Make ascended not suck, and force activity in a way that builds team play.

What do you want to see in the game? what can be improved? any suggestions welcome here...

Moderator: Suggestion/Reports Mods

Post Reply
User avatar
Tok`ra
Forum Expert
Posts: 1218
Joined: Sat Oct 13, 2007 11:47 am
Alliance: Olympus
Race: Tok`ra
ID: 38997
Location: 5 permabans and counting.

Make ascended not suck, and force activity in a way that builds team play.

Post by Tok`ra » Wed Sep 06, 2017 5:36 am

Let's face it, lots of us either don't play ascended, or play just enough to not easily be decended, and pretty much anyone that's ever ascended dislikes having to manage a second account.

Here is my solution:


Personally I always thought ascended should have been done different, like your main gets swapped for an ascended, but alliances are linked, so non ascended accounts get a stat boost from ascended members, and decended accounts drop back to main, but with near über bonus stats/weapons, and each assencion to max reduces the cooldown to reascend after being decended, that'd make it relevant again, while also removing top accounts from main when not decended, allowing smaller and newer players to get in top ranks easier, which would spur activity a bit, or would have when the game was more active years ago, I suspect it would have a similar albiet smaller effect even today.
(To be clear, this would mean merging main/ascended accounts)

Maybe add a feature where an ascended account can attack an entire alliance on main, their ascended stats vs the combined def of the main alliance, but they get decended as a result (sorta like Daniel Jackson vs Anubis in the show).
Most ascended accounts wouldn't be able to mass an entire top alliance, so it'd likely be a coordinated thing (if done smart) and would make wars not drag on for so long like they do now, as there could be a clear victor.

And to further tie into the show (like with the Ori on the show) unascended/decended alliance members above certain ranks (auto adjusted based on the games weekly activity levels) give a % bonus (or some kinda meaningful bonus that adds up) to their ascended alliance mates, making recruiting newer unascended players nessacary.
Bad Wolf wrote:Tok`ra YOU ARE BANNED FROM THESE FORUMS STOP POSTING.
Ferra wrote: Oh **Filtered** a wild tokra
Ferra wrote:your brutally honest and morally sound

User avatar
jedi~tank
Forum Zombie
Posts: 9879
Joined: Thu Jul 26, 2007 12:43 pm
Alliance: Mayhem
Race: Lord of Systems SSGS
ID: 0
Location: Creepin in the back door
Contact:

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by jedi~tank » Wed Sep 06, 2017 1:48 pm

Force activity? Suck it noob. Nice post too
Image
Image
"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni

User avatar
Tok`ra
Forum Expert
Posts: 1218
Joined: Sat Oct 13, 2007 11:47 am
Alliance: Olympus
Race: Tok`ra
ID: 38997
Location: 5 permabans and counting.

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Tok`ra » Wed Sep 06, 2017 2:38 pm

jedi~tank wrote:
Wed Sep 06, 2017 1:48 pm
Force activity? Suck it noob. Nice post too
Not force, spur.

It's open the top ranks on main quite a bit
Bad Wolf wrote:Tok`ra YOU ARE BANNED FROM THESE FORUMS STOP POSTING.
Ferra wrote: Oh **Filtered** a wild tokra
Ferra wrote:your brutally honest and morally sound

User avatar
Tok`ra
Forum Expert
Posts: 1218
Joined: Sat Oct 13, 2007 11:47 am
Alliance: Olympus
Race: Tok`ra
ID: 38997
Location: 5 permabans and counting.

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Tok`ra » Wed Sep 06, 2017 2:39 pm

Also, your the nob :p
Bad Wolf wrote:Tok`ra YOU ARE BANNED FROM THESE FORUMS STOP POSTING.
Ferra wrote: Oh **Filtered** a wild tokra
Ferra wrote:your brutally honest and morally sound

User avatar
jedi~tank
Forum Zombie
Posts: 9879
Joined: Thu Jul 26, 2007 12:43 pm
Alliance: Mayhem
Race: Lord of Systems SSGS
ID: 0
Location: Creepin in the back door
Contact:

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by jedi~tank » Wed Sep 06, 2017 4:29 pm

:smt075
Image
Image
"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni

Curumo
Forum Expert
Posts: 1494
Joined: Tue Sep 19, 2006 5:29 am
Alliance: MayheM
Race: System Lord
ID: 37104
Location: Slovenia

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Curumo » Thu Sep 07, 2017 12:16 am

Talloak's ascended can take on and destroy any main alliance. Combined. Probably even more. Reborn and Hokie aren't far behind either. ;)

User avatar
Cleo
Forum Regular
Posts: 595
Joined: Sat Feb 27, 2016 9:05 pm

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Cleo » Fri Sep 08, 2017 2:08 am

Ascended is ok as is, been a lot of activity on there of late, always 19/20 per turn now. Girl can't farm dmu anymore :(

better for individual players as is, own goals to achieve.
“There are two ways to be fooled. One is to believe what isn't true;
the other is to refuse to believe what is true.”
― Søren Kierkegaard

Image
No one is more hated, than they that speak the truth ~pluto

zogeanking2
Fledgling Forumer
Posts: 114
Joined: Fri Aug 05, 2016 4:53 pm
Alliance: Ascendency
Race: Minbari
ID: 0

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by zogeanking2 » Fri Sep 08, 2017 7:11 pm

I think there are some issues with ascended, but on the whole it isn't too bad. I quite enjoy it, even if I'm not that good at it haha (Stupid CS how much more DMU can you take!)

User avatar
Duderanch
Internet Hero
Posts: 6076
Joined: Sun Nov 18, 2007 10:24 am
Alliance: MaYHeM
Race: Ancient
ID: 58491

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Duderanch » Fri Sep 08, 2017 7:24 pm

Meh the only issue with ascended is Demi's imo. Some people got very good ones when they were easier to get so now have a clear advantage. A small but annoying issue.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
[/spoiler2]

Barbara! says: haha ok you can have a piece of my soul for 50bil naq

Skype= dan_P_@msn.com
Teesdale | +
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back :D
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q

Rodwolf
Forum Intermediate
Posts: 991
Joined: Tue Dec 05, 2006 10:41 am
Alliance: MaYHeM
Race: System Lord
ID: 1920808
Alternate name(s): *Het Licht Van Weleer - ID 1992112
Location: Belgium

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Rodwolf » Tue Sep 12, 2017 9:54 am

Duderanch wrote:
Fri Sep 08, 2017 7:24 pm
Meh the only issue with ascended is Demi's imo. Some people got very good ones when they were easier to get so now have a clear advantage. A small but annoying issue.
Ya, not fair... :-"
Meh...

User avatar
Unsterblich
Forum Irregular
Posts: 415
Joined: Fri May 24, 2013 12:20 pm
Alliance: SS
Race: ORI
ID: 2090

Re: Make ascended not suck, and force activity in a way that builds team play.

Post by Unsterblich » Fri Sep 15, 2017 10:08 am

Stop those from buying dmu and it will become more fair to all thay wishes to play ascended the way you want. Demis is not hard to come by...... stop farming to look great with stats and start massing as is and see how much more fun it will become
For every DDE action there is an equal and opposite SS reaction.

Post Reply

Return to “Game Suggestions”