Your post seems coherent but I don't understand it.
Honestly, I only remember one time recently where I was getting 500b per hit on a target with a lot out, but he had 0 def so I didn't mind. I used those numbers as an example, not because I always see them, but because with planets, setting a naq stealing limit based on army size doesn't make sense to me. Just saying it's possible to have huge income with no army. Also, one of my posts said something to that extent about the larger amounts of naq like that.
Naq stolen per hit
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Re: Naq stolen per hit
It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
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Re: Naq stolen per hit
Well when was the income planet limit thing implemented/fixed? Because a few months ago I was making somethin like 80b a turn with no miners.
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Re: Naq stolen per hit
You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
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George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.
The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
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Re: Naq stolen per hit
Didn't know thatLoki™ wrote:You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
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Re: Naq stolen per hit
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
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Re: Naq stolen per hit
And certain someones wouldnt cry so damn much over a few hits!Juliette wrote:Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Spoiler
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.
The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
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Juliette Verified
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Re: Naq stolen per hit
There's that. Less drama = less fun.Loki™ wrote:And certain someones wouldnt cry so damn much over a few hits!Juliette wrote:Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
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Re: Naq stolen per hit
Now that I think of it more it would cause more drama. For example hits on my bigish def would become more lucrative and then I'd have to mass a lot more people.Juliette wrote:There's that. Less drama = less fun.Loki™ wrote:And certain someones wouldnt cry so damn much over a few hits!Juliette wrote:Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Spoiler
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.
The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
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Re: Naq stolen per hit
if someone has 10t out with 500m units currently it would take 4 hits with lot of losses on both sides and if you are taking a 80t+ def there is less chance of someone taking the hit. vs the ability to take all 10t with one hit.
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What kind of plans would the Master Rahl have? I plan to conquer the world
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Re: Naq stolen per hit
So I'm still for raising the limit.