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Re: Updates 2010 - Updated Bug List

Posted: Fri Jun 25, 2010 6:28 pm
by BMMJ13
Bugs I've found:
1. Lifer suicides are actually 1:1, even though they say 1:2
Had 90 mil AC trained, After 6 attacks killing 10 mil lifers and 5 mil AC each, I only had 30 mil AC left instead of 60 mil.

2. Amount killed after Defense is 0'd no longer related to ATs used. On main if you use 15 ATs, you killed 5x more defense than you would if you sent 3 ATs.
Beta wrote:14:41 Mathlord 500,000,000,000 Naquadah stolen 15 0 686,678 6 X details
14:41 Mathlord 500,000,000,000 Naquadah stolen 15 0 704,285 3 X details
14:41 Mathlord 100,000,000,000 Naquadah stolen 3 0 722,344 3 X details
14:41 Mathlord 100,000,000,000 Naquadah stolen 3 0 740,865 3 X details


Main wrote:Jun 21, 2010 [SlayerS_fith] 2,505 Naquadah stolen 15 30,506 0 X 3 details
Jun 21, 2010 [SlayerS_fith] 631 Naquadah stolen 3 6,117 0 X 3 details

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 2:12 am
by GeneralChaos
The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult).


Jun 26, 20:32 BMMJ13 Attack defended 3 0 0 14,986,272,026,426 2,196,504 details

On beta, i had a 15trill defense, he had 1 super attacker, so 1bill attack + his MS.

He had no where near the 35%, yet was still able to hit me over and over, to mass my MS down

It should be made that even to assault the MS they need 35% of the defenders defense in strike.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 2:25 am
by Baxter
GeneralChaos wrote:[spoiler]
The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult).


Jun 26, 20:32 BMMJ13 Attack defended 3 0 0 14,986,272,026,426 2,196,504 details

On beta, i had a 15trill defense, he had 1 super attacker, so 1bill attack + his MS.

He had no where near the 35%, yet was still able to hit me over and over, to mass my MS down

It should be made that even to assault the MS they need 35% of the defenders defense in strike.[/spoiler]


this happened to me too

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 3:51 am
by Sarevok
Whilst I can see the logic behind that requirement, it's not a bug in the upcoming updates. It's been in the game since at least the last update.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 5:09 am
by d347h
The limit on the +1h alliance PPT gift doesn't work.

From no PPT I managed to buy up to 2,937 minutes of PPT. Which means that the 48h+59min limit works, just the 12 times per weak does not.

It gives the warning: "You have used 1 of a max of 12 weekly hours of alliance PPT." but despite this it actually prolongs the PPTs.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 6:05 am
by BMMJ13
Baxter wrote:
GeneralChaos wrote:[spoiler]
The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult).


Jun 26, 20:32 BMMJ13 Attack defended 3 0 0 14,986,272,026,426 2,196,504 details

On beta, i had a 15trill defense, he had 1 super attacker, so 1bill attack + his MS.

He had no where near the 35%, yet was still able to hit me over and over, to mass my MS down

It should be made that even to assault the MS they need 35% of the defenders defense in strike.[/spoiler]


this happened to me too

You need 35% to mass the defense, to mass your MS someone would only need 1 attack weapon. It's been that way in main as long as I can remember. :shock: MS massing is fun when most of the motherships on Page 1 are 1/3 of the size of yours. :-"


[spoiler=]LAM uses its Nuclear Volley to inflict 3,497,250,332,000 damage, destroying 13000 Energy Shields on the B O O M S T I C K!
Blowing through the extended shield defenses, it also destroyed 52000 Pod Volley, and totally destroyed 0 fleets!
BMMJ13's LAM adds 597,937 additional attack onto their ground troops!

the B O O M S T I C K uses its Pod Volley to inflict silly amounts of damage, destroying 19448 Energy Shields on LAM![/spoiler]
[spoiler=]LAM uses its Nuclear Volley to inflict 3,490,902,561,100 damage, destroying 13000 Energy Shields on The Hindenburg!
Blowing through the extended shield defenses, it also destroyed 46800 Pod Volley, and totally destroyed 3,200 fleets!
BMMJ13's LAM adds 498,277 additional attack onto their ground troops!

The Hindenburg uses its Pod Volley to inflict silly amounts of damage, destroying 22185 Energy Shields on LAM![/spoiler]
:lol:

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 11:30 am
by Forum
ok - great finds.

*alliance limit now works, AND adds one to the count each time you use it ;)

*I cannot see how the unit deaths were not affected by turns used, but i have rewritten it so its even harder to understand if it does not turn adjust unit deaths :) -- i tested, ok. can you test mathlord, since you had the report ??

*bugfix or feature: an attacking mothership will not engage if it sees a slaughter (ie attack is under the set percent of def strength- 35% in this case. note that the 35% is including mothership...)

* I checked the suicide- each attack had 10mil lifer sent, 5mil AC die... and the value of 5mil is used for report, and subtraction....so maybe your initial total was off? either way, i added some debug to it, so i can see the queries on lifer suicides after the fact now....

* if nox does 'not always work' cna someone give me attack and defender ID and/or battle ids i can look at??

