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Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 2:35 am
by Rottenking
The question I suppose I meant to ask, can a defence be sabbed to 3 and then mass with ac to kill supers and spys?

I mean it would still phase, but I think the iestion of destroyingweapons isn't the issue, if you leave someone with 1mill defence weapons 2/3 Ed damage, with alot of supers gone, isn't that good enough, with a comparison between straiht out massing, or sabbing as much as possie, then massing.

Even that said, I suppose sabbing would still probably count toward phasing

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 2:37 am
by Ĕɱƿŷ
3x the life seems a bit too much don't you think?

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 2:57 am
by Tekki
Rottenking wrote:The question I suppose I meant to ask, can a defence be sabbed to 3 and then mass with ac to kill supers and spys?

Yes it is possible to sab all defence weapons away in certain circumstances but not in all circumstances. When a player has both attack and defence weapons it depends a bit on how many weapons they have as to if it can be done. And if they have only defence weapons - or only attack -then it depends a bit on how many weapons they have.

While I appreciate that it is possible to mass while someone is on nox it is difficult and involved.
renegadze wrote:There is an easy way to bypass nox now without having war set upon you (assuming you're in an alliance)

And this is? I'm assuming I'm overlooking something obvious.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 3:54 am
by Rottenking
After Thinking, this will make massing unknowns significantly harder, because they won't care about haveing nox and crit on if needed, because they arnt concerned about glory. Now the question I suppose that will cause debate is should it be harder to mass a
unknown. Or not. I dunno

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 4:13 am
by Lithium
game hasnt only Unknows

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 5:37 am
by Sarevok
renegadze wrote:@ Sarevok, I'm worried you have no clue how much effort would be required to get 25 people to co-ordinate a single attack against 1 person in perg....it's hard enough getting that sort of turn out for main!
Whoopdedoo. It's what Malestorm do on a regular bases. Co-ordinate all their guys to attack one large defence to bring it down.
If the large empires of 100+ people, are not able to co-ordinate 25% of their people to broker inactives so they are under the cap, go in there, do the job, and leave, then quit complaining. Or are you saying that 500 hits is not enough to mass a defence? I'm pretty sure mines been done with alot less.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 6:59 am
by Clarkey
Sarevok wrote:
renegadze wrote:@ Sarevok, I'm worried you have no clue how much effort would be required to get 25 people to co-ordinate a single attack against 1 person in perg....it's hard enough getting that sort of turn out for main!
Whoopdedoo. It's what Malestorm do on a regular bases. Co-ordinate all their guys to attack one large defence to bring it down.
If the large empires of 100+ people, are not able to co-ordinate 25% of their people to broker inactives so they are under the cap, go in there, do the job, and leave, then quit complaining. Or are you saying that 500 hits is not enough to mass a defence? I'm pretty sure mines been done with alot less.
i don't think it's possible to do this as quickly as you suggest..... first of all you'd have to get 25% of their people to carry out 0 attacks, 0 spies, 0 sabs, 0 PPT and no vac mode for 24 hours before going in to perg, and then as soon as they go in to perg they lose ALL their ATs. Those in perg on the other hand can come in to normal with ALL their ATs intact.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 7:05 am
by Juliette
Sarevok wrote:
renegadze wrote:@ Sarevok, I'm worried you have no clue how much effort would be required to get 25 people to co-ordinate a single attack against 1 person in perg....it's hard enough getting that sort of turn out for main!
Whoopdedoo. It's what Malestorm do on a regular bases. Co-ordinate all their guys to attack one large defence to bring it down.
If the large empires of 100+ people, are not able to co-ordinate 25% of their people to broker inactives so they are under the cap, go in there, do the job, and leave, then quit complaining. Or are you saying that 500 hits is not enough to mass a defence? I'm pretty sure mines been done with alot less.
You can't go into perg with an open broker, and once you're in there, you're stuck for a few days. It doesn't work like that.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 7:56 am
by MaxSterling
Tekki wrote:Thing is though the updates read: Defensive Weapon Damage
Defensive weapons now wear out 3x more slowly...And are also helped by realm alert.
Activating realm alert can have a 10 to 70% effect on weapon degredation rate...

