Since the 'random update' comment pops up repeatedly (understandably, as no further information was given), here is the main reasoning for the update.
In the simplest of terms: This update is part of a series (tba) that aims to increase
tactical depth and reduce value inflation.
Considering the relatively high impact on bank-based operations, this update announcement precedes implementation.
More in-depth:
Increase tactical depth by providing more sub-optimal choices, none of which are 'game-winning' but each offering a different path to account structuring and gameplay.
Reduce value inflation by applying gentle (mechanical) pressure to values that are exponential and (in some cases) out of bounds, without imposing hard limits or active reduction.
Some people have asked "what about banks that are full at the time of the update?"
There is no cause for alarm, there will be
legacy bank protection: a fancy way of saying that for the first ~2 months (or however long is reasonable, subject to revision) post update over-filled banks will not 'leak'.
Other people have asked "but what about the little guys?"
These 'little guys' can increase their bank size as needed. As previously mentioned the "MT for Bank" will once again be available to all. As you may or may not remember this increase is 10% of the raw bank max per MT: meaning that while yes, 500B income would only yield a 48T raw bank max, within 2 weeks everyone can increase that to 96T. SS (including Market SS, which you can also acquire twice a week) increases the raw bank size by 20% (and USS by 50%).
While this might appear to work in favour of older, larger accounts, it does not. To illustrate, I recall player A and B from
our previous example.
Player A and B[spoiler]player A:
--Absolute minimum bank size @ 40: 3.3Q
--Bank size @ 500B/turn (without bank upgrades): 48T
--Actual bank size: 3.3Q (income-based bank size effect negligible)
--Actual bank size after 10 MT's (2 weeks!) invested in bank upgrades: 3.4Q
player B:
--Absolute minimum bank size @ 32: 12.9T
--Bank size @ 500B/turn (without bank upgrades): 48T
--Actual bank size: 60T (income-based bank size effect significant)
--Actual bank size after 10 MT's (2 weeks!) invested in bank upgrades: 108T[/spoiler]
Introducing player C:
--Absolute minimum bank size @38: 825T
--Bank size @ 500B/turn (without bank upgrades): 48T
--Actual bank size: 873T (income-based bank size effect noticeable)
--Actual bank size after 10 MT's (2 weeks!) invested in bank upgrades: 921T
Investing 2 (of 6) MT's a week for a single year yields a 1040% increase of bank size. That is not counting the significant contribution from Market SS. You can do the math, this balance will always work in favour of those with lower covert levels. It does present a new tactical choice for players on how to spend their MTs.
Thank you for your engagement so far. Please continue to provide your thoughts and feedback.