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Descending changes

Posted: Sun Jul 17, 2011 7:48 am
by jedi~tank
Question..is it 3 hits in 6 hours or 4 hits in 9 hours miniumum? whichever its too short, people dont have time to be burdened by a game and have to function by a private alliance mandate they run.

I have descended 3 accounts in 6 hours each. SO WHICH IS IT??

Re: Descending changes

Posted: Sun Jul 17, 2011 7:54 am
by Rocky
minimum is 4 hits unless someone has been descended before, and not refilled their life force in the 14days time they've been descended plus the extra 4 days they have on ppt. Then you can descend in less hits because their life force reserves isn't back up to full.

simples

Re: Descending changes

Posted: Sun Jul 17, 2011 7:57 am
by jedi~tank
Well this **Filtered** needs to be changed because its stupid to have to walk around during a normal day and be worried about this game.

Re: Descending changes

Posted: Sun Jul 17, 2011 7:58 am
by Iƒrit
4 Hits (minimum amount of hits)
--------------
1st HIT -1/3 of LF
<<Wait 3 hours>>
2nd HIT -1/3 of LF
<<Wait 3 hours>>
3rd HIT - 1/3 of LF down to 1 LF
<<Wait 3 hours>>
4th HIT - Killshot

The only way it takes less is if the instances rocky post above happens, OR someone else has hit before you started hitting.

However there are ways for the defender to increase the amount of time it would take, like hitting someone else, refilling and logging, giving them an extra 3 hours. Another way is to build stats, so that you have to be massed, now if you have built a good set of stats it could give you an extra hour maybe 2, and cause the enemy to spend more turns.

Additionally this is a two party system, having to have access to internet for several hours to descend someone is not an easy task for many, for some yes, but not many. The attacker has to log in every 3 hours to hit, while the defender only needs to log in 9 hours (12 hours if they used the tip above) from his last log in time, essentially giving them a slight advantage cause they get to dictate a schedule for themselves in some sense. Most descenders stop once they see their target has refilled, cause turns are limited and you can not sit and descend forever.

Re: Descending changes

Posted: Sun Jul 17, 2011 8:01 am
by Rocky
Jedi~Tank wrote:Well this **Filtered** needs to be changed because its stupid to have to walk around during a normal day and be worried about this game.

why, its just a game, if your levels aren't good enough you will be descended in 9 hours, if they are good it will take longer.

just like in main, if you have covert level 36 and are at war with someone who has 39, they will destroy your account if you aren't online. you don't get a 9hour period of time to warn you though...

Re: Descending changes

Posted: Sun Jul 17, 2011 8:06 am
by noone
Could it be, ifrit, that you guys have optimised your accounts to have the LF fill propperly by means of channeling and such ...

In the past, you could make a difference setting up energy channeling and flow correctly.

Those who did not were descendable in 3 hits standard .. perhaps that still applies, but the larger acocunts don't know/see this, as they already have huge levels, and optimized the flow and channeling.

We all know the ascended is dodgy left and right, and there are strange little side effects if you perform certain actions (like having more reserves then you should after upgrades)
I wouldnt be surrpised, that your account could not propperly represent the opinion for game mechanics of smaller accounts.

Re: Descending changes

Posted: Sun Jul 17, 2011 8:10 am
by Iƒrit
Nostra wrote:Could it be, ifrit, that you guys have optimised your accounts to have the LF fill propperly by means of channeling and such ...

In the past, you could make a difference setting up energy channeling and flow correctly.

Those who did not were descendable in 3 hits standard .. perhaps that still applies, but the larger acocunts don't know/see this, as they already have huge levels, and optimized the flow and channeling.

We all know the ascended is dodgy left and right, and there are strange little side effects if you perform certain actions (like having more reserves then you should after upgrades)
I wouldnt be surrpised, that your account could not propperly represent the opinion for game mechanics of smaller accounts.

As I said in the other thread, if it is taking less then the minimum hits and is does not the involve the 2 other occurrences, I would say that is a bug, IMO at least.
But I have not seen that happen, even when I have descended enemies with 0-5s in all stats in 4 hits.

Re: Descending changes

Posted: Sun Jul 17, 2011 8:12 am
by jedi~tank
Iƒrit wrote:
Nostra wrote:Could it be, ifrit, that you guys have optimised your accounts to have the LF fill propperly by means of channeling and such ...

In the past, you could make a difference setting up energy channeling and flow correctly.

Those who did not were descendable in 3 hits standard .. perhaps that still applies, but the larger acocunts don't know/see this, as they already have huge levels, and optimized the flow and channeling.

We all know the ascended is dodgy left and right, and there are strange little side effects if you perform certain actions (like having more reserves then you should after upgrades)
I wouldnt be surrpised, that your account could not propperly represent the opinion for game mechanics of smaller accounts.

