
79,800,000,000 Naquadah for 531 Turns for 77,000 Mining Drone/Lifers
DEV :
547,500,000,000 Naquadah for 740 Turns for 101,250 Mining Drone/Lifers

Ideally I'd have adjusted it slowly for inflation, but its now gonna be one big change. Yup - things cost more. BUT ... if people use turns/UU to get naq, and more naq goes on the market, the ratios will change....I will (from now on) update the 'base naq amount' more slowly, maybe monthly....Have to figure out a formula even to creep it up daily :)

Again - comments....

Re: next round of updates

Posted: Thu Jun 14, 2012 1:32 pm
by Empy
So you can use all 6 MT to PPT twice a week for free, or use 2tril naq for each PPT which cost 1 MT each?

Still would prefer a free PPT which costs 2 or 1 MT, or a reduced cost PPT at previous prices.

Re: next round of updates

Posted: Thu Jun 14, 2012 1:57 pm
by Neimenljivi
Empy wrote:So you can use all 6 MT to PPT twice a week for free, or use 2tril naq for each PPT which cost 1 MT each?

Still would prefer a free PPT which costs 2 or 1 MT, or a reduced cost PPT at previous prices.


I concur.

~N