By what seems to be the people's standard, the percentages (final column) are 'too high'. So here are 3 different cases, each representing part of what was offered as a 'solution'.
Case 1:
Relatively small gains in balancing can be made by simply changing the AB calculation to include only the raw strike, not the complete post-modifier strike. (Excesses in this regard can be seen in examples D and J in the chart, as well as the amended (post-calculation change) values in E and K.)
Case 2.
Planets provide up to 500% bonus to strike/defence.
Planets of the same type should make each other less effective. Lore-wise, if you have only a single division of elite defenders, they will fight to their last breath to defend you; however, if they know they have a million others standing backup, they will not fight as hard (after all, why keep fighting when you are injured if you know someone can take your place at a moment's notice).
This would work out to (for example..(!)..) 1 attack planet being able to provide 50% support, 2 attack planets each being able to provide 45% support, 3 40%, 4 35%, 5 30% and 6 through 10 providing 25%. (At optimal strength, that would equate to 1:50%, 2:90%, 3:120%, 4:140%, 5:150%, 6:175%, 7:200%, 8:225%, 9:250%, 10:275%; a max strike of 375% having just raw strike and planetary contribution, as opposed to current 600% total.)
Any effectiveness reduction will be applied equivalently to covert/income/UP attributes.
Case 3.
Mothership provides up to 100% bonus to strike or defence.
Given the previous two cases, it makes sense to restrict the max contribution of any one factor to 50% of raw strike/defence, including MS.
You can think of the possible balance, pros and cons of this one for yourself.
So here we are, the game allows for an unbalanced situation to exist. Having included in several conversations most of the people who are quite successfully using the game as it is currently to maintain a substantial 'lead' on the rest, we conclude that there is need for change.
I present you with 3 options:
1. Only AB is revised (from doubling 'post-modifier strike' to doubling 'raw strike' during attack, not affecting planet/MS contribution)
2. AB (see option 1) and the planets are revised (percentages up for some discussion).
3. AB (see 1), planets (see 2) and MS are revised.
Vote, discuss, and call me when you reach consensus.
Poll will be open for 14 days, changing your vote is allowed.
Code: Select all
Desc: Calc: Max S:
A. Raw strike: (RS) (RS) 100%
B. Raw strike * AB: (2RS) (2RS) 200%
C. Raw strike + planets: (RS)+((0->10)*0.5RS) (6RS) 600%
D. (Raw strike + planets) * AB: 2*((RS)+((0->10)*0.5RS)) (12RS) 1200%
E. Raw strike * AB + planets: (2RS)+((0->10)*0.5RS) (7RS) 700%
F. Raw strike + MS: (RS)+((0->1)*RS) (2RS) 200%
G. (Raw strike + MS) * AB: 2*((RS)+((0->1)*RS)) (4RS) 400%
H. Raw strike * AB + MS: (2RS)+(0->1)*RS) (3RS) 300%
I. Raw strike + planets + MS: (RS)+((0->10)*0.5RS)+((0->1)*RS) (7RS) 700%
J. (Raw strike + planets + MS) * AB: 2*((RS)+((0->10)*0.5RS)+((0->1)*RS)) (14RS) 1400%
K. Raw strike * AB + planets + MS: (2RS)+((0->10)*0.5RS)+((0->1)*RS) (8RS) 800%
Referencing threads:
viewtopic.php?f=13&t=201981
viewtopic.php?f=13&t=201641
.. and several unlisted.