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 4:52 pm
by Baxter
so my 8 tril defense + 1 tril atk/def MS would not be enough to defend from someones 1bil atk + 3tril atk/def MS
(my MS is obviously negated)
so 3/8 = 37.5%
that makes sense....

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 4:57 pm
by BMMJ13
Baxter wrote:so my 8 tril defense + 1 tril atk/def MS would not be enough to defend from someones 1bil atk + 3tril atk/def MS
(my MS is obviously negated)
so 3/8 = 37.5%
that makes sense....

MS only adds up to 100% of your strike.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 5:01 pm
by Forum
is this a bug you found? battle ID ??
or is it sarcasm? if so, please use tags <sarcasm></sarcasm>
why is your MS negated?
and 8tril should defend against 3tril - since 37.5% is higher than 35%, you will take some damage doing so, though...

Baxter wrote:so my 8 tril defense + 1 tril atk/def MS would not be enough to defend from someones 1bil atk + 3tril atk/def MS
(my MS is obviously negated)
so 3/8 = 37.5%
that makes sense....

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 5:03 pm
by BMMJ13
Forum wrote:is this a bug you found? battle ID ??
or is it sarcasm? if so, please use tags <sarcasm></sarcasm>
why is your MS negated?
and 8tril should defend against 3tril - since 37.5% is higher than 35%, you will take some damage doing so, though...

Baxter wrote:so my 8 tril defense + 1 tril atk/def MS would not be enough to defend from someones 1bil atk + 3tril atk/def MS
(my MS is obviously negated)
so 3/8 = 37.5%
that makes sense....

That was before you changed it, I had 1 attack weapon and was massing all the motherships on the first page (which is why they complained). Now it simply does not show up.

I'm not sure why a part of the game is able to be changed by a few whiners (not necessarily just this case, but there have been a lot of parts which are by 1 or 2 objections to it ie the 50% of planets "bug"). If it is that highly opposed and used/abused, then there should be a lot more complaining about that issue.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 5:13 pm
by BMMJ13
Forum wrote:*I cannot see how the unit deaths were not affected by turns used, but i have rewritten it so its even harder to understand if it does not turn adjust unit deaths :) -- i tested, ok. can you test mathlord, since you had the report ??

I'm not sure what you mean? If 15,000 are killed with 15 ats on main, then 3,000 are killed with 3 ats. On beta, it is behaving like 15,000 are killed either way.


Forum wrote:* I checked the suicide- each attack had 10mil lifer sent, 5mil AC die... and the value of 5mil is used for report, and subtraction....so maybe your initial total was off? either way, i added some debug to it, so i can see the queries on lifer suicides after the fact now....

I believe my count was correct, but sadly have no way to check for sure. The person who lifered checked and did see 90 mil before hand, and Used 6 attacks which should of killed 30 mil, however I remember only having 30 mil left. Perhaps I'll try to pay more attention and see if it happens again.

Re: Updates 2010 - Updated Bug List

Posted: Mon Jun 28, 2010 7:41 pm
by Baxter
BMMJ13 wrote:
Forum wrote:is this a bug you found? battle ID ??
or is it sarcasm? if so, please use tags <sarcasm></sarcasm>
why is your MS negated?
and 8tril should defend against 3tril - since 37.5% is higher than 35%, you will take some damage doing so, though...

Baxter wrote:so my 8 tril defense + 1 tril atk/def MS would not be enough to defend from someones 1bil atk + 3tril atk/def MS
(my MS is obviously negated)
so 3/8 = 37.5%
that makes sense....

That was before you changed it, I had 1 attack weapon and was massing all the motherships on the first page (which is why they complained). Now it simply does not show up.

I'm not sure why a part of the game is able to be changed by a few whiners (not necessarily just this case, but there have been a lot of parts which are by 1 or 2 objections to it ie the 50% of planets "bug"). If it is that highly opposed and used/abused, then there should be a lot more complaining about that issue.

neither sarcastic nor whining

i dont know whether you could call it a 'bug'
i was saying that even though he has 1 weapon, he can still attack some of the top defenses (mines ranked ~87)
no damage was done to my weapons, just my MS
my MS was negated because his (BMMJ's) MS does more damage, and my MS is wasted on his
so he can mass my MS, but not my defense

Re: Updates 2010 - Updated Bug List

Posted: Tue Jun 29, 2010 1:31 am
by GeneralChaos
When sending a message to someone, if they are in an opposite house, you can send the message to all alliance leader, all house members, all alliance leaders, of the opposite house,

Or do i get this option because im set to Second in Command of the alliance?

Surely you wouldnt want to sent a message to all members of a house your set to war with.

Re: Updates 2010 - Updated Bug List

Posted: Tue Jun 29, 2010 1:49 am
by Lore
GeneralChaos wrote:When sending a message to someone, if they are in an opposite house, you can send the message to all alliance leader, all house members, all alliance leaders, of the opposite house,

Or do i get this option because im set to Second in Command of the alliance?

Surely you wouldnt want to sent a message to all members of a house your set to war with.



Thats a disaster waiting to happen LOL