How many hits should it take to descend someone?

Suggest any improvements

How many hits should it take to descend someone?

1 hit
2
7%
2 hits
2
7%
3 hits
1
4%
4 hits (Current)
10
37%
5 hits
7
26%
6 hits
1
4%
7 hits
0
No votes
8 hits
0
No votes
9 hits
1
4%
10 hits
0
No votes
> 10 hits
3
11%
 
Total votes: 27
Jixxi
Fledgling Forumer
Posts: 155
Joined: Tue Mar 01, 2011 6:02 am
ID: 0
Alternate name(s): jix

Re: How many hits should it take to descend someone?

Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)

like this ldea
Image
[img]http:/ascendedempire.com/esigs/Sigma/Jix.png[/img]
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: How many hits should it take to descend someone?

Rottenking wrote:then people cannot be decended while they sleep, or while at work

and those who are trying to deascend should miss out on sleep? play games while working? ect...
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: How many hits should it take to descend someone?

Iƒrit wrote:
Rottenking wrote:then people cannot be decended while they sleep, or while at work
and those who are trying to deascend should miss out on sleep? play games while working? ect...
Priorities, priorities. If you want to descend someone it will always be a team effort. That is effectively how it is already. Tag team someone and take them out by 24/7 coverage. Eventually they will break.
Your argument has been scuttled. Return to port or sink on the High Seas (or use the secret argument you have not yet brought out).
Image
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: How many hits should it take to descend someone?

Charisma wrote:
Iƒrit wrote:
Rottenking wrote:then people cannot be decended while they sleep, or while at work
and those who are trying to deascend should miss out on sleep? play games while working? ect...
Priorities, priorities. If you want to descend someone it will always be a team effort. That is effectively how it is already. Tag team someone and take them out by 24/7 coverage. Eventually they will break.
Your argument has been scuttled. Return to port or sink on the High Seas (or use the secret argument you have not yet brought out).

how about you develop your account to block someone for that amount of time instead of capping it :shock:
see what I just did their, now the other sides argument is irrelevant :roll:
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: How many hits should it take to descend someone?

i am sorry i have 55 kills on ascended one took 48 hours just because of there LF before any TOC updates i forgot who but was in an alliance FF was in

I dont mind working in a team but Id prefer to be able to do kills myself more pleasure in that

yes people sleep fine 10 hours max to decend 12 hours to high
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: How many hits should it take to descend someone?

ive taken down 55 on my own and helped marshall get a kill just one yesterday as he had to out and we have same toc

I want kills myself no offence i want 100 ascended kills myself its my own goal and acheivement as I like to do things myself like having the same one accoutn since i started playing and not buy it and get cheap good account by buying one
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: How many hits should it take to descend someone?

Eärendil wrote:
CCexy wrote:ive taken down 55 on my own and helped marshall get a kill just one yesterday as he had to out and we have same toc

I want kills myself no offence i want 100 ascended kills myself its my own goal and acheivement as I like to do things myself like having the same one accoutn since i started playing and not buy it and get cheap good account by buying one


so, your own argument is pure selfishness?

Why not work as a team with you getting the final kills? Work with someone to get things done, share the fun of it?

I know this is a radical thought, but since you think we should put effort forth to decend someone maybe you should put effort forth to protect yourself instead of having a cap protect you :shock:
ƒëmmë ƒatalë
Fragment o' Forum
Posts: 15265
Joined: Sat Apr 26, 2008 5:26 am
Race: SL temptress
ID: 38112
Alternate name(s): cleo_catra
temptress
seraphim
Location: here, there, wherever you are

Re: How many hits should it take to descend someone?

where is the challenge in decending inactives? its like someone with a TUK massing someone with a small army.

I could just go through and decend many inactives now, but I find it better to do it you are at war with not just cos I/you can do it..
Image
When I despair, I remember that all through history the ways of truth and love have always won.
There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall.
Think of it--always
Mahatma Gandhi
sixty five kills on Ascended ;)
The Forum Rules
Mods and their sections
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: How many hits should it take to descend someone?

i farmed everything i got on ascended thanks
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
Colos
The Ascended
Posts: 1132
Joined: Wed Oct 10, 2007 4:54 am
Alliance: None
Race: Human
ID: 0
Location: Hungary, and proud of it

Re: How many hits should it take to descend someone?

Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)


I like this. Let's say, when you are online, the max damage you can suffer is 33% of your reserves.

You log out, and a timer starts.
You stay offline for 3 hours: the figure goes up to 34%. You stay offline for a day: the figure goes up to 41%.
You stay offline for 3 days and the figure goes up to 57 %.

Though I would implement a maximum for this, so it would take at least two hits to descend an account, os, around 70%?

Colos
ImageImageImage
Spoiler
Jason... wrote:
Colos wrote:I was a God, too.
Fixxed
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: How many hits should it take to descend someone?

and I said about the size TOC rank implentation which is good to like for planets big ones cant take out tiny ones smaller ones but medium ones can and take them 5 hits but big accounts dnt get protection then from other big accounts or shouldnt
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: How many hits should it take to descend someone?

CCexy wrote:and I said about the size TOC rank implentation which is good to like for planets big ones cant take out tiny ones smaller ones but medium ones can and take them 5 hits but big accounts dnt get protection then from other big accounts or shouldnt

so what stops me from having a high planet production and just smashing off my planets...... it works but easily manipulated.
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: How many hits should it take to descend someone?

Colos wrote:
Juliette wrote:I'm thinking, as said by others, 5 would be a good number of hits @ 2.5h per hit.


In line with the topic;
Perhaps inactivity should be 'rewarded' by being descended faster?
5 hits for a regularly active person, strictly counting logins to keep it fair;
4 hits for a person who has been inactive for 2 weeks;
3 hits for a person who has been inactive for 4 weeks (~1 month);
2 hits for a person who has been inactive for 8 weeks (~2 months), and finally;
1 hit for a person who has been inactive for 16 weeks (~4 months).
(Provided, of course, that you have sufficient ToC to take out the person in that number of hits.)


I like this. Let's say, when you are online, the max damage you can suffer is 33% of your reserves.

You log out, and a timer starts.
You stay offline for 3 hours: the figure goes up to 34%. You stay offline for a day: the figure goes up to 41%.
You stay offline for 3 days and the figure goes up to 57 %.

Though I would implement a maximum for this, so it would take at least two hits to descend an account, os, around 70%?

Colos
I like this version better. It somehow seems more reasonable. :)
Image
User avatar
GOLDEN WING
Wraith
Posts: 3890
Joined: Wed Jul 01, 2009 2:04 am
Alliance: ~RiCoS_WÅrLoRdS~
Race: Heatwave
ID: 0
Location: The Rising Sun

Re: How many hits should it take to descend someone?

make it that you can only ascended attack someone every turn change....once per player/account.

BUT


the descention only lasts for 1hour in main....Giving you a strategic opertunity to kill someone's defense with no AB or stats Boost from ascending.

Thus adding more strategy involved then camping on ascended descending someone every 9hours :smt018

Dunno but i would think that would bring more strategy into the game + Teamwork.

3 or 4 people sit on ascended ready to descend (this helping smaller alliances) and 1 person in main ready to begin massing and poof they descend him and main person has an easier time massing because his pretty unk title goes bye bye for an hour/30min :)
Image
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
Tekki
Forum Addict
Posts: 4332
Joined: Wed Aug 23, 2006 12:37 pm
ID: 0

Re: How many hits should it take to descend someone?

GOLDEN WING wrote:make it that you can only ascended attack someone every turn change....once per player/account.

BUT


the descention only lasts for 1hour in main....Giving you a strategic opertunity to kill someone's defense with no AB or stats Boost from ascending.

Thus adding more strategy involved then camping on ascended descending someone every 9hours :smt018

Dunno but i would think that would bring more strategy into the game + Teamwork.

3 or 4 people sit on ascended ready to descend (this helping smaller alliances) and 1 person in main ready to begin massing and poof they descend him and main person has an easier time massing because his pretty unk title goes bye bye for an hour/30min :)

So... 396 turns in ascension - that's about as many turns as you get in a day on average on ascension for 1 hour of descension in main, that if they are online they will cover with an alliance PPT anyway?
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
---
Image
Image
Image
Spoiler
Image Image
Image Image
Locked

Return to “Suggestions”