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Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 5:05 am
by Juliette
It is a complete redesign of 'war' as a game concept. :)
One of the biggest, most far reaching updates in the history of GW.

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 5:15 am
by WoofyBear
Juliette wrote:It is a complete redesign of 'war' as a game concept. :)
One of the biggest, most far reaching updates in the history of GW.



Agreed, This is one of the biggest updates... People will have to adapt quickly to it or loose their AS's (no pun in intended). This is going to mean some serious changes in playing styles.

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 6:11 am
by doc holliday
BMMJ13 wrote:
Forum wrote:the other side also need to expend 70 per person

70 ats per person seems really low for a war declaration. Normal autowar is 300 ats per person. 300 seems kinda low, but 70 can be done very easily with just farming. It would seem if this is supposed to be blood, there should be a significant amount that would at least take some desired effort to do rather than small enough to just be farming.

I would also argue that an alliance war shouldn't be able to be caused by a single person hitting everyone on the other side a mere 70 ats worth. I mean I can understand the idea of sabotage or espionage being involved, but the fact that it's an alliance war should require at least some % of the alliance to be doing attacks and not just a single person.

This

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 7:10 am
by EbilCC
im sorry but F that nonsence. i havent spend a long time raiding or buying or farming NAQ to build up my naq to loose it all in two days change that bull this is the sort of crap that would make me quit as a player I dont have the time or energy to rebuild from nothing Ive played the game to long

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:20 am
by EbilCC
sorry for double post but I have found a way around bloodwar and Intend to use it until lifer/miners kills are taken out. its to far people dont have the money time or effort to rebuild fast if they do they have a lot of money to do so to buy turns etc when normal players cant do that with everything killable

PS It isnt a bug so I cant be banned for it. Other smart people out there will work it out Im sure and will actually increase snipering while in war if on different levels and it also if you put things in to prevent it it wont work that is the best part

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:31 am
by Juliette
Yes, there is a theoretical way around it.. leave your alliance while farming. But do you really want to play without the House bonus? ;)
If this becomes a problem it can just be made so all attacks you committed regardless of while in an alliance count towards the Bloodiness.

Leaving the Bloodwar by leaving your alliance when it starts counts as 'less armysize' = loss => cursed. That is the way I understand it, anyway.


The game is at a stage where raiding is as easy as farming; millions of UU raided in minutes; so losing your miners/lifers only adds to the thought you have to put into picking your targets. :)

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:37 am
by Lore
I think blocking 2 alliances from farming for men and funds to continue the war is a bad idea. JMO

I think it will also do far more damage to the casual players and non $$ players. Tho this game is geared to 24/7 players and $$ spenders now and I guess that can not be avoided.

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:41 am
by EbilCC
nope

Im already in a war with OE i wont surrender ill play in the war to it ends il just drop tags and stay out of the alliances and other players will follow as they wont to have to lose everything

the point is juilette it will make alliance wars redundant as people will leave alliances to mass and stay allianceless and house bonus? who cares ? I massed with or without house bonus before it was released it wont make a difference to me.

miners and lifers need removed not just cos its a crap idea smaller players who worked hard to get large armys could loose it and would quit loosing everything as like me due to not working being sick i dont have money to replace it like others nor do i have the time or effort due to my illness to raid for it for hours or days or weeks plus have naq to do buy turns to do it

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:47 am
by Juliette
Lore wrote:I think blocking 2 alliances from farming for men and funds to continue the war is a bad idea. JMO

I think it will also do far more damage to the casual players and non $$ players. Tho this game is geared to 24/7 players and $$ spenders now and I guess that can not be avoided.
I hope you realise you are stuck in the BloodRealm for only 24 hours. :) The 'war' will probably last a few days, maybe even a few BloodWars (i.e. a few weeks), or however long it takes for one side to realise they are royally screwed. Alliances could agree to 'best of five' BloodWars, deciding a day to go to war mode in which they go all-out against each other - onliners? - and then use the time in between to gather resources for the next 'round'. All it takes is some discipline and some more thinking while playing. Blindly firing at everything you see because everything is dirt cheap will no longer be a viable playing style.

