With the change to bank, basicly making miners optional, and the ongoing issue of accounts able to 'hide' from retaliation by training attack units, and removing covert and def, (not especially fair ...), the following change is being made. How it works can be discussed.
When you lifer suicide an enemy account, AntiCovert (AC) units will die; so too will attack units.
What will the cost be to get a super attacker? regular attacker? attack merc?
What order do they die in, or do they die equally by the amount you have (ie by percent).?
Maybe supers are not killed until the defense is zero ?
Will you still need 30% of a target defence in attack to use lifer suicide, or should it be increaesd? (to 50% 100% 150% ? )
What else should be considered?
What this will effectively do, is stop the 'untouchable' accounts, make lifers a bit more useful, make having a defense more useful, and make ppl think twice about their actions if they cannot hide forever
thoughts?
lifer suicide change - will also kill attack units (plus AC)
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lifer suicide change - will also kill attack units (plus AC)
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Re: lifer suicide change - will also kill attack units (plus
ermm thats a tricky one to decide
a nice i dea i like it but thats 'cos i got lots of lifers
but there going to be alot of fuss about it due to well you won't be able to mass someone without the threat of your strike being killed and thus making it harder for 150 trill defs to be massed
if so i would probably look at a very high number maybe 10 to 1 seeing as a tonne of people have 100 mil plus lifers atm
maybe make it your strike need to be greater than theirs?
i don't think this will be fair on new players trying to ascend though
a nice i dea i like it but thats 'cos i got lots of lifers
but there going to be alot of fuss about it due to well you won't be able to mass someone without the threat of your strike being killed and thus making it harder for 150 trill defs to be massed
if so i would probably look at a very high number maybe 10 to 1 seeing as a tonne of people have 100 mil plus lifers atm
maybe make it your strike need to be greater than theirs?
i don't think this will be fair on new players trying to ascend though
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Re: lifer suicide change - will also kill attack units (plus
We talked about this in the meet a bit.
Def should be 0'd and all attack units should be killed - supers and regulars. This rewards 0'ing a def, it doesn't give you free supers killed since you can't lifer the supers through a def, and it doesn't become a game of lifering strikes rather than def.
Ratio, 1-1? Def is 0'd, you should kill atleast the same as what you lose if lifering is becoming a bigger aspect of the game.
Def should be 0'd and all attack units should be killed - supers and regulars. This rewards 0'ing a def, it doesn't give you free supers killed since you can't lifer the supers through a def, and it doesn't become a game of lifering strikes rather than def.
Ratio, 1-1? Def is 0'd, you should kill atleast the same as what you lose if lifering is becoming a bigger aspect of the game.
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Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
Yyith wrote:Yyith says:
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Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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Re: lifer suicide change - will also kill attack units (plus
I believe they should be both separate attacks. That you choose to kill either attackers or assassins.
This is because certain circumstances are required in each case. It is good to have a ratio between attack and defence when Lifering against assassins however against Attackers, the defence should have to be Zeroed. Also the Ratio of Lifers to Attackers should be greater than Lifers to Assassins.
The current Assassin ratio is very good, however Attackers should be 5:1. It should be not an easy attack to make or one people solely rely on.
The order should be Supers, Attackers, Mercs.
The reasoning for this is simple, since attackers can be untrained and supers cannot, it will be abused by people training a number of attackers along with their supers to use as fodder.
To summarise:
1) Both attacks are separate: You either choose to kill assassins or kill attack units.
2) Ratio should be 5:1 regardless of whether they attack supers or normals.
3) Order should be Supers, Normals, Mercs.
~Vicariously
This is because certain circumstances are required in each case. It is good to have a ratio between attack and defence when Lifering against assassins however against Attackers, the defence should have to be Zeroed. Also the Ratio of Lifers to Attackers should be greater than Lifers to Assassins.
The current Assassin ratio is very good, however Attackers should be 5:1. It should be not an easy attack to make or one people solely rely on.
