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Naq Production

Posted: Sun Apr 19, 2009 3:27 pm
by DarkAvenger 666
I think that Attack and Def solders should only make 5 naq and Slave's make 10 naq so there arnt any or as many stat builders so people would still make a fair ammount of naq with out being a stat builder. i hate stat building but its really the only way i can make naq with out farming. And i really dont see how the solders make more then the slaves it just dont make any sence.

Regards

Re: Naq Production

Posted: Sun Apr 19, 2009 5:15 pm
by Lore
DarkAvenger 666 wrote:I think that Attack and Def solders should only make 5 naq and Slave's make 10 naq so there arnt any or as many stat builders so people would still make a fair ammount of naq with out being a stat builder. i hate stat building but its really the only way i can make naq with out farming. And i really dont see how the solders make more then the slaves it just dont make any sence.

Regards



Soilders are stronger and healthier then general population, they also "work/follow orders" better.

Now as for the reasoning, think about this. There is no raiding in this game, so in theory a inactive unmanned account can make more then a warring account. The warring account will have more soilders then UU and will suffer losses where the inactive account will never suffer any losses. Therefore its income will be smaller.

Long term effects will be dramatic as there will be no need to fight a liva account as inactives will make more income with no resulting losses.

Re: Naq Production

Posted: Sun Apr 19, 2009 6:13 pm
by [BERSERKER]
I think the income needs to be dramatically larger anyways. Naq Production doesn't contribute to development whatsoever.

Re: Naq Production

Posted: Wed Apr 22, 2009 6:49 pm
by Sarevok
Is it not the same as main anyway? You can make 25B/turn, but, easily farm 100B/turn

Re: Naq Production

Posted: Sun Apr 26, 2009 12:46 pm
by Egeria
It is not the same as main, replicator. Large incomes have maybe 6 digits, not 11 or 12 like on main.

Re: Naq Production

Posted: Sun Apr 26, 2009 7:40 pm
by Sarevok
And yet i can farm with the free 45AT/turn for being active, almost a 7 digit number

Re: Naq Production

Posted: Thu Apr 30, 2009 11:33 pm
by Egeria
Can you please explain why you said the below then?

Sarevok wrote:Is it not the same as main anyway? You can make 25B/turn, but, easily farm 100B/turn


25B and 100B means 11 and 12 digits, not 6 or 7.

Re: Naq Production

Posted: Fri May 01, 2009 3:32 am
by Sarevok
Sorry, translation is hard

It is well worth farming, as the income you make, in both main and origins, is generally far less if you are active.

My point was, it isn't really your personal income that allows you to grow, though it does help. It is the income you farm from others, that is the real growth factor