New Planets

What do you want to see in the game? what can be improved? any suggestions welcome here...
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New Planets?

Yes
7
54%
No
5
38%
Maybe?
1
8%
 
Total votes: 13
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Shakur
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New Planets

There should be Two new planets
the first should be a planet that produces turns instead of up,naquada,etc
the second should be a planet that repairs your mothership automatically and repairs it depending on how much the planet has been upgraded
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TimeGap
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Re: New Planets

Like the idea of the turns, but would it be like a "Weekly stat"?

Coz I think like an extra 50AT per day is like max it should be.

Problem I see with that, is people gettn mass AT planets, pumping them like crazy and gettn thousands of AT's per day :(

Will prolly bring the AT price down to something like 500b/1k in a matter of days, depending on how available these planets will be...
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Shakur
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Re: New Planets

each planet should have a limit of turns possible, a number that makes it beneficial but not a major advantage, it would be a weekly stat.
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minisaiyan
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Re: New Planets

Yey for ms planets. Let the people with 5tril ms's get to 7tril in the matter of hours... #-o

AT planet, could work if properly limited in availability, and expensive in cost.
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Scrofobell
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Re: New Planets

AT planet yes, but make those turns non-tradeble :P
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Re: New Planets

I say no, but voting didnt work.
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Shakur
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Re: New Planets

CJL wrote:Yey for ms planets. Let the people with 5tril ms's get to 7tril in the matter of hours... #-o

AT planet, could work if properly limited in availability, and expensive in cost.


Scrofobell wrote:AT planet yes, but make those turns non-tradeble :P


Both great ideas and should be integrated in the plan for new planets if it comes about.
Reschef
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Re: New Planets

AT planet has been suggested serveral times already but always was declined because of beeing too powerfull.
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GOLDEN WING
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Re: New Planets

non Trade-able and Very Expensive to build ;)
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Re: New Planets

GOLDEN WING wrote:non Trade-able and Very Expensive to build ;)



well, the "very expensive" of today is the "affordable" of tomorrow ... just look at the covert lvls these days :?
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Shakur
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Re: New Planets

Reschef wrote:
GOLDEN WING wrote:non Trade-able and Very Expensive to build ;)



well, the "very expensive" of today is the "affordable" of tomorrow ... just look at the covert lvls these days :?


ya but thats only because people who played this game all quit now anyone can have a farm, probly around the time they changed it from stargatewars to gatewars
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Re: New Planets

everything that hasten the game bring the gend game near.
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Shakur
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Re: New Planets

People just need to advertise this game, get it big again. 2 years ago it woulda beeen impossible to be the rank i am playing the game now.

this game died when you could pay for resources to be honest
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Re: New Planets

Shakur wrote:People just need to advertise this game, get it big again. 2 years ago it woulda beeen impossible to be the rank i am playing the game now.

this game died when you could pay for resources to be honest



I am quite sure that you could buy resources since I started in 2006...
although both the ingame black market and the P2P black market were much more expensive...
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Re: New Planets

I'm inclined to agree with the money argument. You can play for 3 years, or drop a months income and be at the same level (bar the ascensions, provided you didn't buy the account)

The problem is, there's no turn-over of accounts. Any new account mostly gets abandoned due to the power gap. And old accounts get sold on a few times, then abandoned also. So you don't have the same accounts being recycled, and you also don't have new accounts coming into the mix.

Re: Reschef comment about today and tomorrow. This will always be the case. If you get the right balance of price, then it's simply a gaming decisions, toughen your account to reduce attacks, or have additional turn generation to rebuild your account. Both arrive at the same end, but just different paths to get there.
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