The order should be Supers, Attackers, Mercs.
The reasoning for this is simple, since attackers can be untrained and supers cannot, it will be abused by people training a number of attackers along with their supers to use as fodder.
To summarise:
1) Both attacks are separate: You either choose to kill assassins or kill attack units.
2) Ratio should be 5:1 regardless of whether they attack supers or normals.
3) Order should be Supers, Normals, Mercs.
~Vicariously
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Dark Hero says:
i ****** up with cough syrup once
never doing that again
it had sorbitol in it which basically means... instant diarrhoea
plus we were drinking at the same time which meant instant passing out
now put them both together....
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there is only 362 days in the year
Vicariously Dark Hero 10,000,000 Naquadah 5,800,000,000,000 Naquadah Jan 08, 2012, 11:11 am Completed.
i ****** up with cough syrup once
never doing that again
it had sorbitol in it which basically means... instant diarrhoea
plus we were drinking at the same time which meant instant passing out
now put them both together....
Dark Hero says:
there is only 362 days in the year
Vicariously Dark Hero 10,000,000 Naquadah 5,800,000,000,000 Naquadah Jan 08, 2012, 11:11 am Completed.
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GrizzZzzly says:
ya but i mainly watch it cos he's hawt
ya but i mainly watch it cos he's hawt
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Tom says:
well was in the shower
thought why not time to spair
i can multi task
then he started saying
"bend over pick up the soap"
well was in the shower
thought why not time to spair
i can multi task
then he started saying
"bend over pick up the soap"
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Tom says:
guys
first 1 to reply wins 1t
omg..
not even loid
ppt misser
1t out
1.5t def
omg
................
Tom just sent you a nudge.
Andy says:
LoD $$$
™Lord Of DestructiOn says:
??
Andy says:
lol
Tom says:
lmaoi
Tom says:
lol my friend from college has sex with his cousin while his m8 watched from a tree
guys
first 1 to reply wins 1t
omg..
not even loid
ppt misser
1t out
1.5t def
omg
................
Tom just sent you a nudge.
Andy says:
LoD $$$
™Lord Of DestructiOn says:
??
Andy says:
lol
Tom says:
lmaoi
Tom says:
lol my friend from college has sex with his cousin while his m8 watched from a tree
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i love you <3
i love you <3
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peter says:
Rocky?
Andy says:
andy
peter says:
andy?
Andy says:
Vicariously
peter says:
ahh
Rocky?
Andy says:
andy
peter says:
andy?
Andy says:
Vicariously
peter says:
ahh
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wnpll20@googlemail.com (E-mail address not verified) says:
guild stats whats left whilst i wsa ndruun
druk
drunky
drnk
drunkl
****
drunk
guild stats whats left whilst i wsa ndruun
druk
drunky
drnk
drunkl
****
drunk
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FM says:
I once went out...and started drinking the next day as well...
and I went crazy
I don't remember anything about the evening...
I woke up in my mates new house...new carpet...the works...
There was a little turd on the floor
Tom says:
rofllllllllllllllllllllllllllllllllllllllllllllllllllllll
FM says:
and on my ass
FM says:
Maybe you think slower then you type?
So you do stuff phonetically
Like a tard
Tom says:
mby u should shut up
I once went out...and started drinking the next day as well...
and I went crazy
I don't remember anything about the evening...
I woke up in my mates new house...new carpet...the works...
There was a little turd on the floor
Tom says:
rofllllllllllllllllllllllllllllllllllllllllllllllllllllll
FM says:
and on my ass
FM says:
Maybe you think slower then you type?
So you do stuff phonetically
Like a tard
Tom says:
mby u should shut up
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vintage says:
come on andy do it
do it!
do
it
!
