ok so this is a bit out there
but is it possible that we have a total number of killed units already on command page
what about an achievements page for things like
- who steals the most naq that day/week
- highest number of raided units
- turns used
things like above and prizes can be given out naq/points for ascended
we already have war experience so the calculations are already there its just a case of linking them to another page for people to see who is active and who is not
id like thoughs and ideas guys if anybody thinks this would be a good idea
I know there is already a similar thing on ascended but this would be more about how active players actually are in main game
prizes for achievements
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prizes for achievements
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Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!
- ~Tziki~
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Re: prizes for achievements
seems legit.
get some recognition back into the game
get some recognition back into the game
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Scott - Harchester wrote:Kev is the Chuck Norris of Gatewars, He doesn't join active alliances - the active alliances join him.
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Re: prizes for achievements
I like it,
ascended already makes use of this idea (sorta). It would be a nice addition to main, I think.
ascended already makes use of this idea (sorta). It would be a nice addition to main, I think.
Z E R O - Jötunheim - 1907332 - UnKnown of the TOLAH
*Zero - 1991093
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Juliette Verified
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Re: prizes for achievements
So you want Main to have what Ascended has? I am all for it regarding this bit. The achievement system Ascended uses is nothing short of **Filtered** brilliant.
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Re: prizes for achievements
makes me wonder why it hasnt been implemented sooner. it also helps motivate new players to build up by giving them little benchmarks to aim for along the way aswell as give the entire server a general idea of what the top accounts have so they have something to aim towards.
and for those that moan about having their details published without spying etc, it could be done so there is an average of the top 10 cov levels / ms's etc
and for those that moan about having their details published without spying etc, it could be done so there is an average of the top 10 cov levels / ms's etc
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Scott - Harchester wrote:Kev is the Chuck Norris of Gatewars, He doesn't join active alliances - the active alliances join him.
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Juliette Verified
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Re: prizes for achievements
Why? Simple. Ascended and NewGrounds function - in part - as development environments for Main. They are completely in their own right, and no one says 'x MUST also be in y', but you get the idea. If something brilliant works in NG or Ascended, or Quantum or Origins for that matter, it stands a chance of making it to Main. You have to realise though.. Main is massive. Change the value of income units by 20 (to give a simple example we did in NG), and you are messing with the market and game's economy immensely. Doing that in NG brings pain. Doing that in Main destroys lives. (I exaggerate, but you get the picture. Danger, Will Robinson, danger.)
But I am all for this one making it to Main. *grin*
I know I loved DDE for making Rookie Central, just fantastic. Especially the missions, and the fact that you get recognition not only on the site, but also badges, medals to wear reflecting your achievements. Part of my campaign to get the forum more integrated into the game is the attraction this has.
But I am all for this one making it to Main. *grin*
I know I loved DDE for making Rookie Central, just fantastic. Especially the missions, and the fact that you get recognition not only on the site, but also badges, medals to wear reflecting your achievements. Part of my campaign to get the forum more integrated into the game is the attraction this has.
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Re: prizes for achievements
why is a good question
to stimulate activity on main 130-140 at once mainly
people like goals by showing them someone who has used 100k turns shows it possible
by rewarding activity as well as how the game is played it could in theory increase the new users to stay
by giving people an idea of what they are up against we would be able to see the activity
say a top 50 of people who have an average of 200 bill per full turn hit shows people its there
to be had and that you get a prize at the end of it all
but I like the idea of integrating the forum through the game to an extent
say you have a flash box saying julliete has stolen 200 trill today
we help create compition if that makes sense
to stimulate activity on main 130-140 at once mainly
people like goals by showing them someone who has used 100k turns shows it possible
by rewarding activity as well as how the game is played it could in theory increase the new users to stay
by giving people an idea of what they are up against we would be able to see the activity
say a top 50 of people who have an average of 200 bill per full turn hit shows people its there
to be had and that you get a prize at the end of it all
but I like the idea of integrating the forum through the game to an extent
say you have a flash box saying julliete has stolen 200 trill today
we help create compition if that makes sense
Spoiler
Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!
