Improvements for Un-Ascended Accounts (Not new ones)
Posted: Wed Mar 10, 2010 5:34 am
Originally:
So, following on from my original thread (viewtopic.php?f=13&t=160614) I have devised a more detailed/specific version of how I want it to work. Below are the details.
What will I get for a upgrade:
Each upgrade to the player will provide a +2% on top of the current bonus to the race specific stat, as well as +2% for the race’s unique ability (For example, replicators would receive a +2% to their covert [+27% instead of the original +25% for covert] along with a +2% chance, of their lost units in battle regenerating)
Where will these be found:
These upgrades would be found in the technology page. And would be upgraded similar to that of the ascended blessing, merc control, realm fortifications, etc.
Upgrading requirements:
**1000+ G&R. This is primarily to keep this more inline with ascensions, then anything else. More G&R can be accumulated, however, when the upgrade is purchased, G&R is reset completely to 0.
**10k UP/Upgrade Level. Whilst this is to start with MORE expensive UP wise then ascending, the costs become the same, once it reaches tech level 11+. Basically, if you are upgrading from Tech-4 to Tech-5, it would cost you 50k UP. UP is NOT reset like G&R is, instead, this is just deducted from your current UP. Again, using the example from before, if you have a 100k UP, and go from Tech-4 to Tech-5, your UP after upgrade would be 50k UP
Maximum Upgrade:
The highest percentage you will be able to get from this scheme would be 75%. Now, I know what many of you will be thinking, “That’s silly! Ascended accounts only get 49% stat boost, why should people whom don’t ascend get more?!”. But consider this, ascended accounts get +49% to each stat (atk, def, cov, AC, income), where as this player gets the bonus on one stat only. The total bonus for ascended accounts is 245% bonus, these accounts only 75%. The ascended blessing also doubles your attack or defence (instead of the basic 100%, with the +49%, ascended accounts get unto 300% total [200% bonus] compared with that of un-ascended accounts in their non-specialised area)
Race Unique Abilities:
All unique abilities will be set to 25% to start with. This means, 25% chance of replicators regenerating after a battle, and being returned to the user; 25% chance, that units killed by you as a goa’uld, will become slaves (UU) in your realm, etc.
Compensation:
Now, I know some of you will be saying, “This is unfair for those whom have ascended. If they wanted to use this, then they would loose all their ascended bonuses, and have to start from scratch again”. I have worked out a method of ‘compensation’ for these players.
Those whom have ascended beyond the 10th ascension, will get their (ascension level +2) as their race unique tech level. Eg, I’ve ascended 20 times, so I’ll get Tech Level 22 (20 + 2). Those whom are 10th or lower, will get their (ascension level / 2, rounded up) as their tech. Eg I’m level 6 (LG+1), so I would get Tech Level 3 (6/2). This is halved, since the requirements for the tech in terms of UP are about 1/2 that of what I am proposing.
Please post *constructive* criticism
So, following on from my original thread (viewtopic.php?f=13&t=160614) I have devised a more detailed/specific version of how I want it to work. Below are the details.
What will I get for a upgrade:
Each upgrade to the player will provide a +2% on top of the current bonus to the race specific stat, as well as +2% for the race’s unique ability (For example, replicators would receive a +2% to their covert [+27% instead of the original +25% for covert] along with a +2% chance, of their lost units in battle regenerating)
Where will these be found:
These upgrades would be found in the technology page. And would be upgraded similar to that of the ascended blessing, merc control, realm fortifications, etc.
Upgrading requirements:
**1000+ G&R. This is primarily to keep this more inline with ascensions, then anything else. More G&R can be accumulated, however, when the upgrade is purchased, G&R is reset completely to 0.
**10k UP/Upgrade Level. Whilst this is to start with MORE expensive UP wise then ascending, the costs become the same, once it reaches tech level 11+. Basically, if you are upgrading from Tech-4 to Tech-5, it would cost you 50k UP. UP is NOT reset like G&R is, instead, this is just deducted from your current UP. Again, using the example from before, if you have a 100k UP, and go from Tech-4 to Tech-5, your UP after upgrade would be 50k UP
Maximum Upgrade:
The highest percentage you will be able to get from this scheme would be 75%. Now, I know what many of you will be thinking, “That’s silly! Ascended accounts only get 49% stat boost, why should people whom don’t ascend get more?!”. But consider this, ascended accounts get +49% to each stat (atk, def, cov, AC, income), where as this player gets the bonus on one stat only. The total bonus for ascended accounts is 245% bonus, these accounts only 75%. The ascended blessing also doubles your attack or defence (instead of the basic 100%, with the +49%, ascended accounts get unto 300% total [200% bonus] compared with that of un-ascended accounts in their non-specialised area)
Race Unique Abilities:
All unique abilities will be set to 25% to start with. This means, 25% chance of replicators regenerating after a battle, and being returned to the user; 25% chance, that units killed by you as a goa’uld, will become slaves (UU) in your realm, etc.
Compensation:
Now, I know some of you will be saying, “This is unfair for those whom have ascended. If they wanted to use this, then they would loose all their ascended bonuses, and have to start from scratch again”. I have worked out a method of ‘compensation’ for these players.
Those whom have ascended beyond the 10th ascension, will get their (ascension level +2) as their race unique tech level. Eg, I’ve ascended 20 times, so I’ll get Tech Level 22 (20 + 2). Those whom are 10th or lower, will get their (ascension level / 2, rounded up) as their tech. Eg I’m level 6 (LG+1), so I would get Tech Level 3 (6/2). This is halved, since the requirements for the tech in terms of UP are about 1/2 that of what I am proposing.
Please post *constructive* criticism