Andy says:
Weapons Destroyed
Name Type Quantity Strength
Targeted Spacial Distortions Defense 2005293 5750/5750
Defense
vintage says:
he did it :O
damn you :O
Alexander Newman says
your a tard //
Andy Barrell says
FS ******* Special
Alexander Newman says
TL **Filtered** Lemmings
Andy Barrell says
FS Forgotten Socks
Alexander Newman says
TL Twerp Sauce
Andy Barrell says
FAIL
come on andy do it
do it!
do
it
!
Andy says:
Weapons Destroyed
Name Type Quantity Strength
Targeted Spacial Distortions Defense 2005293 5750/5750
Defense
vintage says:
he did it :O
damn you :O
Alexander Newman says
your a tard //
Andy Barrell says
FS ******* Special
Alexander Newman says
TL **Filtered** Lemmings
Andy Barrell says
FS Forgotten Socks
Alexander Newman says
TL Twerp Sauce
Andy Barrell says
FAIL
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Re: lifer suicide change - will also kill attack units (plus
Vicarious wrote:I believe they should be both separate attacks. That you choose to kill either attackers or assassins.
This is because certain circumstances are required in each case. It is good to have a ratio between attack and defence when Lifering against assassins however against Attackers, the defence should have to be Zeroed. Also the Ratio of Lifers to Attackers should be greater than Lifers to Assassins.
The current Assassin ratio is very good, however Attackers should be 5:1. It should be not an easy attack to make or one people solely rely on.
The order should be Supers, Attackers, Mercs.
The reasoning for this is simple, since attackers can be untrained and supers cannot, it will be abused by people training a number of attackers along with their supers to use as fodder.
To summarise:
1) Both attacks are separate: You either choose to kill assassins or kill attack units.
2) Ratio should be 5:1 regardless of whether they attack supers or normals.
3) Order should be Supers, Normals, Mercs.
~Vicariously
I don't think it should be 5:1 on supers. The def is 0'd, supers is your price. Why should you have to pay for being the better player?
Spoiler
Easy^ wrote: I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE
Yyith wrote:Yyith says:
thats why women have small feet
get closer to the sink
Spoiler
Mezzanine wrote:Picture a hot summers day, sitting on the grass ( maybe smoking it too lol ), sun shining, cool breeze, cold beer, beautiful lady, perfect Serenity
Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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Re: lifer suicide change - will also kill attack units (plus
I like the idea, but not sure what a "fair" rate would be.
I'm thinking along the side of doing it in the order of Mercs>Regulars>Supers, and at a rate of 1:1 for mercs, 1:1 for regulars, and 3 or 5:1 for Supers (Supers are stronger, thus should take more to kill)
This also combats users trying to hide their free UU by putting them as attack regulars.. as making attack regulars a bigger target.
I am agreeing with those saying def should be 0'd first, and that it should be a seperate attack to lifer suicide of AC units.
I'm thinking along the side of doing it in the order of Mercs>Regulars>Supers, and at a rate of 1:1 for mercs, 1:1 for regulars, and 3 or 5:1 for Supers (Supers are stronger, thus should take more to kill)
This also combats users trying to hide their free UU by putting them as attack regulars.. as making attack regulars a bigger target.
I am agreeing with those saying def should be 0'd first, and that it should be a seperate attack to lifer suicide of AC units.
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Re: lifer suicide change - will also kill attack units (plus
Mercs shouldn't be effected, it's just to throw them up as fodder to protect your supers.
That being said, I think this is dumb and it's fine how it is.
That being said, I think this is dumb and it's fine how it is.
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Re: lifer suicide change - will also kill attack units (plus
E.M.P. wrote:Mercs shouldn't be effected, it's just to throw them up as fodder to protect your supers.
That being said, I think this is dumb and it's fine how it is.
^^ this ^^ lol
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Re: lifer suicide change - will also kill attack units (plus
how about you actually do something useful like capping covert levels instead of this nonsence?
