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Wreckage?

Posted: Wed Feb 17, 2016 11:37 am
by ƒëmmë
ok Ascended has a new feature I see, so how does this thing work?

I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give

also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available

cheers :)

Re: Wreckage?

Posted: Wed Feb 17, 2016 12:16 pm
by Clockwork
fem fatale wrote:ok Ascended has a new feature I see, so how does this thing work?

I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give

also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available

cheers :)
The more turns you use in the initial mission deployment the better, using 1k turns all in one go will net you more than using 500 turns twice.

Mass/energy/wrecks have no effect on anything, other than your ability to build M2 gates (which ever so slightly increase the chance of finding a Demi) and powering a Demi's abilities each turn.

Re: Wreckage?

Posted: Wed Feb 17, 2016 1:25 pm
by ƒëmmë
Clockwork wrote:
fem fatale wrote:ok Ascended has a new feature I see, so how does this thing work?

I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give

also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available

cheers :)
The more turns you use in the initial mission deployment the better, using 1k turns all in one go will net you more than using 500 turns twice.

Mass/energy/wrecks have no effect on anything, other than your ability to build M2 gates (which ever so slightly increase the chance of finding a Demi) and powering a Demi's abilities each turn.

thanks for that, no wonder my wreckage success has been pitiful. :smt043
think I'll stick to building for now :)

Re: Wreckage?

Posted: Mon May 15, 2017 5:23 am
by ~nyx~
Another question?

I had presumed you could only get one Tech Cache per wreckage but noticed this tonight

Mass Density: 13.2 : 1
Energy Density: 214.2 : 1
Tech Caches Found: 4 of 4
Total Players Harvesting: 2
Total Turns Used: 8,500

so that means one player could harvest the lot :/

Re: Wreckage?

Posted: Mon May 15, 2017 9:03 am
by Turkey
Something else.....are wreckage turns and normal turns of equal value when used in a wreckage? Or does the same ratio apply when converting normal turns to wreckage turns?

Re: Wreckage?

Posted: Wed May 17, 2017 5:36 am
by zogeanking2
From my experience they seem the same, the only difference being that the normal turns have the ability to find tech caches