So I stopped playing this game for what looks like about two years, and came back in January.Andy! wrote:I think it's a bad idea. You've turned a combat stat with a use for only combat into a rank with more killable units for seemingly no reason? Now people have to buy two sets of covert levels whilst ascending which just seems to alienate new players further and make it even more difficult for them to catch up.
I'm hoping someone can clarify this logic for me. I look at this statement and think "does this extend to the mother ship rank also?" I mean, isn't the MS a combat stat which is used for only combat? The only difference is that no units are involved with the MS. Isn't the same say-able about attack power also?
Again, should we make MS not count toward total rank also? I mean, the MS is worse than the anti-covert. With anti-covert, once the defense is down, lifer suicide is a breeze to kill them. But you can easily protect your MS from being damaged by constantly sending it out looking for planets. All it does is cost you a planet slot, for a ranked stat that is undestroyable.Andy! wrote:Separate them sure but make AC not count to total rank