Calculations - MS amendment - Planet amendment
Posted: Tue Jan 17, 2017 2:36 pm
I think it's time for this to be seriously looked into and implemented. As most of you know, I have invested quite a bit of naq into my ms + planets. This has actually ruined the way I play and through several months, lost all the fun in massing and 1vs1.
When I use to have crappy accounts which I would 1vs1 one, most fun I have had playing this game. I think most of you will feel the same way.
The issue we face is that many of us have quit for years at a time, when we come back we expect to be able to fall back into old routines and just start massing. This just won't happen due to people working hard and building up over the years.
As of now I can build a 17t defence with 10m supers + 17t strike my mother ship, that's a 34t defence prior to AB for 10m supers. If you don't have planets or don't double strioke, it's not even worth trying.
My proposal is simple but needs expanding on, I don't want all my naq to be negated and I don't want that for others as well.
Motherships are far too powerful, it won't ever be capped. The main issue is that people don't loose anything with planets/MS. Having a raw % cap will mean that you will have to build big to reap the benefit of planets/MS.
Motherships should not be 2.5 more powerful, even though there is no cap and someone could hypothetically build back up to the original size, it would need to be so expensive that it's a deterrent.
Suggestions
Motherships reverted to 1.5 times their original strength and will only contribute between 50% - 25% to the raw strike. They still however can mass one another. 50% on normal, 25% on AB.
Planets are very difficult to balance, first of all 50% to raw strike will mean you are risking more when building to utilise the attribute. You could decrease the size and mean spending more in upgrading, this will limit people putting a lot of naq into them and potentially loosing them. Another way would be to use mt's to change planet attributes, with merlins being so expensive, swapping between att/def to inc/up would help people build naq up on ppt ect.
You could decrease the value of planets or make it so that you can only have one attack attribute or one defence on a single planet. This will mean that you can only have 5 att/ 5 defence which would be good.
I will re-read this tomorrow and make it a lot better, just want to get the idea out before I forget. I would like to go to the old style of masing. Anyone has a chance and anyone can do it. IF these are implemented, the double strike needs to be removed or nerfed down a lot.
Previous thread - viewtopic.php?f=43&t=202025
When I use to have crappy accounts which I would 1vs1 one, most fun I have had playing this game. I think most of you will feel the same way.
The issue we face is that many of us have quit for years at a time, when we come back we expect to be able to fall back into old routines and just start massing. This just won't happen due to people working hard and building up over the years.
As of now I can build a 17t defence with 10m supers + 17t strike my mother ship, that's a 34t defence prior to AB for 10m supers. If you don't have planets or don't double strioke, it's not even worth trying.
My proposal is simple but needs expanding on, I don't want all my naq to be negated and I don't want that for others as well.
Motherships are far too powerful, it won't ever be capped. The main issue is that people don't loose anything with planets/MS. Having a raw % cap will mean that you will have to build big to reap the benefit of planets/MS.
Motherships should not be 2.5 more powerful, even though there is no cap and someone could hypothetically build back up to the original size, it would need to be so expensive that it's a deterrent.
Suggestions
Motherships reverted to 1.5 times their original strength and will only contribute between 50% - 25% to the raw strike. They still however can mass one another. 50% on normal, 25% on AB.
Planets are very difficult to balance, first of all 50% to raw strike will mean you are risking more when building to utilise the attribute. You could decrease the size and mean spending more in upgrading, this will limit people putting a lot of naq into them and potentially loosing them. Another way would be to use mt's to change planet attributes, with merlins being so expensive, swapping between att/def to inc/up would help people build naq up on ppt ect.
You could decrease the value of planets or make it so that you can only have one attack attribute or one defence on a single planet. This will mean that you can only have 5 att/ 5 defence which would be good.
I will re-read this tomorrow and make it a lot better, just want to get the idea out before I forget. I would like to go to the old style of masing. Anyone has a chance and anyone can do it. IF these are implemented, the double strike needs to be removed or nerfed down a lot.
Previous thread - viewtopic.php?f=43&t=202025