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Revised Planetary Degradation

Posted: Fri Aug 12, 2016 5:38 pm
by Support
Over the two years since Planetary Degradation was introduced, a substantial body of feedback has been offered. Thank you all.

In the feedback, a picture was painted of a violent maelstrom of planetary ping-pong in which the inevitable direction was the abolishing of planets altogether. That was never the goal, and it is not today.
Preventing wild growth and static behaviour, yes.
Discouraging conquest and maintenance of planets, no.


So, after thorough deliberation and some brainstorming sounding boards, the following changes have been implemented as of today:
  1. Planets, retaken by their previous owner within 24 hours after being taken will not suffer any applicable degradation effect. They will still take infrastructural damage [stat reduction], and a layer is added to the planet, but a planet being retaken will not degrade in the retaking. Be mindful of the time limit.
  2. Players, attempting to retake a lost dual/triple while over the monthly dual/triple limit will be able to take this planet regardless of the limit, as long as the planet was not lost more than 7 days ago.

Please provide comments, criticism and thoughts as you have them.

Re: Revised Planetary Degradation

Posted: Fri Aug 12, 2016 6:55 pm
by Seaborgium
If a planet is retaken by orginal owner can defences be added?

Re: Revised Planetary Degradation

Posted: Fri Aug 12, 2016 6:56 pm
by My_Crows
I dont like.

This would mean that unless you have a team of players stripping a target, there is virtually no strategic advantage to taking a single dual. Often with planets with a high defense, you have to mass it down. The reward for your work is knowing that you either keep the planet, or possibly cost your enemy one of his major stat bonuses. If degradation is removed upon the reclamation of a planet, and it most likely WILL be reclaimed if it is the only one taken, then there is no bonus for the aggressor besides costing the other player some naq to rebuild it.

Duals and triples are MAJOR assets to those who have them, and they should come with major risks as well if not taken care of.

Re: Revised Planetary Degradation

Posted: Fri Aug 12, 2016 6:58 pm
by Seaborgium
My_Crows wrote:I dont like.

This would mean that unless you have a team of players stripping a target, there is virtually no strategic advantage to taking a single dual. Often with planets with a high defense, you have to mass it down. The reward for your work is knowing that you either keep the planet, or possibly cost your enemy one of his major stat bonuses. If degradation is removed upon the reclamation of a planet, and it most likely WILL be reclaimed if it is the only one taken, then there is no bonus for the aggressor besides costing the other player some naq to rebuild it.

Duals and triples are MAJOR assets to those who have them, and they should come with major risks as well if not taken care of.
If timed right the player only has 12 hours, as after 12 ppt covers planet. Also if more then 1 lost they have to pick which is "best" to be retaken

Re: Revised Planetary Degradation

Posted: Fri Aug 12, 2016 7:03 pm
by My_Crows
Seaborgium wrote:
My_Crows wrote:I dont like.

This would mean that unless you have a team of players stripping a target, there is virtually no strategic advantage to taking a single dual. Often with planets with a high defense, you have to mass it down. The reward for your work is knowing that you either keep the planet, or possibly cost your enemy one of his major stat bonuses. If degradation is removed upon the reclamation of a planet, and it most likely WILL be reclaimed if it is the only one taken, then there is no bonus for the aggressor besides costing the other player some naq to rebuild it.

Duals and triples are MAJOR assets to those who have them, and they should come with major risks as well if not taken care of.
If timed right the player only has 12 hours, as after 12 ppt covers planet. Also if more then 1 lost they have to pick which is "best" to be retaken
You’re right. However if it is taken back within those twelve hours, you can kiss that well earned removal of your opponents arsenal goodbye, because they’ll just rebuild it and be right as rain. Taking a single dual or triple would essentially cost both of you naq in the long run, and they would get their tactical advantage back with minimal fuss.

Re: Revised Planetary Degradation

Posted: Fri Aug 12, 2016 8:43 pm
by Flintcawk
Im not really in favor as well.
Like it just fine how it was...
:-"

Re: Revised Planetary Degradation

Posted: Sat Aug 13, 2016 2:55 am
by reborn
Tbh i like it how the way it is/was.

Knowing u might destroy their planet for it being left out, thats the risk.

Re: Revised Planetary Degradation

Posted: Sat Aug 13, 2016 3:15 am
by teesdale
Support wrote: Players, attempting to retake a lost dual/triple while over the monthly dual/triple limit will be able to take this planet regardless of the limit, as long as the planet was not lost more than 7 days ago.

