Instead of limiting each tech, how about making it so difficult to increase the techs normally after a while, that it makes sense to ascend.
Something like tripling/quadrupling the cost of techs at default, and each Ascension the cost is decreased by 10-20% or something. Therefore after 8 or so Ascensions the costs are the similar as now, then after it becomes even easier. Or you can change the bonus per Ascension according to how you see it.
I have no idea why someone would not ascend though. The straight multiplier for each Ascension is SUPER powerful. For example I got to 7th Ascension when the server Beta was in its first stage (before this bug reset week), and Adapt got to 8. He reached 8 before I started for 7, and when he did, the stats rivalved and surpassed those who decided not to ascend easily. He got back up to beat nearly everyone in stats (other than Replimagni and Zirtux) at the 8th Ascension, and with no bug help. By the time I finished 7 he was untouchable nearly, the unascended just could not keep up. Before the reset I myself was able to build up to around the size of the unascended also, in short time.
It's not those who don't ascend who is the problem when it comes to being overpowered, the ascended can easily catch up with the 2-18x multiplier for stats. Even if the unascended no lifes to big levels when people are ascending, the straight Ascension multi makes quick work to catch up!
I'll text Adapt if he is still awake as he's the newbie with the ideas (it's 1am here in Britain), to come on to see this, and see what he thinks of both our posts.
Edit: He's already asleep, didn't reply to my text. [/quote]
Although you have a good idea, with users paying they could easily stay on the first ascension, and maybe even be on par with zirtux's power. There will always be users that dont want to acsend, and maybe even with a 100 tech limit on the 1st ascension users maybe able to stay there with a mass of units, unit production plus naq income.
Then you could have it the same, but besides Zirtux take an unbugged player like Lithium. He was only first ascension, id say he was about as powerful as you could be at 1st ascension.
I saw his stats and i knew from the amount my techs were costing he was hitting the limit to max power, without masses of naq to push further. If he had 750,000 population he would of been fine, but even saying that without the naq i gained through attack plus units from raids i never woud of become so powerful in the first place.
There were just variables in place then, that lead to my success. I prefer the limit idea i stated above, its the same as having the techs trippled in cost anyways. Means to an end, if the cost goes up to the amount of naq that the anti-covert used to cost it will be impossible to raise it anyways. Its the same as having the limit idea so either way its the same bu if it was choice id go limit idea everytime.