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Re: lifer suicide change - will also kill attack units (plus
E.M.P. wrote:Mercs shouldn't be effected, it's just to throw them up as fodder to protect your supers.
That being said, I think this is dumb and it's fine how it is.
I would tend to agree. Lifers are for AC, attack are useless without weapons and you can already remove them so I don't see why you need the ability to remove attack troops as well.
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Re: lifer suicide change - will also kill attack units (plus
Not bad idea...as long as ratio isn't unfair for reasons mentioned (unable to build big strikes to take down big defs).
When def is zeroed, with ratio like 1:1 for attackers and 4:1 for supers (harder to kill). 5:1 is bit too high, and 3:1 not sufficient. 1:1 for supers is imo ridiculous.
When def is zeroed, with ratio like 1:1 for attackers and 4:1 for supers (harder to kill). 5:1 is bit too high, and 3:1 not sufficient. 1:1 for supers is imo ridiculous.
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Re: lifer suicide change - will also kill attack units (plus
In global, there's certainly a lot to say for the idea. I'm using it myself, but yeah it has a logic.
Some remarks:
* The idea of first defence that needs to be removed sounds good to me.
* I would keep the 30% in strike that is needed.
* If it kills mercs, regular attackers and super attackers I would make the ratio 1:1 for mercs, 1:2 for regulars and 1:3 for supers.
* I hope it will count for ME.
Some remarks:
* The idea of first defence that needs to be removed sounds good to me.
* I would keep the 30% in strike that is needed.
* If it kills mercs, regular attackers and super attackers I would make the ratio 1:1 for mercs, 1:2 for regulars and 1:3 for supers.
* I hope it will count for ME.
Meh...
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Re: lifer suicide change - will also kill attack units (plus
It was 'suggested' to remove snipers.
And yes lifering ac and lifering attack should be two different attacks..basically you can set the default of your lifers through a popup to either kill ac or kill attack, as long as you match the relevant conditions.
Added to that would be if everything you do train, a percentage cannot be untrained..so if you foolishly train loads of attack normals, you lose a percentage, so your only option is to convert to supers, and also make what you train as covert, a percentage untrainable.
And yes lifering ac and lifering attack should be two different attacks..basically you can set the default of your lifers through a popup to either kill ac or kill attack, as long as you match the relevant conditions.
Added to that would be if everything you do train, a percentage cannot be untrained..so if you foolishly train loads of attack normals, you lose a percentage, so your only option is to convert to supers, and also make what you train as covert, a percentage untrainable.
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Re: lifer suicide change - will also kill attack units (plus
btw admin, very important...
If your going to implemend this, give out an ingame notice (few hours at least)BEFORE you do it plz, before you get again issues (like bank update from yesterday) with angry people that have lost tons of troops becaus they were trained in something that they thought was safe...
Just to avoid a lot of nagging to your address
If your going to implemend this, give out an ingame notice (few hours at least)BEFORE you do it plz, before you get again issues (like bank update from yesterday) with angry people that have lost tons of troops becaus they were trained in something that they thought was safe...
Just to avoid a lot of nagging to your address
Meh...
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Re: lifer suicide change - will also kill attack units (plus
SSG EnterTheLion wrote:Added to that would be if everything you do train, a percentage cannot be untrained..so if you foolishly train loads of attack normals, you lose a percentage, so your only option is to convert to supers, and also make what you train as covert, a percentage untrainable.
That doesn't make much sense to me. It is equivalent to employees having a sudden death when they are fired.
Rodwolf wrote:btw admin, very important...
If your going to implemend this, give out an ingame notice (few hours at least)BEFORE you do it plz, before you get again issues (like bank update from yesterday) with angry people that have lost tons of troops becaus they were trained in something that they thought was safe...
Just to avoid a lot of nagging to your address
Don't forget to add a free PPT to that. lol
Last edited by Nigatsu_Aka on Fri Aug 05, 2011 10:30 am, edited 1 time in total.