Wreckage Turns
Posted: Wed Oct 22, 2014 5:39 pm
Just combining the new wreckage turns update with the old, for discussion.
- You gain wreckage turns from wreckages in a similar manner to energy and mass. This is around 6-15% of how many turns you sent in, you gain slightly more on harder tier wreckages.
- Wreckage turns won't yield caches, just energy and mass.
- Wreckage turns have no 'outside affect', including ME. They're aren't included in the return for more wreckage turns.
- You can convert normal turns to wreckage turns in cosmic trade, you will get a bit more per turn because of the above downsides of them. Minimum of 10 at a time, rounded down.
- You can stash a max of 20k wreckage turns at a time (e.g. if you want to take on a t4-t5 wreckage).
- If you get more turns that will put you over the max from wreckage finishing, you will just level at 20k and lose the rest.
- You gain wreckage turns from wreckages in a similar manner to energy and mass. This is around 6-15% of how many turns you sent in, you gain slightly more on harder tier wreckages.
- Wreckage turns won't yield caches, just energy and mass.
- Wreckage turns have no 'outside affect', including ME. They're aren't included in the return for more wreckage turns.
- You can convert normal turns to wreckage turns in cosmic trade, you will get a bit more per turn because of the above downsides of them. Minimum of 10 at a time, rounded down.
- You can stash a max of 20k wreckage turns at a time (e.g. if you want to take on a t4-t5 wreckage).
- If you get more turns that will put you over the max from wreckage finishing, you will just level at 20k and lose the rest.