Make base races actually feasable

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Make base races actually feasable

Well this was a thought that just popped like poof in my cranium...

Lets make all the unascended races worth while...Obviously not better than ascended races but a bit more specialized

Like ascending would only create balance in accounts

So increase the race bonuses quite drastically in the area that the race specializes in, by min 50% more as unascended races do have weaker weapons

Also bring a advantage to daimons

Make them on the same level as AG , with a unit production that is 1/4 of normal accounts cost with Double losses, and to counter the influx of $$ sellers they should not be able to trade units and have raiding kill their units as it is true that being descended makes you a bit weak to traverse to another population while being a citizen


This could also help bring back role play

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Re: Make base races actually feasable

I support this idea fully! :)
i think i would bring balance and broaden the strategy and player bank.
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Re: Make base races actually feasable

Was moved to archive, but I had actually developed a system for this.

viewtopic.php?f=160&t=162732

Basically, you can choose to ascend (and the benefits of that) or improve your current stats with relation to your race. There's a basic outline on the first page, that was further developed later in the thread. I also included the ability for ascended accounts to be able to take advantage of the change.

Edit: And I like the idea for daemons. May need to make them a little stronger, but I like the line of thought.
viewtopic.php?f=13&t=162732
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Re: Make base races actually feasable

support!!! :smt117
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