I actually only wanted the realm alert to affect the weapon degrading... not both. Both is definitely overkill on that. If you're at a higher realm alert, then your defenders are more prepared for war.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 8:32 am
by Sarevok
Clarkey wrote:i don't think it's possible to do this as quickly as you suggest..... first of all you'd have to get 25% of their people to carry out 0 attacks, 0 spies, 0 sabs, 0 PPT and no vac mode for 24 hours before going in to perg, and then as soon as they go in to perg they lose ALL their ATs. Those in perg on the other hand can come in to normal with ALL their ATs intact.
Mmm, and with the update, you get 3750AT for 1MT. Enough to do your 60AT share on 60 people. AND have your 2 PPTs ready for when you leave.

Juliette wrote:You can't go into perg with an open broker, and once you're in there, you're stuck for a few days. It doesn't work like that.
Well, if that's true, load up the smaller guys in your alliance with Naq, get them to broker off the couple 10s of millions of UU to larger people whom can still accept. Enter perg all setup, use the 1MT for 3700 at, they then mass them. Wait the 48 hours sitting almost statless and leave again. Then they can use the other 2 MTs for PPT, and to get their units back.

I never said it was easy. Just that there feels like there's a stigma that says it's impossible. But in actual fact, you just need to do exactly what Malestorm is doing.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 8:50 am
by Forum
if having one pancake was a good idea, how can having 100 be bad???

seriously - the defcon is used by some. the idea of def being worthwhile to keep around exists independent of defcon/nox.
so both it is.

now - a lot of enhancements have been put on def -- so -- defcon is nerfed a bit (70% max to 50% max; 7sec delay to 5sec delay; 3 turns to activate to 10 turns; lose nox if attack too much(currently 240at / 24hr) but can re-get it if wanted.)
Also - the limit to phase is raised, and people are also correct in that sab can assist more...
so in short def is stronger; but the 'extra insurance' of nox/def con is weaker and more costly. more emphasis is now on building a def, opposed to renting protection :)

MaxSterling wrote:
Tekki wrote:Thing is though the updates read: Defensive Weapon Damage
Defensive weapons now wear out 3x more slowly...And are also helped by realm alert.
Activating realm alert can have a 10 to 70% effect on weapon degredation rate...

I actually only wanted the realm alert to affect the weapon degrading... not both. Both is definitely overkill on that. If you're at a higher realm alert, then your defenders are more prepared for war.

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 9:31 am
by Juliette
Good one, J. :-D

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 10:24 am
by MaxSterling
Forum wrote:if having one pancake was a good idea, how can having 100 be bad???

Just take a look at Oprah in-between diets... :P

Re: BETA UPDATES 2010

Posted: Wed Jun 23, 2010 3:56 pm
by Calibretto
Forum wrote:i try to offer options, choices and variable paths. if one option does not suit, maybe another option?

"LONE WOLF
With more and more benefit for alliances, and houses (which require alliance), the person in no alliance, thus no house, will receive a 'i am so tough i fight alone like chuck norris' bonus of 10% to natural DEFENSE and COVERT. This is ontop of any commander/no commander/own commander bonuses, and deals specificly with alliance or no alliance. "

MaxSterling wrote:"... difficulty in maintaining non-house relations..."
Great... now we're playing GatePolitics. I deal with enough politics in real life wondering about the status of unemployment benefits. The last thing I want to do is deal with them in a frickin' game.


a graphic aid to help conceptualize: http://herebegames.com/files/file.php?u=1001&id=81012&albumID=53

and on the surveys - pretty sure i do bank it, and also the company limits the amount a person can do in any given time....


Question, about the Lone wolf bonus...

How fast after going lone wolf does this bonus kick in? Can be abused/exploited during vendetta. For Example: When being massed quickly go Lone Wolf...you get a 10% bonus on def/covert...yumyum :-D

Re: BETA UPDATES MARCH/APRIL 2010

Posted: Wed Jun 23, 2010 6:42 pm
by Sarevok
Forum wrote:now - a lot of enhancements have been put on def -- so -- defcon is nerfed a bit (70% max to 50% max; 7sec delay to 5sec delay; 3 turns to activate to 10 turns; lose nox if attack too much(currently 240at / 24hr) but can re-get it if wanted.)
Can we change this to against an individual or allaince?
Reason i ask is this allow 20 attacks of 12AT/hit, before your Nox is removed. Yet you can simple be farming your farm list, and have Nox disappeared on you.