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Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 7:23 am
by inzenir
i know, but at the beginning i use some naq to get some power... and then i use naq to get nice UP...

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 7:31 am
by Come_Forth
Good luck with your plan, everyone is going to get so much naq once ppt ends and we can farm all the inactives :D

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 8:04 am
by Legendary Apophis
ahhhhhhh where are the free naq farms??????? :x
On PPT!!! :x :?

I wasted my PPT for nothing??? :@ :lol:

How much time left on your PPTs? :?

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 10:03 am
by noxOn`
thuis old skool, sux to me :P

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 12:49 pm
by Neimenljivi
Forum can u adjust it so that u can with a 15 turn attack take AT LEAST 80% of the naq please?

Cause there's no war button, you take only 50% :(

~Jack

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 12:54 pm
by danuboy
Yeh it`s really annoying. Sometimes I get even less They have 980k out and I get 400k :(

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 2:42 pm
by floophead_III
actually it would be rather nice to have the "old" attack system of 75-100%, without it you can't sit on people =P

Re: Quantum Era 11 - Old Skool Rulz

Posted: Mon Sep 10, 2007 3:44 pm
by Forum
done. it was like that....
floophead_III wrote:actually it would be rather nice to have the "old" attack system of 75-100%, without it you can't sit on people =P

Re: Quantum Era 11 - Old Skool Rulz

Posted: Tue Sep 11, 2007 6:03 am
by n00blet

Code: Select all

Sabotage Damage Calculation: Your Covert Action minus their covert action (adjusted by their defcon rate) to a maximum of 5900 weapon power, or 2 percent of their total weapon power -whichever is greater. This is doubled if both parties are at war. The damage goes from lowest strength weapons, upwards, destroying as many as possible until you have no damage potential left, or your damage potential left is smaller than the strength of the next weapon.


Sabbing damage should be increased a lot since there aren't any AntiCoverts. Otherwise it will be nearly imposible to remove the opponents strike.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Tue Sep 11, 2007 7:44 am
by floophead_III
I actually agree that it should be a higher max dmg. If we're going to be sabbing through people's coverts, it better be worthwhile. perhaps 10000 str and 5%?

Re: Quantum Era 11 - Old Skool Rulz

Posted: Tue Sep 11, 2007 2:52 pm
by S1eepy
so what was the max turns set at for this era?

Re: Quantum Era 11 - Old Skool Rulz

Posted: Tue Sep 11, 2007 3:17 pm
by floophead_III
also can you comment as to whether the old techs will be introduced eventually? (you don't have to say when, just if!)

Re: Quantum Era 11 - Old Skool Rulz

Posted: Wed Sep 12, 2007 5:51 pm
by Come_Forth
Is there any any hope of q this wave having some sort of alliance ranking?

Re: Quantum Era 11 - Old Skool Rulz

Posted: Wed Sep 12, 2007 8:35 pm
by _Rube_Dragon_
Come_Forth wrote:Is there any any hope of q this wave having some sort of alliance ranking?

prob not

Re: Quantum Era 11 - Old Skool Rulz

Posted: Thu Sep 13, 2007 1:01 am
by torak
I believe that the want this era with no alliances, The first era did not have any and a free for all would make this really interesting