Naq stolen per hit

What do you want to see in the game? what can be improved? any suggestions welcome here...
nOsTyLe
Forum Newbie
Posts: 29
Joined: Fri Jul 29, 2011 10:04 pm
ID: 0

Re: Naq stolen per hit

Your post seems coherent but I don't understand it.

Honestly, I only remember one time recently where I was getting 500b per hit on a target with a lot out, but he had 0 def so I didn't mind. I used those numbers as an example, not because I always see them, but because with planets, setting a naq stealing limit based on army size doesn't make sense to me. Just saying it's possible to have huge income with no army. Also, one of my posts said something to that extent about the larger amounts of naq like that.
JasonJay
Forum Irregular
Posts: 408
Joined: Thu Nov 29, 2012 2:42 am
ID: 0
Location: Pretoria South Africa

Re: Naq stolen per hit

It really isn't possible to have an enormous income with an army less than 50 mil.

80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.

That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
nOsTyLe
Forum Newbie
Posts: 29
Joined: Fri Jul 29, 2011 10:04 pm
ID: 0

Re: Naq stolen per hit

Well when was the income planet limit thing implemented/fixed? Because a few months ago I was making somethin like 80b a turn with no miners.
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: Naq stolen per hit

JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.

80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.

That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
JasonJay
Forum Irregular
Posts: 408
Joined: Thu Nov 29, 2012 2:42 am
ID: 0
Location: Pretoria South Africa

Re: Naq stolen per hit

Loki™ wrote:
JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.

80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.

That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.
Didn't know that
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: Naq stolen per hit

Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war. :-k
Image
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: Naq stolen per hit

Juliette wrote:
Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war. :-k
And certain someones wouldnt cry so damn much over a few hits!
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: Naq stolen per hit

Loki™ wrote:
Juliette wrote:
Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war. :-k
And certain someones wouldnt cry so damn much over a few hits!
:smt043 There's that. Less drama = less fun. :o
Image
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: Naq stolen per hit

Juliette wrote:
Loki™ wrote:
Juliette wrote:
Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war. :-k
And certain someones wouldnt cry so damn much over a few hits!
:smt043 There's that. Less drama = less fun. :o
Now that I think of it more it would cause more drama. For example hits on my bigish def would become more lucrative and then I'd have to mass a lot more people.
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
User avatar
Master Rahl
Forum Regular
Posts: 637
Joined: Fri Dec 07, 2012 12:35 am
Alliance: KzD
Race: Aydindril
ID: 13355
Alternate name(s): Master Rahl
Location: Peoples Palace, D'Hara

Re: Naq stolen per hit

if someone has 10t out with 500m units currently it would take 4 hits with lot of losses on both sides and if you are taking a 80t+ def there is less chance of someone taking the hit. vs the ability to take all 10t with one hit.
[9:21:11 PM] Les Ennemis: good i like our members happy
What kind of plans would the Master Rahl have? I plan to conquer the world
Spoiler
ImageImage
Image
nOsTyLe
Forum Newbie
Posts: 29
Joined: Fri Jul 29, 2011 10:04 pm
ID: 0

Re: Naq stolen per hit

So I'm still for raising the limit.
Post Reply

Return to “Game Suggestions”