Naq stolen per hit
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Naq stolen per hit
The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.
- Tetrismonkey
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Re: Naq stolen per hit
Depends on there army size. I think its every 50mil Army = an increase of 500bil you can steal.nOsTyLe wrote:The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.
50mil = 500bil
100mil = 1tril
And so forth.
Wonder why my post count is so low? Thats because I was deleted. Why you may ask?
Well, thats because I exposed the truth about Zeratul and Admin Jason had to cover it up.
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Re: Naq stolen per hit
that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.
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Re: Naq stolen per hit
HOW can you teach me :O
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Scott form what I hear, no one in this game could beat you in an onliner, you have mad skills
[10:16 PM] Skeleton Crew - Judgement 3ic: Flux when are you going to accept that you have potentially one friend on this game and everyone else can't stand you? It's quite sad to watch.
[10:17 PM] Skeleton Crew - Judgement 3ic: I think the worst part is the obvious psychological issue that you maintain this facade of being better than everyone but also putting it down to accounts are what matter
Clockwork Ben Allman: Does not count if you pay for it flux, and tbh, you always 'pay' one way or another
anonymous :THIS should be the TAF motto..." Can't hack a war? Join TAF, just go inactive and let a couple guys carry you until the enemy gets bored!"
Loki: like i said before
Loki: denis doesnt have friends
Loki: just people he hasnt pissed off yet
[10:11:58 AM] Loki: I'm a sniper
[1:30:17 PM] Dean Bailey: tbh im not that sleep deprived
[1:30:26 PM] Dean Bailey: i had a super epic nap from 3PM till 6 PM
[1:30:52 PM] Dean Bailey: and thankfully it wasnt the kind of nap you have with TAF.
[19:59:26] Denis Oman: i never had sex with drugs
[19:59:32] Denis Oman: but i did when i was wasted as **Filtered**
[19:59:52] WarGuruBambi -DDE: Bad things happen when drunk lol
[20:00:10] WarGuruBambi -DDE: Dont get me wrong i love my son
CJO - Judgement HC
Scott form what I hear, no one in this game could beat you in an onliner, you have mad skills
[10:16 PM] Skeleton Crew - Judgement 3ic: Flux when are you going to accept that you have potentially one friend on this game and everyone else can't stand you? It's quite sad to watch.
[10:17 PM] Skeleton Crew - Judgement 3ic: I think the worst part is the obvious psychological issue that you maintain this facade of being better than everyone but also putting it down to accounts are what matter
- Tetrismonkey
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Re: Naq stolen per hit
I ment for stealing purposes. They have to have those mins in order for you to steal so much.nOsTyLe wrote:that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.
Wonder why my post count is so low? Thats because I was deleted. Why you may ask?
Well, thats because I exposed the truth about Zeratul and Admin Jason had to cover it up.
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Re: Naq stolen per hit
Why do they need to have those minimums though? Since army size doesn't have to have much to do with how much naq someone has out.Tetrismonkey wrote:I ment for stealing purposes. They have to have those mins in order for you to steal so much.nOsTyLe wrote:that would make sense if income was only based on army. doesn't make sense if i can have a 10tril income/day very easily with a 50mil army.
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Re: Naq stolen per hit
500bil every 100mil.Tetrismonkey wrote:Depends on there army size. I think its every 50mil Army = an increase of 500bil you can steal.nOsTyLe wrote:The limit discourages attacking and thus activity. Is there a reason why you randomly get either 500b, 1t, 1.5t, 2t, or 2.5t per hit when a target has much more naq than that? Having to mass someone just to take some naq hurts profits and makes both people's repairs gratuitously high.
50mil = 500bil
100mil = 1tril
And so forth.
I think a limit is fine but the current limit is too little. Maybe that 500bil every 50mil that tet thought it was.
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when you leave, you can't live without it
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when you leave, you can't live without it
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Re: Naq stolen per hit
I'd be fine with a higher limit, but as it is now, there's essentially an attack immunity where it just isn't worth hitting them 6 times to get their naq. I think 750b per 50m is a fine limit, makes it so you can get a guy's income in one or two hits in most cases, but if they miss a ppt with a bunch out or something like that, you'll have to hit more than once to get it.
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Re: Naq stolen per hit
So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?
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Re: Naq stolen per hit
JasonJay wrote:So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?
That
I see no reason why the cap needs to change tbh, other than 'more profit for me'
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Re: Naq stolen per hit
Shall I bring up the 'win game' button, or is it too soon still?Bromas wrote:ThatJasonJay wrote:So you're telling me your repair and turn expenditure exceeds 500 bil per a hit... What are you farming with? Like 2.5 bil weapons?
I see no reason why the cap needs to change tbh, other than 'more profit for me'
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Re: Naq stolen per hit
It's actually more of a "Let's make it so when this guy gets on and sees that he lost 14 tril, at least he only lost 1 or 2 mil units instead of 16 mil or so." It makes attackers inflict unnecessary damages. And just so we're clear on what damages I'm talking about, it obviously isn't the worthless turn expenditure or 50b naq to repair. It's mainly the losing 1-2 mil units every attack. You know, the stuff that does equal more than 500b per hit...really, come on.
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Re: Naq stolen per hit
not a win button. how long has this current number been in place? how much more naq in the game is there now then from when this was put in place?
this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
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Re: Naq stolen per hit
Ideally, how many times in a week do you find an army size of <50mil with <10Tril out... And if you're leaving 10-30T out you should suffer severe losses, there is no love in war.
Edit: Also your army would exceed 50 mil to incur 1-2 mil unit losses per a hit at a proper build
Edit: Also your army would exceed 50 mil to incur 1-2 mil unit losses per a hit at a proper build