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Anti Covert Action

Posted: Sun Dec 16, 2012 1:38 am
by Tetrismonkey
So is this just like in NG, where it prevents people from seeing your stats?
Covert is only used to spy others and sab yes?

Re: Anti Covert Action

Posted: Mon Dec 17, 2012 1:48 am
by Sarevok
Bottom of the Help&Rules page ;)

Sabotage
When sending spies to sabotage someone, the following rules/conditions are in place:

Your covert power (between 90-100%) must be greater than their anti-covert power (95-100%). Failing this, you will loose 50% of your sent spies.
If the defenders covert power is at least 50% of your sent covert power, they have a 10% chance of catching who sabotaged them. The sabotage is still successful.
If your covert power is less than 2x the defenders covert power, you will loose 5% of your spies sent, and destroy weapons based on the power difference (destroyed based on strength).
If your covert power is more than 2x the defenders covert power, you will loose 5% of your spies sent, with a chance of loosing up to 25%. there can only be so many spies in a realm without arousing suspicion.
You can only ever destroy a maximum of 2% of the enemies weapons. When 2% is less than 1 weapon (eg, they have 10 weapons, and you can't destroy 0.2 weapons), if the power difference is at least 1 weapon, you will destroy 1 weapon.

Assassinate
When sending spies to assassinate the enemy's spies and anti-spies, the following rules/conditions are in place:

Your covert power (between 80-100%) must be greater than their anti-covert power (85-100%). Failing this, you will loose the same number of spies as a successful hit, but the enemy will take no losses.
The defender will always know who assassinated their units
The attacker takes losses to their spies sent based on the enemies anti-covert power, divided by the spies sent covert power.
The defender takes losses to both covert and anti-covert units based on attackers spies sent covert power, divided by their anti-covert power
Both attacker and defender loose at least 1 spy on successful assassination, and the defender also loses a anti-spy.