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Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 7:35 am
by Forum
all will be listened to.
balance, design flaws, good feedback, suggestions for improvement, etc - all here please.

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 7:37 am
by Field Marshall
Invitation to enter bloodrealm at an arranged time?

If both parties consent?

P.s +1 good feedback

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 7:49 am
by Forum
there has always been the 'we declare war on you but will not engage' issue. if it took agreement, i could mass away, and never agree to 'war' ....
if party A is aggressive enough that IS the invitation to war :)
party B accepts by also throwing the gloves down (hockey reference) and attacking back.

thus - it starts....
Having all members attack like crazy, but the leader say 'no no...we're not aggressive and warlike enough to war, so no thank you' makes little sense...

the 'trick' i suspect is to ally with those whose playing style is compatible with yours...although there are other options to bow out...

Field Marshall wrote:Invitation to enter bloodrealm at an arranged time?

If both parties consent?

P.s +1 good feedback

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 8:33 am
by Field Marshall
Forum wrote:there has always been the 'we declare war on you but will not engage' issue. if it took agreement, i could mass away, and never agree to 'war' ....
if party A is aggressive enough that IS the invitation to war :)
party B accepts by also throwing the gloves down (hockey reference) and attacking back.

thus - it starts....
Having all members attack like crazy, but the leader say 'no no...we're not aggressive and warlike enough to war, so no thank you' makes little sense...

the 'trick' i suspect is to ally with those whose playing style is compatible with yours...although there are other options to bow out...

Field Marshall wrote:Invitation to enter bloodrealm at an arranged time?

If both parties consent?

P.s +1 good feedback


Fair enough, my line of thinking was those who haven't been in a war for a while and want to have a nice friendly war with somebody. Bloodrealm is the perfect place to have a good practice without the pesky NOX! Those with surplus slaves that they wish to sacrifice.

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 8:34 am
by Sphinx42
I don't remember this being addressed in the other thread:
The war will last 24 hours.
[...]
WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war.

Will there be any easy way for alliance members during bloodwar to know if this requirement has been met already or not?

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 8:42 am
by doc holliday
How about a mini prize. E.g. The first alliance to kill 1 billion enemy unit in their blood realm battle gets 1k free attack turns for each member.

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 9:26 am
by Sphinx42
YOUR PATH TO WAR WITH OTHERS
You are as peaceful as a nox kitten. Disgraceful.
OTHERS' PATH TO WAR WITH YOU
Nobody hates you. You should fix that.

Lovely :-D

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 10:12 am
by Forum
can be arranged :)
although now its 10% of their initial population upon enetering, so in your allinace war link (in allinace section of base page, along with foreign relations, etc):

Other Alliance Orig Enemy Pop Kill Count

so if your kill count > 10% of Orig Enemy Pop yer gold. :)

Preem Palver wrote:I don't remember this being addressed in the other thread:
The war will last 24 hours.
[...]
WARNING! --if the war was not bloody enough (not enough attacks; not enough deaths...say 10% of enemy population at start of war, dead by end) -- the offending alliance(s) contract a BLOOD CURSE for 5 days following the war.

Will there be any easy way for alliance members during bloodwar to know if this requirement has been met already or not?

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 10:21 am
by Juliette
Maybe add two columns 'current AS/kill count % of original'.. :P

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 10:23 am
by Gohan
I just clicked that 'foreign relations' button. Holy crap, we already have like 33 alliances on the metre. I'm guessing mH will be going to war rather soon :D

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 10:24 am
by Sphinx42
Juliette wrote:Maybe add two columns 'current AS/kill count % of original'.. :P

I'm sure most of us can divide by 10 :razz:

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 10:58 am
by Forum
I'd like to know how many can divide by zero :)
Preem Palver wrote:
Juliette wrote:Maybe add two columns 'current AS/kill count % of original'.. :P

I'm sure most of us can divide by 10 :razz:

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 11:35 am
by EbilCC
now people know i dont like this concept BUT if its to stay

what about connecting it to ascended or something in someway? cant hit anyone but in that alliance no nox etc too

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 12:15 pm
by Ashu
No killing of the miners in blood realm. Really no point to it IMO then just adding to the slaughter... Kill the supers, both att/def, strip the planets, make them eat all their veggies, just leave us the miners. Gasp.

Re: Sept 27th Release (bloodwar;etc) COMMENTS here

Posted: Thu Sep 27, 2012 12:23 pm
by Forum
remember it takes 4 of theirs to one of yours....
so you *could* say that you got 4x as much benefit (or 1/4 as much loss) as them....

Malx wrote:No killing of the miners in blood realm. Really no point to it IMO then just adding to the slaughter... Kill the supers, both att/def, strip the planets, make them eat all their veggies, just leave us the miners. Gasp.