Forum wrote:always one raid slave missing -- probably he got stuck on the lid and you never noticed him when throwing the jar out
Happens to everyone so more amusing than harmful!
alliance limit - found and fixed the issue (was sneaky...)
Yay!
raid % was 50-100% of .1% of available per turn used. It is now 85-100% of .1% of available per turn used.
Thankyou. That is a much better range. I am happy I at least worked out is was based off of .1%
still going to check the battlelog and attacklog reports of numbers versus actual. (if someone can provide a battleid where it is off....)
still going to check the officer commander numbers. (again IDs I can play with...)
still going to check the losses in AC (battleid would help, as well as how off you think the numbers are...)
Officer/Commander numbers are the same as always. People should know that it is never really worth having officers unless you have AT LEAST 4 or 5. You shouldn't change this now as the few people with lots of officers will suddenly get a MASSIVE boost. If you want to change those numbers you should do it at the start of next wave.
As for AC losses in battle, they are still a big problem. You wont be able to get any good battle reports this early in the era though. the AC/defense problem arises when the numbers get bigger and people actually have things to lose (last month or so of the era).
To give you an idea of how bad it was the last 2 eras though: If you had an attack about half or more of their defense and an AC higher than their cov, you could take out a large chunk of spies ( if they had 10m spies, perhaps 300-400k spies?), and lose only maybe 3000 or less AC units. ]
All in all this era is going pretty well though. Good job