As I said in the other thread, if it is taking less then the minimum hits and is does not the involve the 2 other occurrences, I would say that is a bug, IMO at least.

Regardless if its normal or a bug, its utter **Filtered** for this system to be the normal. It should be extended to atleast 24hours as this will allow school attenders and working men and women and actually have chances to manage their accounts. ESPECIALLY the little ones which are being descended in 3 hits regularly.

Re: Descending changes

Posted: Sun Jul 17, 2011 9:22 am
by dark lord tacoma
there is no need to alter how manny hits you can do if people put time into there acounts you can't descend them easly if they never log in then its there own fault
people dont complain about massing on main when they arnt online so why double standerds on ascended :roll:

Re: Descending changes

Posted: Sun Jul 17, 2011 9:22 am
by Rocky
the point is, its not hard to farm enough to get good enough levels

whereas in main it takes me a lot more than 5 turn changes to farm enough to get level 38 covert. If anything the amount of dmu required to refill your life force should be increased by a big amount. So that it doesn't just require you to log in but rather actually do something to defend yourself.

Re: Descending changes

Posted: Sun Jul 17, 2011 9:26 am
by noone
Dark Lord Tacoma wrote:there is no need to alter how manny hits you can do if people put time into there acounts you can't descend them easly if they never log in then its there own fault
people dont complain about massing on main when they arnt online so why double standerds on ascended :roll:



When massed on main, you can rebuild 5 minutes later.
You dont loose your ascended powers for two weeks ;)

Re: Descending changes

Posted: Sun Jul 17, 2011 9:29 am
by dark lord tacoma
Nostra wrote:
Dark Lord Tacoma wrote:there is no need to alter how manny hits you can do if people put time into there acounts you can't descend them easly if they never log in then its there own fault
people dont complain about massing on main when they arnt online so why double standerds on ascended :roll:



When massed on main, you can rebuild 5 minutes later.
You dont loose your ascended powers for two weeks ;)


like has been said tho its far to easy to stop deing descended ie log on convert dmu into lifeforce go back to doing what ever you were doing les than 30seconds erlyer

Re: Descending changes

Posted: Sun Jul 17, 2011 9:31 am
by noone
Dark Lord Tacoma wrote:
Nostra wrote:
Dark Lord Tacoma wrote:there is no need to alter how manny hits you can do if people put time into there acounts you can't descend them easly if they never log in then its there own fault
people dont complain about massing on main when they arnt online so why double standerds on ascended :roll:



When massed on main, you can rebuild 5 minutes later.
You dont loose your ascended powers for two weeks ;)


like has been said tho its far to easy to stop deing descended ie log on convert dmu into lifeforce go back to doing what ever you were doing les than 30seconds erlyer



Thats not the point here ... point is that its able to be done in 3 hits.

Its not about how easy it is to prevent yourself from being descended ...

This is off topic and these posts should be removed as they do not fit in here.

Re: Descending changes

Posted: Sun Jul 17, 2011 9:34 am
by Rocky
Nostra wrote:
Dark Lord Tacoma wrote:
Nostra wrote:
Dark Lord Tacoma wrote:there is no need to alter how manny hits you can do if people put time into there acounts you can't descend them easly if they never log in then its there own fault
people dont complain about massing on main when they arnt online so why double standerds on ascended :roll:



When massed on main, you can rebuild 5 minutes later.
You dont loose your ascended powers for two weeks ;)


like has been said tho its far to easy to stop deing descended ie log on convert dmu into lifeforce go back to doing what ever you were doing les than 30seconds erlyer



Thats not the point here ... point is that its able to be done in 3 hits.

Its not about how easy it is to prevent yourself from being descended ...

This is off topic and these posts should be removed as they do not fit in here.

it is about how easy it is to descend someone, his posts are ontopic whether you like it or not. the minimum hits to descend players is 4 ie 9 hours, all you have to do is log in once for 30seconds as he said, why should we then increase the time taken to descend someone if its soo easy to defend yourself against it already?

Re: Descending changes

Posted: Sun Jul 17, 2011 9:52 am
by jedi~tank
You 2 same people everytime, ok let me highlight it for you.


Jedi~Tank wrote:Regardless if its normal or a bug, its utter **Filtered** for this system to be the normal. It should be extended to atleast 24hours as this will allow school attenders and working men and women and actually have chances to manage their accounts. ESPECIALLY the little ones which are being descended in 3 hits regularly.


Whats the point here? People sleep through the night? people have school? people work? YES ON ALL 3 GUYS *WAVES OVER HERE*

This is a game for many PEOPLE, not just for your alliance. ](*,)