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Wreckage?
Posted: Wed Feb 17, 2016 11:37 am
by ƒëmmë
ok Ascended has a new feature I see, so how does this thing work?
I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give
also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available
cheers
Re: Wreckage?
Posted: Wed Feb 17, 2016 12:16 pm
by Clockwork
fem fatale wrote:ok Ascended has a new feature I see, so how does this thing work?
I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give
also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available
cheers
The more turns you use in the initial mission deployment the better, using 1k turns all in one go will net you more than using 500 turns twice.
Mass/energy/wrecks have no effect on anything, other than your ability to build M2 gates (which ever so slightly increase the chance of finding a Demi) and powering a Demi's abilities each turn.
Re: Wreckage?
Posted: Wed Feb 17, 2016 1:25 pm
by ƒëmmë
Clockwork wrote:fem fatale wrote:ok Ascended has a new feature I see, so how does this thing work?
I've given my demi's turns, but is there a ratio or a trick to it. ie does it matter how many turns you give
also do the changes made ie mass/energy/wreckage effect the Hun Cal equations in anyway? ie has it been outdated? if so is there a newer one available
cheers
The more turns you use in the initial mission deployment the better, using 1k turns all in one go will net you more than using 500 turns twice.
Mass/energy/wrecks have no effect on anything, other than your ability to build M2 gates (which ever so slightly increase the chance of finding a Demi) and powering a Demi's abilities each turn.
thanks for that, no wonder my wreckage success has been pitiful.
think I'll stick to building for now
Re: Wreckage?
Posted: Mon May 15, 2017 5:23 am
by ~nyx~
Another question?
I had presumed you could only get one Tech Cache per wreckage but noticed this tonight
Mass Density: 13.2 : 1
Energy Density: 214.2 : 1
Tech Caches Found: 4 of 4
Total Players Harvesting: 2
Total Turns Used: 8,500
so that means one player could harvest the lot :/
Re: Wreckage?
Posted: Mon May 15, 2017 9:03 am
by Turkey
Something else.....are wreckage turns and normal turns of equal value when used in a wreckage? Or does the same ratio apply when converting normal turns to wreckage turns?
Re: Wreckage?
Posted: Wed May 17, 2017 5:36 am
by zogeanking2
From my experience they seem the same, the only difference being that the normal turns have the ability to find tech caches