- Sol
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Re: prizes for achievements
Make sure you include the amount of players the player interacted with and the number of hits, staves the $$ buyers getting in
Field Marshall wrote:Really?Sol wrote:It's not going to destroy your life
I think this is sig worthy in fact.
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Re: prizes for achievements
Most of the big farmers do less than 200bil per hit.frazz wrote:why is a good question
to stimulate activity on main 130-140 at once mainly
people like goals by showing them someone who has used 100k turns shows it possible
by rewarding activity as well as how the game is played it could in theory increase the new users to stay
by giving people an idea of what they are up against we would be able to see the activity
say a top 50 of people who have an average of 200 bill per full turn hit shows people its there
to be had and that you get a prize at the end of it all
but I like the idea of integrating the forum through the game to an extent
say you have a flash box saying julliete has stolen 200 trill today
we help create compition if that makes sense
Spoiler
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.
The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
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Re: prizes for achievements
Loki™ wrote:Most of the big farmers do less than 200bil per hit.frazz wrote:why is a good question
to stimulate activity on main 130-140 at once mainly
people like goals by showing them someone who has used 100k turns shows it possible
by rewarding activity as well as how the game is played it could in theory increase the new users to stay
by giving people an idea of what they are up against we would be able to see the activity
say a top 50 of people who have an average of 200 bill per full turn hit shows people its there
to be had and that you get a prize at the end of it all
but I like the idea of integrating the forum through the game to an extent
say you have a flash box saying julliete has stolen 200 trill today
we help create compition if that makes sense
that's the point though
you can make a profit on 60 bill hits with the right set up
but the top 50 would show what is possible farming turn % wise
its more about stimulating activity
if you were sitting 2nd on 195 on the list would you try get some more hits people like their name being at the top - not all I might add but its a combination of things
ps it was a figure picked out
Spoiler
Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!
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Re: prizes for achievements
I'll just get a 2T average hit by sending naq to my inactive friends
[spoiler]I didn't read any of this[/spoiler]
[spoiler]I didn't read any of this[/spoiler]
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Re: prizes for achievements
JasonJay wrote:I'll just get a 2T average hit by sending naq to my inactive friends
[spoiler]I didn't read any of this[/spoiler]
smart ass
yea their is flaws in it but their is work arounds for that as well
Spoiler
Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!
- Loki™
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Re: prizes for achievements
I'd love to see just a simple list of who has farmed the most in the last 10 days and how many turns they used. That would do wonders for my farming as well since atm I tend to get distracted after I've farmed 300t and stop farming for the rest of the week :/
Spoiler
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.
The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
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- Forum Irregular
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Re: prizes for achievements
its a good idea if theirs achievements or prizes for it then all the better its more of an incentive
doesn't need to be naq/ascended points it could be something like limited edition badges or achievments
example feb could have a badge called lovers tiff for most turns used between two players
or xmas could be called santas shots
lol silly suggestions
prizes would be better tho but limited to the experience of the player covert levels for example could be a prize but only up to say 38 max
doesn't need to be naq/ascended points it could be something like limited edition badges or achievments
example feb could have a badge called lovers tiff for most turns used between two players
or xmas could be called santas shots
lol silly suggestions
prizes would be better tho but limited to the experience of the player covert levels for example could be a prize but only up to say 38 max
Spoiler
Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!
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Re: prizes for achievements
Juliette quick question
are people auto registered for forums on sign up to the game
ie if there is gatewars nursery as of such for noobs to join
obviously the alliances would be round the ring baying for them to join them of course
which could bring in mentor achievements
are people auto registered for forums on sign up to the game
ie if there is gatewars nursery as of such for noobs to join
obviously the alliances would be round the ring baying for them to join them of course
which could bring in mentor achievements
Spoiler
Denis Oman
18:43 frazz what are you doing with so many wepons :O
you scare me!
18:43 frazz what are you doing with so many wepons :O
you scare me!
Forgot when you started playing?
This will remind you!