http://origins.stargatewars.com/updates.php
Shows updates of quantum until old skool wave (Wave 11).
Minor thing, but worth mentionnable I think.
Updates page
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Updates page
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: Updates page
Can confirm, cosmetic
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
- adminGary
- Origins Server Administrator
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Re: Updates page
Have removed the updates page for the time being.
It's currently not a big issue to have this here during the beta.
It's currently not a big issue to have this here during the beta.
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Re: Updates page
The updates page is still displaying... again only cosmetic, but every bit does help...
From the updates link wrote: Comments?
Use the Forum, 'Quantum Wars General' catagory, to suggest new features, changes to current features, or even rebalancing of existing features if you feel they are too strong/weak/etc....This forum is also the main forum for ALL Quantum chat, so a great place to check out...
Thank you. Admin & co.
Game Updates
Sept 9, 2007 - ERA 11 -OLD SKOOL RULZ
QUANTUM ERA/REALM DESCRIPTION
This is a pure retro realm - stuck in 2005 when SGW first started...
Turns are 10/turn. Income comes from your citizens only. No Supers, No MotherShips, No Official Alliances, No Raid, No DefCon, No Bank, No etc etc etc ... again - old skool.
Since its a lot more basic, the Era is but a 2month one, yet turns are up to 10/turn, to keep it fast.
Enjoy! It will not come again
Game Updates
June 12, 2007 - ERA 10 -UBERMAN EXPLOSION
QUANTUM ERA/REALM DESCRIPTION
This quantum realm has mastered the ability to transimit -via a special field- a technological/biological wave that has incredible effects on the populace, both military and civilian. This ability has long been stolen and mastered by all races within the quantum-verse, and - for better or worse - the perfection of this single technology dominates the realm in lieu of most other technologies.
That said - it is quite a technology. A realm may instigate the 'UberMan OverCharge' Field - and it will affect just thier subjects. They can set the field strength to one of 3 levels - each level increasing their subjects abilities exponentially.
The downside, as there always is one, is death (yup, quite a downside). A certain percent of subjects - a percent increasing with the field strength - will die while 'amped up' via the UberMan OverCharge.
Each OverCharge lasts just 24 hours, and then all reverts to 'normal.'
Be wary of this tool - as you can see, while powerful, it is also dangerous. But - the real question - is if your enemies will risk it, will you? If you do, you can compete. If you do not, you will surely lose while they are under the UberMan OverCharge. But then again, they will die if they do, while your people may live to overpower them with numbers...IF...IF you can resist the urge to OverCharge.
The choice is yours...choose wisely.
(you can access the ability via the technology page)
SIGNIFICANT UPDATES
Goa'uld now has a 20% income bonus, and their special ability works only on attack.
Mar 11, 2007 - ERA 9 - 'One Way Positive FeedBack Loop Worlds'
Pocket
Army of One
Chaos is Mayhem. Mayhem is War. Ergo, Chaos is War.
Army of One
Chaos is Mayhem. Mayhem is War. Ergo, Chaos is War.
- adminGary
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Re: Updates page
Sorry, misread the file name...
Updates is low priority.
Updates is low priority.