This is advance warning that the Plague will activate for NewGrounds 2 weeks from now on Monday, Market Reset; November 4th, 2013, 00:00 gametime.[color=gold]Juliette[/color] wrote:Because of time-pressure (due to efforts on Main and preparation for the next Quantum era; and Facebook changing the rules of app development again), these updates are postponed for 2 weeks.
I do apologise for underestimating the workload and missing the date.
Thank you; all feedback so far will be taken into account when working on the updates.
In the meantime, these items will gradually become available for testing; contact me about access to Dev, you know Skype (gwjuliette), IRC (#newgrounds) or just PM me here, either or works.
Update summary:
4/11
Plague:
- Across the entirety of your realm (both trained and untrained units) will die if you are over the Plague cap. (As it is in Main.)
- Unit death for the next turn will be displayed on your Command Center page.
- Plague will affect all users over the Plague cap.
- Players will be able to convert units to Naquadah in a one-off conversion of their units. (As an alternative to letting the Plague chip away at your army.)
Caps:
- Plague will show its murderous rage if your armysize exceeds 8 million.
- Raiding will no longer be possible if your armysize exceeds 6 million.
- Receiving units will no longer be possible if your armysize exceeds 4 million.
- Mothership crews count towards population (50 each).
Technology:
- Income Tech will no longer provide 1% bonus per level; going to .1%. (Considering making it more powerful on lower level ascended accounts-> .5% bonus at level 1, gradually dropping to .1 at 20/25.)
- Mothership Tech will provide .1% bonus per level (cumulative with Attack/Def tech)
- Mothership Naquadah Carrying Capacity will be increased with a factor 10 (UU CC remains the same)
- Attack / Defence Tech will provide .1% bonus per level (cumulative with MS Tech for MS battles; straight on ground battles)
Battles:
- If your Motherships are incapable of breaking through your opponents fleet, no ground battle will follow.
- Blitzkrieg will require a successful MS Battle; if overpowering (att>200%def), kills anticovert, double normal priests, double defenders; quadruple normal attacker death.
- Motherships in battle, death rates to be revised (though lower MS counts make for far fairer numbers already)
Military Experience:
- Military Experience (well known from Main/Asc) comes to Newgrounds in the wake of the Plague; turns out recordkeeping is very important if your troops start dieing of Ancestors-know-what
- Sabotage / Attack / Blitzkrieg / Construct Gate / Recon / .. : all count towards losses/kills
- 'sent' resources count as losses; 'received' do NOT count as taken
- Military Experience 'as a number' will be "Value of Kills minus Value of Losses"
Messaging:
- various minor updates -> remove individual mailblocks
Security:
- various minor general security updates
Facebook:
- functional SSO (1-click sign in) for those registered through FB