@CC: Yes, staying out of alliances could work. As for your argument; if you cannot play the game (because you are ill, things like you mentioned), do not ask for the game to be made easier to accommodate the situation of some people. :)
Do we change the rules for Scrabble because one of us is dyslexic? :) (Not the best argument, but it gets the point across.) Small players with big armysizes? Isn't that an oxymoron?

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 10:50 am
by EbilCC
i play when i can but Im not going to throw everything away over a day that i have worked years to do

the point is this could be the death of the game as it has the potential to make the average player leave in there droves and leave only the money spenders? how does that sound to you

as i said to someone on MSN the fact is this they say wars will be shorter. no one side will want revenge like you said and push more people out of the game as they cant compete with the way the game will be

get rid of killing everything strike and defence is fine

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 11:01 am
by Juliette
CCexyDCapedCrusader wrote:i play when i can but Im not going to throw everything away over a day that i have worked years to do
Okay, so maybe you should be in a peaceful alliance. Peaceful, disciplined playing => no Bloodwar. If you cannot keep up with the new pace of war, you might want to consider adapting that playing style.
This is the farthest reaching update ever; and it is bound to make a few people shudder with neaphobia. :) All old farming guides will be worthless.
CCexyDCapedCrusader wrote:the point is this could be the death of the game as it has the potential to make the average player leave in there droves and leave only the money spenders? how does that sound to you
I do not see why it would.. if people avoid Bloodwar by playing peacefully and disciplined until they are ready for it.. after all; if you attack others abundantly, you are asking for losses. If you do not want to lose everything, do not wage full scale war.
CCexyDCapedCrusader wrote:as i said to someone on MSN the fact is this they say wars will be shorter. no one side will want revenge like you said and push more people out of the game as they cant compete with the way the game will be
They can compete. :) As for the '$-spenders are at an advantage' -> so are people who can spend 23 hours a day playing the game. That is the way the world works.. this is not a turn-based game. ;)

CCexyDCapedCrusader wrote:get rid of killing everything strike and defence is fine
I see your point there, I really do. But the point of this update is 'Everyone gunna die', and with a reason.


The point BMMJ13 raised about x number of hits being too few, I can see how that would be an interesting 'fix' allowing some more mutual activity before BW. :D
JMO

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 3:29 pm
by Forum
i am ready to push the 'live' button, but will look at the AT count per enemy as a quick adjustment.
now at 100 (times 60%)
will move to 200 (times 60%)

that should keep 'regular farming' totally in check (u need 200 turns to get a days worth of naq?)
it can move up or down as its fine tuned.

if miners could stay, and not be destroyable, how would one fight a miner only account?? or train units; attack; retrain to miners... its not in the blood spirit :)

also - alliances are by definition a common front. if one of your representative members does something 'bad' -- you are implicated. Its as if you all did said bad thing. If it were not so, it'd not be an alliance. So the decision to stay in or out of an alliance is a fair one - with more meaning now than before. Without allinace you even get a bonus.

Also note: when someone joins your alliance they bring their history with them...so best ensure you know who is joining, and what they've been up to...

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 4:25 pm
by BMMJ13
I would assume that just like if someone brings history with them, you can also kick someone if they are doing something bad and that will remove their history as long as blood war isn't already starting?

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 4:50 pm
by Forum
correct.
BMMJ13 wrote:I would assume that just like if someone brings history with them, you can also kick someone if they are doing something bad and that will remove their history as long as blood war isn't already starting?

Re: auto alliance wars -> bloodwar

Posted: Wed Sep 26, 2012 5:36 pm
by Forum
sorry i think most of these got answered, but just in case:

cannot vacation while in bloodrealm:
"You are at war!! Not a time for the cabana staff to be rubbing oil on your belly!"

you CAN quit an allianace while in bloodwar

an allinace leader can NOT boot members while in bloodwar (nor accept new members)

you CAN move goods amongst your alliance.

no phasing
no nox
realm alert is alway tops

doc holliday wrote:Looks neat! Can an alliance member drop tags while in blood realm? Can u vaca while in blood realm? Can alliance members trade between each other while in blood realm? ( needed)
So is auto war declared between everyone as well e.g. No nox and phasing?