Please provide comments, criticism and thoughts as you have them.
it has always been the case, if you lost 5 duals on the 1st of the month - you can take 7 duals until the last calendar day for that month - your monthly 2, + the 5 you lost...
has this been capped to 7 days now instead of the end of that month??


idc about the not degrading thing, seems like a minor detail...

THE MISTAKE was when it was made you cant defend a dual you took.

Thats the plain stupid thing... it literally means the ONLY way you can get a dual off someone is if they dont log in for 12+hrs or they lose multiple.
because even know little johnny is a flog and cant even keep 1 planet hidden, i put my effort into watching his planet, timing, massing its defence down, then he just pops it back with 1 fleet. 10hrs later and done. nothing else i can do about it.

WHERE AS BEFORE i had to spend 50tril building a defence, then hope he has crap fleets - and if he doesnt and has built fleets to use them as they were intended, then i have to watch my attack logs, and mass his fleets whenever he tries to get the planet back, forcing battle and hope that im better.

#MakeFleetsRelivantAgain

end rant.

fleets, useless now.

Re: Revised Planetary Degradation

Posted: Sat Aug 13, 2016 7:55 am
by Seaborgium
The way I see it is
Player a has dual with 3 layers, it's taken now has 4 layers, 1 more then degrades.
With this change player A can take it back from player B with out degrading but now has 5 layers, so next hit poof single.
Same goes for trips.
I hate the can't defend planets, that's dumb.
I told administration do query of all accounts not banned or vacation and find the middle ground and cap defences to that. That allows top accounts to be able to take 1 shots, but allows avg Joe to mass the planet and retake it

Re: Revised Planetary Degradation

Posted: Sat Aug 13, 2016 9:46 am
by Flintcawk
teesdale wrote:
Support wrote: Players, attempting to retake a lost dual/triple while over the monthly dual/triple limit will be able to take this planet regardless of the limit, as long as the planet was not lost more than 7 days ago.

Please provide comments, criticism and thoughts as you have them.
it has always been the case, if you lost 5 duals on the 1st of the month - you can take 7 duals until the last calendar day for that month - your monthly 2, + the 5 you lost...
has this been capped to 7 days now instead of the end of that month??


idc about the not degrading thing, seems like a minor detail...

THE MISTAKE was when it was made you cant defend a dual you took.

Thats the plain stupid thing... it literally means the ONLY way you can get a dual off someone is if they dont log in for 12+hrs or they lose multiple.
because even know little johnny is a flog and cant even keep 1 planet hidden, i put my effort into watching his planet, timing, massing its defence down, then he just pops it back with 1 fleet. 10hrs later and done. nothing else i can do about it.

WHERE AS BEFORE i had to spend 50tril building a defence, then hope he has crap fleets - and if he doesnt and has built fleets to use them as they were intended, then i have to watch my attack logs, and mass his fleets whenever he tries to get the planet back, forcing battle and hope that im better.

#MakeFleetsRelivantAgain

end rant.

fleets, useless now.
I think im behind tees on this now
:smt050

Re: Revised Planetary Degradation

Posted: Sun Aug 14, 2016 2:03 pm
by ~Dä Vinci~
hmm, can't say i'm a huge fan of the change. Isn't this why layers was implemented, need to have risk around these planets. Better off having a system to remove one layer for 6 mt's and 50t naq or something.

Re: Revised Planetary Degradation

Posted: Tue Aug 30, 2016 6:42 pm
by ~Odin~
~Dä Vinci~ wrote:hmm, can't say i'm a huge fan of the change. Isn't this why layers was implemented, need to have risk around these planets. Better off having a system to remove one layer for 6 mt's and 50t naq or something.
+1

Re: Revised Planetary Degradation

Posted: Wed Aug 31, 2016 6:58 am
by teesdale
teesdale wrote: THE MISTAKE was when it was made you cant defend a dual you took.

Thats the plain stupid thing... it literally means the ONLY way you can get a dual off someone is if they dont log in for 12+hrs or they lose multiple.
because even know little johnny is a flog and cant even keep 1 planet hidden, i put my effort into watching his planet, timing, massing its defence down, then he just pops it back with 1 fleet. 10hrs later and done. nothing else i can do about it.

WHERE AS BEFORE i had to spend 50tril building a defence, then hope he has crap fleets - and if he doesnt and has built fleets to use them as they were intended, then i have to watch my attack logs, and mass his fleets whenever he tries to get the planet back, forcing battle and hope that im better.

#MakeFleetsRelivantAgain

end rant.

fleets, useless now.
i jusst feel i want to bump this for emphasis sake :smt064

Re: Revised Planetary Degradation

Posted: Wed Aug 31, 2016 7:14 am
by harchester
LOVE THIS NEW UPDATE - thanks admin xoxoxoxox